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The story is short as expected but the new enemies are fun. You ofc also have more missions beside the main story. The environment is ok i didnt find it too impressive though. The new bike is ok nothing special though.
There are sine bugs but nothing too big for most people one is important to know though so you dont miss out on your fun:
Some undiscovered locations marked with a “?” are empty and can’t be discovered by visiting them:
Some of the supply drop locations are marked on the map with a “?”, but will not populate until the player completes a nearby Antenna activity location.
I recommend doing the antennas first and search for they with the icarus.
If you like the rage 2 combat i would recommend it if combat is not the strong point of the game for you then i wont guarantee that its what you are looking for.
side note: there is also added content locations to other area maps ;)
~fyi
What do you mean? Did they add locations to the old map?
Not that I have seen so far. Still quite a few Den's I can't 100% complete because of a missing enemy. Combat music ends with that last enemy nowhere in site even if you search around for a bit to see if they are stuck.
The Autopilot works well on the main map (Wasteland), can't really say I have seen anything else.
Such a fun game, just wish developers had some heart... this game could be a blast if they did it right. I hope this is not like FO4 where they released Nuka World and that was about it.
I know we will get at least 1 more DLC, not sure what it will be about. I have a feeling they would start a Rage 3 if they had a developing team, but I am still not all sure who did this game besides Bethesda & Avalanche using ID Software's "game/story".
I doubt we'll see any modding tools like FO4 got either, I could live without them I don't care about the skins and what things look like as long as they work. FO4 modding tool kit was neat but kind of ruined the experience of the game for me as I got a little carried away.
so yes, new locations did infact open .. i've noticed two so far in total ..
they popped up as i drove by ..
Took me about 5 hours to finish the story. I did not do a 100% completion. I did not even explore enough to get the new ability but I got the new weapon, but never really used it. I sticked with the Assault Rifle, Shotgun, and Rocket Launcher.
Just like the main campaign, you gotta get a high enough level with the new NPC, so I just did enough missions to level up and just headed straight to the main mission when it became available. And the auto pilot on land vehicle is nice too (project with the new NPC). The new ghost enemy types with teleporting-like movement were annoying but not difficult to deal with. I was playing Normal difficulty.
Overall, I'd say it was good enough for the 5 hours of my time.
The remastered "juiced" Ghost clan is interesting to fight and can provide quite a challenge if not careful. Even though I owned the old wasteland on a stick with my fully upgraded Walker I have been downed more times duing this DLC than in my previous 80 hour of gameplay put together. There's also a new form of mutants called Feltrite Zombies that are tough, fast and like to attack in huge swarms. They're a nice spin on the standard wasteland mutants and work very well with the new aesthetic.
The new multi-purpose Void ability is pretty useful and feel well balanced in the overall gameplay. Sadly the same thing can't be said about the Feltrite Laser which is horribly overpowered when fully upgraded and borderline game breaking. Not to mention it looks like some kind of advance sex toy. If you want combat to remain fun then do yourself a favor and forget the Feltrite Laser was ever included in the game.
While there are a number of annoying bugs in it, this is still one of the best expansions I have played in a long time and would say it's well worth the money. In the end I guess it comes down to what kind of gamer you are and what you expect from it. Find a review you can identify with and take it from there is my advice.
The trade posts you liberate feel bare bones and a missed opportunity to have something interesting going on, like what Far Cry New Dawn did where the enemy can take them back and we take them back but with escalating difficulty. Outside of the main hub area, there is a lot that feels unfinished and lacks character. Lastly there are no replayable elements like Mutant Bash TV in the base game.
Take all this feedback knowing I haven't completed the DLC yet, so I don't know if anything of what I have said is wrong.
The DLC is more Rage 2 and that is okay with me, I wish the devs had more of a mandate to deliver something truly great and less rushed.