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My best lap time is 1:24 and total time is 2:57, that's more than 15s ahead of other cars on Nightmare. There is a lot of room for error.
A few tips:
- Use a controller.
- Learn to combine brake and boost for long turns.
- Go through the shortcuts (left, left then right).
- For the second shortcut while you are in the air turn your car to go left to make sure you enter it.
- Only use boost when the wheels are on the ground.
This is something that I have encountered in several action-heavy games. The challenges the devs come up with were created on the basis of the player using a controller, which is considerably better for reflex manual manipulation. The trouble is, the conversion for the mouse-and-keyboard version doesn't take that difficulty difference into account, which puts K-n-M players at a distinct disadvantage to complete the challenge.
May as well tell a player that in order to win he MUST own a steering wheel controller. (Like I would go buy one of those just for the @5 minutes of gameplay in a half-dozen games each. Same goes for console-type controllers.)
IMHO, if a dev releases a given hardware format game, the game _should_ be winnable using that hardware format.
Also imho, EVERY game that has a series of challenges that MUST be completed to reach the Finish line, _should_ have a method to bypass any of those challenges should a player be unable to complete any given challenge. People buy games with the concept of starting at The Beginning and playing all the way through to The End; NOT start a game, get 1/4 or 1/3 of the way through and then be unable to proceed any further. Those kinds of games is what makes me feel VERY ripped off.
Not sure if Boost is a different key -- stupid me for not checking the key-bindings more closely -- but what I have experienced is that if FOR ANY REASON I take my finger off the W key (for like making a sharp turn) the vehicle slows down dramatically. (Which, of course, means that any opponents I may have passed **immediately** takes the opportunity to shoot past me. Apparently THEY don't need to decelerate going into hairpin turns.)
Moral of the story: Read the damn Tutorials and the Info offerings. Or at least pay attention to the list of key bindings. CLOSE attention.
Slower is safer some times, get a head of the pack and just drive smart, and continuously boost in straight aways. Like Mario Kart or any racing game take the turns slow, don't boost or even accelerate, and play it safe rather than boosting into the walls or slightly tapping something. A few times around the track and you'll figure out a path you like and probably stick to it.
You can do it... just be positive lol. I personally hate any racing nonsense in games like this but fortunately this wasn't too bad. Not even sure why they put it in again, at least in Rage 1 you could race Online vs friends and such.. not that I ever saw anyone playing that 1 online mode they offered.
Not a gamebreaker, you'll get it.. nothing in this game is too difficult. You can always lower the difficulty for bosses, dens, honestly the hardest Mission for me was one of the larger Powering Stations you have to Overload and Explode. Those ones are great to replay on harder settings after getting everything done via whatever method you want... play on Easy or Medium, can always pop it back up to Hard or whatever it's called.
Ironically, on the ONE race I won, I had moved to the middle of the pack early, slammed into a wall and finished the first lap in 8th place. But some judicious Boosting and a last stretch sprint got me into 1st at the Finish (barely). The funny part was that I DID lose control on that last Boost, but my bouncing back and forth between the walls kept blocking any opponent from zipping past me.