RAGE 2
No respawn of enemies?
My problem is, i need to kill around 120 more Goons for the 1337 Achievement. But i already cleared the map. So the only ways to find Goons now are: Finding them randomly fighting other factions (would give me 3-5 kills), destroying their vehicles at a convoy (one kill per vehicle) or accepting bounty missions and hoping for being lucky that they will be Goons.
This sucks hard, HARD.
Why didnt you devs at least made enemies respawn at their outposts? If you cleared the map, the world is truly empty!
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Showing 1-13 of 13 comments
Jork May 23, 2019 @ 8:58am 
Originally posted by Mephisto-Luzifer:
Why didnt you devs at least made enemies respawn at their outposts? If you cleared the map, the world is truly empty!
because that would mean people could keep enjoying the combat which is the only good thing about rage 2, and we can't have that!
rawWwRrr May 23, 2019 @ 9:07am 
There are expansions coming which will presumably increase the population in some areas. Maybe that will bring in some more Goons. Some of the bounties present bigger groups but it's still luck of the draw as to which. Has anyone done enough bounties to know if they stop spawning at some point? I tend to hit up the bounty board every time I see more postings.
Demesis May 23, 2019 @ 9:17am 
Originally posted by rawWwRrr:
There are expansions coming which will presumably increase the population in some areas. Maybe that will bring in some more Goons. Some of the bounties present bigger groups but it's still luck of the draw as to which. Has anyone done enough bounties to know if they stop spawning at some point? I tend to hit up the bounty board every time I see more postings.

Speaking of bounties, does anyone find it ridiculous how little the rewards are for completing them? It's like around $90!!!! Seriously???? I can get over $300 from opening a crate. It makes doing them kind of a waste of time.
Jork May 23, 2019 @ 9:38am 
Originally posted by Demesis:
Originally posted by rawWwRrr:
There are expansions coming which will presumably increase the population in some areas. Maybe that will bring in some more Goons. Some of the bounties present bigger groups but it's still luck of the draw as to which. Has anyone done enough bounties to know if they stop spawning at some point? I tend to hit up the bounty board every time I see more postings.

Speaking of bounties, does anyone find it ridiculous how little the rewards are for completing them? It's like around $90!!!! Seriously???? I can get over $300 from opening a crate. It makes doing them kind of a waste of time.
they are a waste of time

spawns 3-6 enemies and makes you travel thousands of meters away for each one

avalanche needs to lay off the crack they've been smoking because their game design with rage 2 seems like something you'd expect from people who have absolutely no experience in open worlds
Mephisto-Luzifer May 23, 2019 @ 10:09am 
Originally posted by Demesis:
Originally posted by rawWwRrr:
There are expansions coming which will presumably increase the population in some areas. Maybe that will bring in some more Goons. Some of the bounties present bigger groups but it's still luck of the draw as to which. Has anyone done enough bounties to know if they stop spawning at some point? I tend to hit up the bounty board every time I see more postings.

Speaking of bounties, does anyone find it ridiculous how little the rewards are for completing them? It's like around $90!!!! Seriously???? I can get over $300 from opening a crate. It makes doing them kind of a waste of time.
No, bounties are worthless.


Originally posted by I WILL MARSHAL THE MEN:
avalanche needs to lay off the crack they've been smoking because their game design with rage 2 seems like something you'd expect from people who have absolutely no experience in open worlds
Didnt played Just cause but what i saw are that these games have the same lack of value, if they would improve and learn from other games, they could make good open world games.
Last edited by Mephisto-Luzifer; May 23, 2019 @ 10:10am
Jork May 23, 2019 @ 10:19am 
Originally posted by Mephisto-Luzifer:
Originally posted by Demesis:

Speaking of bounties, does anyone find it ridiculous how little the rewards are for completing them? It's like around $90!!!! Seriously???? I can get over $300 from opening a crate. It makes doing them kind of a waste of time.
No, bounties are worthless.


Originally posted by I WILL MARSHAL THE MEN:
avalanche needs to lay off the crack they've been smoking because their game design with rage 2 seems like something you'd expect from people who have absolutely no experience in open worlds
Didnt played Just cause but what i saw are that these games have the same lack of value, if they would improve and learn from other games, they could make good open world games.
mad max, just cause 2 and just cause 3 were actually pretty good, just cause 4 sucked ass though

just cause 3 let you respawn outposts you already cleared out, more reason why i have no clue they didn't add it into rage 2

i have roughly 100-ish hours in each of those games alone, meanwhile rage 2 is dead in the water in less than 1/5th of that

no idea how avalanche screwed up this badly. probably put an entire team of interns paid at minimum possible wage in charge of rage 2 if i had to guess
Last edited by Jork; May 23, 2019 @ 10:35am
r3v4n May 23, 2019 @ 11:47am 
Originally posted by Mephisto-Luzifer:
My problem is, i need to kill around 120 more Goons for the 1337 Achievement. But i already cleared the map. So the only ways to find Goons now are: Finding them randomly fighting other factions (would give me 3-5 kills), destroying their vehicles at a convoy (one kill per vehicle) or accepting bounty missions and hoping for being lucky that they will be Goons.
This sucks hard, HARD.
Why didnt you devs at least made enemies respawn at their outposts? If you cleared the map, the world is truly empty!

Stupid question: can't you just start a new game and the kills add up?
Originally posted by I WILL MARSHAL THE MEN:
Originally posted by Mephisto-Luzifer:
No, bounties are worthless.


Didnt played Just cause but what i saw are that these games have the same lack of value, if they would improve and learn from other games, they could make good open world games.
mad max, just cause 2 and just cause 3 were actually pretty good, just cause 4 sucked ass though

just cause 3 let you respawn outposts you already cleared out, more reason why i have no clue they didn't add it into rage 2

i have roughly 100-ish hours in each of those games alone, meanwhile rage 2 is dead in the water in less than 1/5th of that

no idea how avalanche screwed up this badly. probably put an entire team of interns paid at minimum possible wage in charge of rage 2 if i had to guess
Mad Max suffers from the same problem as Rage 2 but even worse (like Rage 1). Rage 1 and Mad Max are games where no enemies respawn. You kill them once, they are gone.
Jork May 23, 2019 @ 3:40pm 
Originally posted by Captain of the 4th Company:
Originally posted by I WILL MARSHAL THE MEN:
mad max, just cause 2 and just cause 3 were actually pretty good, just cause 4 sucked ass though

just cause 3 let you respawn outposts you already cleared out, more reason why i have no clue they didn't add it into rage 2

i have roughly 100-ish hours in each of those games alone, meanwhile rage 2 is dead in the water in less than 1/5th of that

no idea how avalanche screwed up this badly. probably put an entire team of interns paid at minimum possible wage in charge of rage 2 if i had to guess
Mad Max suffers from the same problem as Rage 2 but even worse (like Rage 1). Rage 1 and Mad Max are games where no enemies respawn. You kill them once, they are gone.
how is it even worse in mad max? the world is bigger than rage 2's with a lot more to do. no respawn is always garbage, but saying mad max had this problem even worse just isn't true.

mad max has more to do than loot arks and a linear main quest which isn't long at all, and vehicle combat which wasn't pointless unlike rage 2 since progression itself was heavily tied to it like when you needed a strong harpoon gun to tear some doors off to unlock a new area of the map.

meanwhile rage 2's open world only exists to justify vehicles. vehicles only exist to justify a sense of distance when travelling to pad out your game time. there's absolutely nothing interesting to see at any point, and vehicle parts are entirely useless as only the phoenix is upgradable.

the phoenix is is only useful for raiding convoys, yet there's no point to raid convoys for vehicle parts when all they're useful for is helping you upgrade your phoenix to raid more convoys, thus making vehicle combat a complete waste of time.

not to mention every single vehicle in the game all become useless once you unlock the icarus since it's by far the fastest vehicle. why even bother exploring when there's nothing to see? vehicle combat was always an important aspect in mad max rather than an afterthought like we get in
rage 2.

my overall point is, avalanche was supposed to be at least semi knowledgable about open worlds and yet rage 2 is their worst open world by far. all there is to do is go here, kill that, and oh look 20 hours passed and now the entire world is extinct.

if id didn't nail the FPS combat/weapon design as good as they did for this game, rage 2 would've been one of the worst games in years. i hope next time (if there is a next time) id has to partner up with another dev team, they partner with a team that actually understands basic game design.
Last edited by Jork; May 23, 2019 @ 4:15pm
Originally posted by I WILL MARSHAL THE MEN:
Originally posted by Captain of the 4th Company:
Mad Max suffers from the same problem as Rage 2 but even worse (like Rage 1). Rage 1 and Mad Max are games where no enemies respawn. You kill them once, they are gone.
how is it even worse in mad max? the world is bigger than rage 2's with a lot more to do. no respawn is always garbage, but saying mad max had this problem even worse just isn't true.

mad max has more to do than loot arks and a linear main quest which isn't long at all, and vehicle combat which wasn't pointless unlike rage 2 since progression itself was heavily tied to it like when you needed a strong harpoon gun to tear some doors off to unlock a new area of the map.

meanwhile rage 2's open world only exists to justify vehicles. vehicles only exist to justify a sense of distance when travelling to pad out your game time. there's absolutely nothing interesting to see at any point, and vehicle parts are entirely useless as only the phoenix is upgradable.

the phoenix is is only useful for raiding convoys, yet there's no point to raid convoys for vehicle parts when all they're useful for is helping you upgrade your phoenix to raid more convoys, thus making vehicle combat a complete waste of time.

not to mention every single vehicle in the game all become useless once you unlock the icarus since it's by far the fastest vehicle. why even bother exploring when there's nothing to see? vehicle combat was always an important aspect in mad max rather than an afterthought like we get in
rage 2.

my overall point is, avalanche was supposed to be at least semi knowledgable about open worlds and yet rage 2 is their worst open world by far. all there is to do is go here, kill that, and oh look 20 hours passed and now the entire world is extinct.

if id didn't nail the FPS combat/weapon design as good as they did for this game, rage 2 would've been one of the worst games in years. i hope next time (if there is a next time) id has to partner up with another dev team, they partner with a team that actually understands basic game design.
You might have read wrong what I wrote. I love the Mad MAx game and never said it was better or worse then Rage 2, if it had a longer campaign or more interesting locations. What I said was that enemy respawn in Mad Max was worse because its non existent. No locations have enemy respawn. Rage 2 has them. That was all I pointed out...
Mephisto-Luzifer May 24, 2019 @ 3:41pm 
One more thing: Theres now a second community challenge. How should i participate when i already cleared all bandit camps and the enemies dont respawn? Devs, where should this make any sense? :steamfacepalm:
Originally posted by Mephisto-Luzifer:
One more thing: Theres now a second community challenge. How should i participate when i already cleared all bandit camps and the enemies dont respawn? Devs, where should this make any sense? :steamfacepalm:
New game?
And there are enemy respawns. Look for missions in the mission boards in towns
Last edited by Captain of the 4th Company; May 24, 2019 @ 4:20pm
Demesis May 24, 2019 @ 4:50pm 
Originally posted by Captain of the 4th Company:
Originally posted by Mephisto-Luzifer:
One more thing: Theres now a second community challenge. How should i participate when i already cleared all bandit camps and the enemies dont respawn? Devs, where should this make any sense? :steamfacepalm:
New game?
And there are enemy respawns. Look for missions in the mission boards in towns

Honestly, we shouldn't have to start a new game again. If the devs planned for people to continue playing long after finishing the game and participating in these events, the "end game" world should've been designed to accommodate it. You can't expect everyone to keep starting a new game over and over and over again every time there's a new community challenge/event. This is either an oversight or poor game design.

I hope they address this in a future patch or something.
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Date Posted: May 23, 2019 @ 8:56am
Posts: 13