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Swing speed is obvious, it's just how fast the melee attacks.
Hitrays are the thing that check what an attack connects with, some melees have very few (like the tonfa) and others have a lot (like the fireaxe), the more hitrays the better. iirc the fireaxe has the most hitrays of all melees.
Sharp melees also have 2 distinct advantages over blunt melees - The first being the obvious tongue cutting, and the other being that common infected killed with a sharp melee lose collision immediately, whereas they still remain solid for a brief moment when killed with a blunt melee. In this regard, sharp melees are better for pushing through hordes.
Overall, the best melee would be sharp, with a lot of hitrays and a fast swing speed, putting the machete as a top contender alongside the fireaxe, which is slightly slower but more reliable.
It's also worth noting that melees can instakill chargers if it's a player controlled charger.
https://www.youtube.com/watch?v=F49rMECquKg
Katana?
The first Tier is for early game/starting weapon spawns such as the chrome and pump shotguns, as well as the SMG's.
The second Tier is pretty much all the late game/finale weapon spawns such as both auto shotguns, all the assault rifles, and all the snipers (even though both bolt-action snipers, the AWP and Scout, effectively are and should be Tier 1)
My guess is the people on reddit were trying to break it down further to determine which late game Tier 2 weapon was actually the best weapon all around, which is a bit of a fools errand since it depends heavily on situation, as well as player preferences and skill.
* The firerate contributes at keeping tanks away from you.
* The fast reload really makes it easy to be at the ready.
* The high magazine capacity allows tons of easy kills on commons at any difficult including realism while specials aside the Witch can easily have their heads shredded.
* The high reserve ammo means more use out of the weapon.
* The accuracy while moving is extremely high.
https://left4dead.fandom.com/wiki/Weapons
Fun fact: The Katana and Golf Club are identical, with the only difference being that one is sharp and the other blunt.
secocndary best pick: machete/ worst pick: pitchfork
overall most useful throwable: boomer bile/ least preffered throwable: pipe bomb
AK 47 is overall an extremely good primary weapon: It is a good special killer, tank buster, can kill commons in a single hit below Advanced (two in a single shot if they're lined up), it's slow rate of fire makes it very easy to manage ammunition, and good reload speed. It's only real downsides are its not that good with special ammunition, its accuracy is meh when not crouching, running and gunning, and just in general. Laser sight though fixes its accuracy issues.
Sniper rifles are somewhat interchangeable (semi-auto that is) with the military being a better holdout weapon while the hunting rifle is better when the user is moving around a lot. Both share the same damage, infinite pierce, and no damage drop off at a distance. Out of all the weapons both will lay the most pain on a tank that had been triggered far off. They're also good at cleaving through hordes that are going through a choke point or narrow area, and are extremely lethal against all specials. A single headshot can stumble a witch to leave her vulnerable to being gunned down before she is properly set off.
While not needed, both are good with lasers. The military's accuracy "issues" are corrected while the hunting rifle is basically a laser pointer from that moment onwards.
The magnum is basically a pocket sniper: can kill three common (and uncommons barring riot) in a single shot, can kill some special infected in 1-2 head shots, is quite accurate kneeling, and deals good damage to everything else. It's combat effectiveness is unaffected by incap status unlike dual pistols and in realism mode it reigns supreme. It is also capable of staggering a witch if one sends a lead pill into her head while she is non-aggressive.
The Fire Axe and Katana are interchangeable: Axe has greater range and width but is a bit slower while the Katana is quicker but shorter range (also has the nasty habit of causing the attack sound but not registering which can lead to getting sucker punched by whatever is supposed to be dead) though many of the other melee weapons are quite solid as well.
Except the Pitchfork, that thing is horrible.
The absolute worst weapons are the two bolt action rifles. While they can kill commons in a single hit, that is hardly a trait exclusive to them, while their sluggish fire rate as well as mediocre damage overall makes them bad choices against the tank. They can drop specials right quick if headshots are landed but that requires quite a bit of practice and patience to pull off which beyond Normal difficulty is rarely given due to how specials instantly react upon spotting the survivors.
In the case of the AWP, it is out damaged by every weapon in a tank fight. Even dual pistols are significantly more effective in killing a tank than it.
Worst medkit.
an additional note, i asked this question just out of curiosity, I like switching up weapons and playstyles in campaigns
Hmm, perhaps I’ll have to play around with the Uzi more.
I also feel the Uzi has too tight of a spread which actually makes it harder to take out a horde with headshots, ironically, the spread the Silenced SMG has is just IMO better along with the extra damage.
I just feel 30% extra damage and the same ammo pool will save more ammo in the long run, you gotta spend 30% more bullets with the Uzi on specials, tanks, and hordes that you can't headshot (surrounded, coming from multiple angles, not in a line, etc.) and it is pretty bad at bodyshotting commons which is something the Silenced SMG can do pretty okay, Uzi is also awful at dealing with Chargers due to the lack of damage.
A good comparison between the two would be the M16 and AK47, Uzi is basically a t1 M16 and Silenced SMG is basically a t1 AK47.
Could be my bad luck, but other than experience alone. I've also based my conclusion on my stats. (SMG 87% / HS 15% while Silenced is at 82% / HS 12%)