Deep Rock Galactic
GSG - Jesper_WWWWWWWWWWWWWWWWWWW  [developer] Apr 26, 2022 @ 6:02am
Season 02 Experimental build 70546

LEAD STORM MINIGUN
- Fixed Burning Hell OC heat-up rate penalty being too high

SHARD DIFFRACTOR
- Reduced base charge capacity
- Reduced base max ammo
- Reduced T1 Ammo upgrade bonus
- Reduced base RoF (Discharge Rate)
- Increased T3 Charge Capacity upgrade bonus
- Reduced base AoE Range
- Reduced T3 AoE Range upgrade bonus
- Made it so that small creatures like swarmers do not contribute to the T5 Bio-Mass conversion

- Fixed ammo count "recalculates" after firing beam + incorrectly displays low ammo count
- Fixed enemy impact sound playing for everyone instead of the attacker
- Added a very slight delay before the weapon fires to prevent accidental triggering
- Reduced recharge time and added a dynamic element to it so that recharging after a short beam does not take as long as recharging from empty
- Greatly reduced performance hit of Shard Diffractor Volatile Impact Reactor OC

Overclocks
- Changed the Efficiency Tweaks OC to give a bonus in total ammo and charge capacity
- Changed Overdrive Booster OC from Balanced to Unstable and fixed the post-boost recharge penalty not working.
- Added a new Balanced OC called Automated Beam Controller that removes manual beam control and reduces Charge Capacity in exchange for Total Ammo and a significant increase in RoF (Discharge Rate) and a small bonus in Recharge time.
- Changed the Endothermic Reflection OC to no longer reflect from platforms but instead cause a large explosion if the beam is fired at plastcrete for an extended duration. Renamed it to Endothermic Explosion.
- Reduced the AoE range growth on the Feedback Loop OC
- Overdrive Booster OC, increased the damage bonus while boosting, boosted beam can not be interrupted and fixed boosting not adding extra recharge time
- Volatile Impact OC - changed clip size penalty from flat to %
- Fixed up the ammo and charge capacity values of all OCs to match the changes to the base weapon


WAVE COOKER
- Increased Damage and Rate of Fire on the base weapon
- Increased Rate Of Fire bonus of the Power Supply Overdrive upgrade
- Moved RoF from base and added it to T2 RoF upgrade
- Temperature Amplifier mod on the Wavecooker now spreads AoE heat / cold to other enemies
- Fixed neuro spread upgrade not working with the Corrosive Sludge Pump effects
- Neuro impact sound tweaks
- Updated mod icons
- Blistering Necrosis now maximum spawns one new boil per second
- Reduced performance impact of weapon impact particles

CROSSBOW
- Range indicator now disappears when electric arrows expire
- Changed text for Bodkin Points to reflect the removed penalty of them not being retrievable if the player misses the first shot.
- Increased Taser Bolt arc connection range.
- Increased potency of Taser Bolt Electrocution
- Special bolts are no longer affected by normal damage upgrades
- You can no longer retrieve Bolts when ammo is full
- Made Bolts pingable by laser pointer
- Fixed client arrows stopping too early
- Recalling an arrow no longer cancels reload
- Fire arrow now ignites goo
- Fixed Bolts getting stuck in insect swarms
- Fixed issue with trifork (able to shoot before equipping)
- Fixed arrows colliding with each other
- Increased Taser Bolt amount. Reduced Pheromone Bolt amount.
- Fixed issue where gear stats would show incorrect max ammo

COIL GUN
- Removed duration bonus text on the Hellfire OCs as there was no such bonus on it.
- Fixed Changing weapon to the Shield Generator after using the Coil Gun causes the Shield Generator to visually inherit the ammo count of the Coil Gun"

MISC
- Fixed weird results when previewing items in the wardrobe.
- Reverted "Communication: Dwarf shouts can no longer overlap, instead current shout is faded out", because it was buggy and did not work as intended.
- [Modding] Reverted deletion of text file on empty input
- New Season Challenges will now appear after 21 hours instead of 24, allowing you to do the challenges at the same time of day
- Praetorian radiation attack sound: Tweaked attenuation and volume
- Dwarf Electrocution sound added
- Fixed Dreadnought Twins not working correctly
- Fixed Mactera Bomber not working correctly
- Fixed weapon not shown in character selector
- Fixing that unknown category on a mod would show a 0 instead of what it was supposed to
- Fixed Deep Dive terminal mission type UI elements buggy
- Fixed The Milestone to reach Cosmetic Mastery Level 6 starts with 1/6 progress
- Fixed Rival Signal can spawn with unreachable nodes
- Fixed performance issue when having the LOK-1 not equipped
- Updated endothermic explosion particle
- Small optimizations for Relay event
- Fixed various typos
- Fix issues with items in the store getting the wrong texture and colors in certain situations.
- Fixed beard items bumping around when previewing any item in the wardrobe.
- Removed the rival incursion warning from escort missions
- FixedTurret EM Discharge description text does not match affected stats in the stats panel
- Fixed chemical reaction death animation for spider enemies
- Two Barrels near Launch Bay moved slightly, to avoid them freaking out on game start.
- Adjusted radiant superheater for burning enemies so it does less damage as base.
- Nemesis charge-up attack no longer spawns multiple sounds that stay around forever for clients
- Nemesis charge-up attack now gets properly canceled when the nemesis dies
- Added icon for bosco Robot Rebellion paintjob
- Fix issues where weapon paintjobs acquired in season 1 would not be available for the new secondary weapons
- Fixes to not have fashionite in priced schematics
- Reduced Rival Router explosion radius a bit
- You can now move again while taming a grunt
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Showing 1-12 of 12 comments
Vault Traveler Apr 26, 2022 @ 6:07am 
- Reverted "Communication: Dwarf shouts can no longer overlap, instead current shout is faded out", because it was buggy and did not work as intended.

:steamthumbsup:
Laifulessone Apr 26, 2022 @ 8:31am 
Originally posted by GSG - Jesper:
SHARD DIFFRACTOR
- Reduced base RoF (Discharge Rate)
- Reduced base AoE Range
- Reduced T3 AoE Range upgrade bonus
- Reduced the AoE range growth on the Feedback Loop OC
:steamthumbsdown:
Last edited by Laifulessone; Apr 26, 2022 @ 8:31am
some random idiot Apr 26, 2022 @ 8:57am 
Originally posted by ִ:
Originally posted by GSG - Jesper:
SHARD DIFFRACTOR
- Reduced base RoF (Discharge Rate)
- Reduced base AoE Range
- Reduced T3 AoE Range upgrade bonus
- Reduced the AoE range growth on the Feedback Loop OC
:steamthumbsdown:
Literally why
Originally posted by some random idiot:
Originally posted by ִ:
:steamthumbsdown:
Literally why
Did you even try the gun after the buff, it melted everything lol
Last edited by Vaccum Capsule Enjoyer; Apr 26, 2022 @ 9:29am
Paintbrush Apr 26, 2022 @ 9:40am 
Bugs:

-Shard Defractor - When using the boost OC, activating it and swapping to Lok-1 before it is complete will sometimes still show burn marks on terrain as if it was still equipped and in your hand.
-"broadhead bolts" damage increase not applying or showing in weapon customization hub anymore.
-shard defractor - mod to slow enemies also affects players
-Gunner fire mod for Lead Storm doesn't ignite drillers sludge puddles
-Gunner fire OC for coil gun doesn't ignite drillers sludge puddles
-No matter DLSS settings all transition screens, wardrobe, and weapon customization screens appear at a much lower resolution than selected.
-While standing on the omaron heart stone, i fell through and was inside of it multiple times between the 2nd and 3rd phase.
-Sometimes 2nd phase flying rocks still appear when 3rd phase starts of Drilldozer mission

Observations:

-Crossbow - If you're going to reduce pheromone ammo count could you increase duration then?
-Shard Detractor - Can we get rid of the Boosted beam having to fire the whole clip? There's already enough penalties and its ammo inefficient as is.
Last edited by Paintbrush; Apr 26, 2022 @ 1:29pm
AtomicScout Apr 26, 2022 @ 9:55am 
Bugs:
-boltsharks expanded special quiver shows +3 special ammo when you pick chemical explosion bolts and the specialist overclock but the total ammo goes from 8 to 10.
-sometimes the bodkin bolts hit the target and richochet but do no damage.

Also is the terrain generation bugged in some biomes?
Last edited by AtomicScout; Apr 26, 2022 @ 9:55am
Rumstache Apr 26, 2022 @ 10:20am 
It seems this update changed SilverFox hairstyle. The hair portion used to be brown, and now it's silver, leaving only mustache and eyebrows as brown. Not sure if Intentional.
some random idiot Apr 26, 2022 @ 10:36am 
Originally posted by Flying Rat:
Originally posted by some random idiot:
Literally why
Did you even try the gun after the buff, it melted everything lol
I know it melts everything you scatter brain. It has been a thing since the previous patch, and there is not even a mention about damage in this one. What even makes you think that I am advocating for damage buff here?

Hint: It's about ammo ;^)
Paintbrush Apr 26, 2022 @ 10:54am 
Originally posted by Rumstache:
It seems this update changed SilverFox hairstyle. The hair portion used to be brown, and now it's silver, leaving only mustache and eyebrows as brown. Not sure if Intentional.

unplayable
Vault Traveler Apr 26, 2022 @ 11:55am 
Originally posted by ִ:
Originally posted by GSG - Jesper:
SHARD DIFFRACTOR
- Reduced base RoF (Discharge Rate)
- Reduced base AoE Range
- Reduced T3 AoE Range upgrade bonus
- Reduced the AoE range growth on the Feedback Loop OC
:steamthumbsdown:

Its always that way, new weapons start stronger and get nerfed.
Golden Dragon Apr 26, 2022 @ 12:14pm 
- Blistering Necrosis now maximum spawns one new boil per second
Now it seems useless.
One per second agains wave of bunch evemies? Srsly?

Its always that way, new weapons start stronger and get nerfed.
It is regular work inside a BETA branch.
Now engi weapon no more owerpowered, but still looks good.
tomw Apr 27, 2022 @ 1:02pm 
Tried a couple of missions with the nerfed engi weapon. The shard diffractor was overpowered weapon like 15/10 but this nerf just chop almost every aspect from its former self and went to 5/10.

reduced capacity + reduced RoF = huge dps drop that I cant even try to slow down swarms by start shooting when bugs are 15m away from me and get face tanked by grunts in haz 5.
The damage stat may look untouched but the RoF is what matters in situations where I need to continuously fire a weapon to suppress swarm or wipe out high threat target quickly.

The max ammo nerf doesnt make sense imo. This make diffractor become something like fat boy OC that only had 3 clips spare ammo. The capability to survive in haz 5's prolonged bug spawn rate is greatly reduced to an extent that this weapon is unfavorable compared to the other two secondary.

Its just not efficient (cant delete high threat target / swarm of guards / 3+ praetorians while maintain reasonable ammo reseve) in haz 5 compared to the other two after the nerf. It went from jedi lightsaber to laser lightpen imo.

The slight delay before firing part was not very ideal in real combat since it also shorten your lifespan in dangerous situations i.e getting flanked by praetorians / macteras. I mean the RoF is reduced so the misfired ammo also reduced, right?

I also felt feedback loop OC had a higher damage lag time compared to other OC.
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