Left 4 Dead 2

Left 4 Dead 2

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Anonyme Aug 24, 2023 @ 2:33am
The Tank is useless
I find it crazy that they haven't made the slightest improvement in all this time.

the plan is always the same, the players burn it and they wait, it's not risky anyway since it doesn't go faster than the players, it's just a waste of time, there's no point

In the 1st they had the good idea to make the Tank faster once lit, which brought a real interest the players had to study the situation to know if it was worth lighting it, it represented a real risk if players had low HP

I still don't understand why they removed that, to make the game casual ? I don't think so, otherwise they wouldn't add endless hordes of infected
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Showing 1-14 of 14 comments
fran Aug 24, 2023 @ 3:26am 
you're right but there is one thing you forgot : in l4d1,the tank incaps one player and then goes for the kill 99% of the time . during that time,the other 3 survivors can safely get close and deal an insane amount of damage with no risk . in l4d2,the tank doesn't go for the kill and starts chasing the other players immediately . i can only assume that the "not faster while on fire" was their idea to counter-balance that change . overall,i think tanks are slightly more dangerous in 2 but not by much
Demoxicini Aug 24, 2023 @ 4:41am 
Originally posted by Celestin:
I find it crazy that they haven't made the slightest improvement in all this time.

the plan is always the same, the players burn it and they wait, it's not risky anyway since it doesn't go faster than the players, it's just a waste of time, there's no point

In the 1st they had the good idea to make the Tank faster once lit, which brought a real interest the players had to study the situation to know if it was worth lighting it, it represented a real risk if players had low HP

I still don't understand why they removed that, to make the game casual ? I don't think so, otherwise they wouldn't add endless hordes of infected

I always thought that adding horde for Tank on Campaign mode would add more as a threat since its AI is the dumbest on the game, even alone on Expert and melee the Tank without horde and only its wacky and dumb action makes very funny for a Boss type of Special infected. And also why valve didn't add a function for the Tank to go to throwable object and use it, first to show the player Tank can push object and adding a bit of unpredictability. I guess.
Last edited by Demoxicini; Aug 24, 2023 @ 4:41am
oh look its the griefer
zab Aug 24, 2023 @ 6:08am 
Tank in versus is always a really awkward encounter. You wait for the tank to come to you so you can burn it but the tank waits to avoid this. It just feels off compared to the rest of the game.
fran Aug 24, 2023 @ 6:10am 
he's not talking about versus . in l4d2 tanks are still faster while on fire,just like in l4d1
Ayyoue Aug 24, 2023 @ 6:16am 
Originally posted by fran:
in l4d2 tanks are still faster while on fire,just like in l4d1
No. He actually runs slower when on fire (l4d2).
Even in the mutation "l4d1 classic", the tank behaves like in l4d2. And many other things as well, on that note.

Tanks are deadlier in l4d1. Light it on fire, you better have enough distance or obstacles to juke him. He runs faster than 100hp survivors.
Tanks also stay to kill you off in l4d1, with some exceptions.
And if you damaged the tank enough while at close range, he would turn to you. Even when throwing rocks at a target, he would turn to the most damage dealing survivor without warning and launch the rock (at the latter one).

Even though i like that the tank disengages from the incapped survivor in l4d2, a mix between "staying to finish off" and "engaging other survivors" would be best. IMO.
Last edited by Ayyoue; Aug 24, 2023 @ 6:28am
femboy cumstain Aug 24, 2023 @ 6:31am 
Originally posted by fran:
you're right but there is one thing you forgot : in l4d1,the tank incaps one player and then goes for the kill 99% of the time . during that time,the other 3 survivors can safely get close and deal an insane amount of damage with no risk . in l4d2,the tank doesn't go for the kill and starts chasing the other players immediately . i can only assume that the "not faster while on fire" was their idea to counter-balance that change . overall,i think tanks are slightly more dangerous in 2 but not by much

I personally wrote new AI logic that lets the Tank choose between going for the kill versus chasing teammates down based on many criteria, and think it's the best of both worlds between l4d1 and l4d2 tank logic. Tank AI feels too gutted & one-dimensional in the left 4 dead series. It needs an official face lift.
Demoxicini Aug 24, 2023 @ 7:35am 
Originally posted by _t:
oh look its the griefer
nice mind man
JAiZ Aug 24, 2023 @ 8:31am 
Originally posted by Celestin:
In the 1st they had the good idea to make the Tank faster once lit, which brought a real interest the players had to study the situation to know if it was worth lighting it, it represented a real risk if players had low HP
There's absolutely no benefit for burning tanks in L4D1, cause the fire doesn't actually deal damage, it instead starts a 45 second timer that kills the tank when it's over. So a 1HP tank and a 8000HP tank would both burn for 45 seconds.
You're only hurting your team by making the tank faster for no reason, especially since a full team of autoshotguns are able to kill an Expert difficulty tank in less than 2 seconds, without anyone needing to reload.
If you burn a tank in L4D1, you're basically griefing.

In L4D2, lighting a tank on fire is not as bad, but usually just pointless.
Since the fire has a pathetic 100 DPS worth of damage, the tank just ends up living longer when you throw a molotov on him, cause by the time you equip and throw it, you could've dealt up to 15x more damage if you just kept shooting instead.
At best, it's mildly useful in specific situations (Everyone's dead and you need any extra DPS, or forcing a commit in Versus), but it's nowhere near as bad to burn a tank as it is in L4D1.
fran Aug 25, 2023 @ 3:29am 
Originally posted by Ayyo:
Originally posted by fran:
in l4d2 tanks are still faster while on fire,just like in l4d1
No. He actually runs slower when on fire (l4d2).
Even in the mutation "l4d1 classic", the tank behaves like in l4d2. And many other things as well, on that note.

no . they are faster when on fire in versus but not in coop
Mirror System X Aug 25, 2023 @ 7:06am 
Originally posted by JAiZ:
the fire doesn't actually deal damage, it instead starts a 45 second timer that kills the tank when it's over. So a 1HP tank and a 8000HP tank would both burn for 45 seconds.
40 sec in all my l4d1 tests, a bit less than 1/2 of the 85 sec in l4d2. Anyway, holy_f2cк...
I thought it helps weapons by extra dmg, but in this scenario only situational and tactical behaviour makes it really worth it and survival mode kinda' eliminates it. What an inexpectable game mechanic. Guess now I'd prefer pipe bomb more in my preferred game.

I wonder what's the exact value of the speed bonus, but seems like a 15%. Only a healthy bunnyhoper may outrun such a thing in a straight line if the AI tank's base is rly 210 HU.
https://www.youtube.com/watch?v=j0RWVqboVjI

Anyway, if you feel like it, for anyone who has chronical needs to suffer pain, there are rando mods to buff ur tanks (I don't know most of them, since I don't want to know). Among the l4d servers, whose ip I quickly blocked recently, 2 were hilarious - one had an electro+teleport tank with 64K HP, another - witch hit (instakill) tank while 2x faster.
Ayyoue Aug 25, 2023 @ 5:37pm 
Originally posted by fran:

no . they are faster when on fire in versus but not in coop
Unless this was changed and not updated on the l4d wiki, the tank, when on fire, runs slower than his "not burning" couterpart.

source: https://left4dead.fandom.com/wiki/The_Tank#Speed
Last edited by Ayyoue; Aug 25, 2023 @ 5:39pm
Zadkiel Aug 25, 2023 @ 8:33pm 
I don't understand the deal with bringing up flawed mechanics with games that were commercial successes (L4D) (Halo) (Half-Life) (Call Of Duty:4) like those "Retrospective" Youtube videos that are either hit or miss, but it just seems weird to me to try and "talk down" games that broke records and sold millions of copies. Its like bro, we know those things will become outdated just like how it works in the real world, we'll move on.
Geebanger0 Aug 25, 2023 @ 11:54pm 
Originally posted by Ketor:
I don't understand the deal with bringing up flawed mechanics with games that were commercial successes (L4D) (Halo) (Half-Life) (Call Of Duty:4) like those "Retrospective" Youtube videos that are either hit or miss, but it just seems weird to me to try and "talk down" games that broke records and sold millions of copies. Its like bro, we know those things will become outdated just like how it works in the real world, we'll move on.

Yeah... it's a 14 year old game, of course the AI would become outdated eventually
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Date Posted: Aug 24, 2023 @ 2:33am
Posts: 14