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Ultra nightmare is practically the first fps ever where the player dies more easily than a regular enemy. Enemies are bullet sponges, while the player can re-live Far Cry 2 infamous mode, i.e. a single shotgun equipped enemy is a deadly threat.
The problem is that Rage2 is designed to be a hectic fast-paced shooter with regeneration in mind, while ultra nightmare forces the player to stay behind cover as the player will die instantly out in the open. The game is not built with stealth in mind and lacks the mechanics for it.
I still have the opinion that if you want a Mad Max / Just Cause 3 like experience, stay away from anything which is over hard.
wrong!!!!
the Hyper Cannon you get from the Greenhaven Ark (not too far from Dreadwood) is pretty much a Railgun (aka "your sniping weapon")
after playing on hard the first time because I didn't realized that hard was the highest difficulty at release, I would say a player with fully upgraded health / weapon should be completely ok on ultra-nightmare on NG+, as hard would be considered easy. I remember skipping the Nut lvl3 trasher until after project dagger and I melted it within 3 seconds with a fully upgraded plasma cannon with 7 os 8 weapon upgrades. I remember fighting the first story related cyber trasher on hard for 20 minutes straight (it was 1shotting me so I needed to be really careful). and killing the last story related one within seconds, after I realized I can upgrade my weapons and my damage.
hard with upgrades was tough at the beginning, I could for example not progress on any of the arena trashers (including the story one). In the open I was fine, as the AI isn't really smart and cannot really handle quick changes between guerilla / flank tactics, also the AI is just plain bad on coordinated flanks.
now, theoretically ultra-nightmare on a first playthrough is possible, but it requires knowing where easy to get stuff is as you cannot progress with the story (because of the two trashers and the mutant infestation) and you cannot progress with projects. what you can do is ramp up your damage, constitution and health, then do Kvasirs story mission, then eventually you are probably good to go.
ironman mode on easy is a walk in the park compared to the amount of planning needed for ultra-nightmare on normal game mode.
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the rifle is relatively accurate, but hitting things from a distance is still problematic for long distances. and enemies do have helmets. again, doable, but tedious.
without upgrades, it is practically useless as it is lacking damage, unless you want to snipe low level authority sentries from the edge of their detection area.
that means you managed to clear the level10 arc, congrats!
Only thing that worries me is I don’t have any weapons binded. Yep I am still scrolling. I have most abilities binded around my mouse buttons, though.
weapons are automatically binded, 2 is assault rifle, 3 is shotgun, 4 is the rocket launcher...
I have 87 hours on the game, and I have greatly enjoyed it. But even the ghosts fell meh. I see them doing their little teleport thing, and I'm like "Oh yeah? I can do it, too, you little wench!"
I think ultra-nightmare was meant for NG+. I did my first playhtrough on hard (expecting that to be a nice middle-of-the-road), then I did a quick ironman-easy run, then I started with ultra-nightmare.
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The trick is on ultra-nightmare is how to start. You don't have defibrillator until midgame because that arch is impossible without proper gear. Enemies will have armour, so in general, you cannot clear any shrouded place until midgame as it will be crowded with enemies taking 4-5 point-blank shotgun shots and they will one shot you. You cannot progress with the projects, as that requires either to clear a den of muties (which will onehit kill you), or clear a muties + crusher den (impossible), or to fight through a medium sized base and fight a cyber crusher in the open. That means, midgame.
What is doable is to scavange all easy places, upgrade your assault rifle (armor piercing should be the first upgrade), then constitution (with upgrades), then work on your weapon damage at the doc. Get and upgrade the rocket launcher, grab the health and overdrive upgrades. Visit the cities. Visit the two Monster TV places, they have boxes with coins which are enough to upgrade your weapons with the necessarry basics. With a lvl5 pistol (with AP), assault rifle (with AP), rocket launcher (with quick lock-on), maxed out constitution and 4 points into weapon damage% at the doctor, Kvasirs mission at the Eden center is doable. From that, upgrade focus with all finding stuff, you should have enough points. Around weapon damage upgrade 6, the two story related mutant dens are doable, and at this point, you should be able to get the defib. After that, aroung weapon upgrade 8-10 all arcs are doable. Get the charged pulse cannon (have rockets as shrouded enemies are bullet sponges!) and then grab the hyper cannon. I got the firestrom afterwards, that one is useful when you are out of rockets and still want to kill mechs.
At maxed constitution, damage and with all weapons available (well, besides the grav-dart), the difficulty level is similar to hard at the first third of the game. I didn't needed the BFG.
Oh and one thing: Authority sentries are like stationary cyber crushers in the open in ultra-violence when it comes to difficulty. Even level3 ones are practically near-impossible until the endgame.
But I feel like I will run out of $ soon. Dens don’t reset so no excesses of money crates. Or do the dens eventually reset to do them again?