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Speaking of bounties, does anyone find it ridiculous how little the rewards are for completing them? It's like around $90!!!! Seriously???? I can get over $300 from opening a crate. It makes doing them kind of a waste of time.
spawns 3-6 enemies and makes you travel thousands of meters away for each one
avalanche needs to lay off the crack they've been smoking because their game design with rage 2 seems like something you'd expect from people who have absolutely no experience in open worlds
Didnt played Just cause but what i saw are that these games have the same lack of value, if they would improve and learn from other games, they could make good open world games.
just cause 3 let you respawn outposts you already cleared out, more reason why i have no clue they didn't add it into rage 2
i have roughly 100-ish hours in each of those games alone, meanwhile rage 2 is dead in the water in less than 1/5th of that
no idea how avalanche screwed up this badly. probably put an entire team of interns paid at minimum possible wage in charge of rage 2 if i had to guess
Stupid question: can't you just start a new game and the kills add up?
mad max has more to do than loot arks and a linear main quest which isn't long at all, and vehicle combat which wasn't pointless unlike rage 2 since progression itself was heavily tied to it like when you needed a strong harpoon gun to tear some doors off to unlock a new area of the map.
meanwhile rage 2's open world only exists to justify vehicles. vehicles only exist to justify a sense of distance when travelling to pad out your game time. there's absolutely nothing interesting to see at any point, and vehicle parts are entirely useless as only the phoenix is upgradable.
the phoenix is is only useful for raiding convoys, yet there's no point to raid convoys for vehicle parts when all they're useful for is helping you upgrade your phoenix to raid more convoys, thus making vehicle combat a complete waste of time.
not to mention every single vehicle in the game all become useless once you unlock the icarus since it's by far the fastest vehicle. why even bother exploring when there's nothing to see? vehicle combat was always an important aspect in mad max rather than an afterthought like we get in
rage 2.
my overall point is, avalanche was supposed to be at least semi knowledgable about open worlds and yet rage 2 is their worst open world by far. all there is to do is go here, kill that, and oh look 20 hours passed and now the entire world is extinct.
if id didn't nail the FPS combat/weapon design as good as they did for this game, rage 2 would've been one of the worst games in years. i hope next time (if there is a next time) id has to partner up with another dev team, they partner with a team that actually understands basic game design.
And there are enemy respawns. Look for missions in the mission boards in towns
Honestly, we shouldn't have to start a new game again. If the devs planned for people to continue playing long after finishing the game and participating in these events, the "end game" world should've been designed to accommodate it. You can't expect everyone to keep starting a new game over and over and over again every time there's a new community challenge/event. This is either an oversight or poor game design.
I hope they address this in a future patch or something.