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-Shard Defractor - When using the boost OC, activating it and swapping to Lok-1 before it is complete will sometimes still show burn marks on terrain as if it was still equipped and in your hand.
-"broadhead bolts" damage increase not applying or showing in weapon customization hub anymore.
-shard defractor - mod to slow enemies also affects players
-Gunner fire mod for Lead Storm doesn't ignite drillers sludge puddles
-Gunner fire OC for coil gun doesn't ignite drillers sludge puddles
-No matter DLSS settings all transition screens, wardrobe, and weapon customization screens appear at a much lower resolution than selected.
-While standing on the omaron heart stone, i fell through and was inside of it multiple times between the 2nd and 3rd phase.
-Sometimes 2nd phase flying rocks still appear when 3rd phase starts of Drilldozer mission
Observations:
-Crossbow - If you're going to reduce pheromone ammo count could you increase duration then?
-Shard Detractor - Can we get rid of the Boosted beam having to fire the whole clip? There's already enough penalties and its ammo inefficient as is.
-boltsharks expanded special quiver shows +3 special ammo when you pick chemical explosion bolts and the specialist overclock but the total ammo goes from 8 to 10.
-sometimes the bodkin bolts hit the target and richochet but do no damage.
Also is the terrain generation bugged in some biomes?
Hint: It's about ammo ;^)
unplayable
Its always that way, new weapons start stronger and get nerfed.
One per second agains wave of bunch evemies? Srsly?
It is regular work inside a BETA branch.
Now engi weapon no more owerpowered, but still looks good.
reduced capacity + reduced RoF = huge dps drop that I cant even try to slow down swarms by start shooting when bugs are 15m away from me and get face tanked by grunts in haz 5.
The damage stat may look untouched but the RoF is what matters in situations where I need to continuously fire a weapon to suppress swarm or wipe out high threat target quickly.
The max ammo nerf doesnt make sense imo. This make diffractor become something like fat boy OC that only had 3 clips spare ammo. The capability to survive in haz 5's prolonged bug spawn rate is greatly reduced to an extent that this weapon is unfavorable compared to the other two secondary.
Its just not efficient (cant delete high threat target / swarm of guards / 3+ praetorians while maintain reasonable ammo reseve) in haz 5 compared to the other two after the nerf. It went from jedi lightsaber to laser lightpen imo.
The slight delay before firing part was not very ideal in real combat since it also shorten your lifespan in dangerous situations i.e getting flanked by praetorians / macteras. I mean the RoF is reduced so the misfired ammo also reduced, right?
I also felt feedback loop OC had a higher damage lag time compared to other OC.