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trust me I have suffered pain to get the finish all l4d2 campaigns on expert achievement
Dark carnival Hard
Swamp fever Hard (2 tanks)
Hard rain easy but hard depending of the RNG
The Parish same as Hard rain RNG depending
am saying this from a expért POV.
Easiest to hardest I would probably rank as: Dead Center > Swamp Fever > Hard Rain > The Passing > Dark Carnival > The Parish
Dead Center is an all-around really beginner-friendly campaign. The events on every map are easily dealt with due to the large amount of bile jars you constantly come across, making them a breeze to get through. The hardest part would probably be the finale, but as long as everyone sticks together (the first rule of L4D), there shouldn't be much trouble in completing it, as there's plenty of supplies to go around, and the layout offers lots of overview of the map, allowing you to protect teammates who are further away.
Swamp Fever is also a pretty easy campaign, though the water slowdown and open areas can pose some threat. Every event has decent locations to hold out in, though those require a bit of map knowledge to take full advantage of. The finale is a generic holdout finale, but it has a double tank wave in the end which makes it slightly harder than other finales of the type, as unaware players can be quickly caught off-guard by this, and if you're not good at lapping around the map they can be a bit challenging to deal with.
Hard Rain is pretty middle-of-the-road. The first map can feel pretty long (cause it is), the witches on map 2 are an issue for careless players, and the return through the storm can be a bit of a challenge as it limits visibility and audio queues, but the finale is just a generic holdout with the storm mechanic, so overall it's got some challenge to it but nothing insane that can't be dealt with on the go.
The Passing is a close tie with Hard Rain imo, since it has less maps, but those maps are usually a lot more intense. The first map can have random storms like from Hard Rain and you have a guarenteed witch that needs to be dealt with, as well as being pretty sizeable in length. The 2nd map is again pretty long and the event in the sewers is painful even for good players. Without a bile or a couple pipe bombs at hand, you're likely to struggle due to the water slowdown and wide open areas on top of the lack of supplies in general. It's a slog to get through, and you'll probably find yourself running out of ammo before even getting to the end of the event. The finale is a scavenge finale like Dead Center, but unlike it's counterpart, it's not wide open, making it less efficient to get around and often impossible to save teammates across the map. Another difference is that it features double tanks after the first tank wave, along with a good amount of hittables, which can be difficult to deal with. The L4D1 survivors do a pretty good job at dwindling their health down though, so if you can bait the tanks properly, they're nothing more than a slight delay.
Dark Carnival is a considerably difficult campaign, mainly because of it's events on map 2, 3, and especially 4, as well as it's overall pretty long levels. The carousel event is probably the easiest, but can quickly get a careless player incapped and killed, especially if the team decides to rush the saferoom instead of turning off the event. The coaster brutally punishes mistakes; if you fall behind, chances are you're going to die, because without any grenades at hand there's no reliable way to revive you that isn't a concentrated team effort. The length of the Coaster and the fact you can get a tank/witch during the event also add to it's difficulty. The stadium Gate is particularily brutal, with average teams often requiring a bile jar to get through it, and usually 1 to 2 people still die on the way. This is mainly because the horde is relentless; you get 1-5 second breaks every few minutes if you're lucky and the event is scripted to spawn hordes of 30 commons (with 30 more in queue at all times) nonstop, so you're being endlessly bombarded with commons. It's also set up to allow up to 2 smokers, 2 hunters and 1 charger, but no Jockeys or Boomers, so you've got the worst possible special infected for the location and event on top of an endless horde. The only time you'll get to relax in this campaign is during the finale, which is one of the easiest in the entire game.
The Parish is probably the hardest campaign, but in the fairest and most balanced way. The events are not as brutally unforgiving as in Dark Carnival, but they still pose a significant risk for players who aren't taking advantage of map knowledge and gameplay experience. The first map is pretty short, one of the shortest in the game in fact, but the 2nd map makes up for this by being one of the longer maps in the game with a gauntlet-style event that's essentially a mini finale of it's own. The 3rd map is again pretty long, and can be even longer if the Cemetery RNG decides to be stubborn for that day. It also has the car alarm maze, which can be difficult to get through if you're inattentive, and severely punishes the entire team for these unaware players' mistakes. The 4th map is not as long as the previous ones, and is overall not as tough on the player with an event that can be quite easily held out if you know what you're doing. The finale, however, is one of the hardest in the game; It's essentially Dark Carnival's 4th map, except on a wider and longer bridge - Nonstop hordes, special infected, and eventually a tank on top of it, with only a few supplies strewn across the bridge. If you're taking a lot of damage, you're not going to have many opportunities to heal or find more health items. The tank fight itself is pretty easy fortunately, since you can just rush ahead while the hordes stop spawning and make a lot of distance before the tank is even active, and then when he's up it's pretty easy to gun him down from a distance. But then, just when you think you've dealt with the bulk of the dangers, the last stretch to the helicopter can still get you killed if you weren't good at avoiding damage or rationing health supplies up till that point. If the tank is dead and you're all limping, chances are you'll have a hard time pushing through the remaining horde, up until the helicopter. The game does offer some relief with 2 guaranteed pipe bomb spawns along the way to keep the horde off you, but other than that you're gonna have to hope that the next tank doesn't cut you off, and that most of the infected are spawning behind you instead of ahead.
Thank you for coming to my TED talk, drinks are on the left table on the way out.