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Tap firing needs to feel smoother for general movement and the gun needs at least a 50% ammo increase to keep up
Doesn't mean it's bad, only that you had high expectations.
Not every gun can do everything so I think it's a fair trade off. For CQC, the engineer has other primary.
That's why you have grenades and secondary weapons.
Other primaries have either trash RoF (not CO shotgun) or low range (not MPA shotgun, SMG), making them unable to perfom greatly in some scenarios. That's normal. As I said before, there's no weapon able to do everything. You need to keep your distance with the LOK-1 where before you needed to get close to the enemies. It's a matter of getting used to the playstyle.
- You can curve your shots to aim for weakpoints. You thought the weapon would just be "aim and kill" ? Nah, you'll have to work for it to use efficiently, like other weapons.
- The engineer never was great with ammo economy. If you're spamming the lock at any given occasion, it's normal to run out. Again : secondaries, grenades, turrets. Use those too.
Not a bad idea. Would be fun to see that as an OC sometimes.
So the SMG but better ? Yeah no.
Not needed. Just learn how to curve your shots or use armor break/seeker rounds. The current gameplay reward the players enough if they work for the headshots, just like aiming with any other weapons would.
Just use seeker rounds for "fire-and-forget" while ignoring armor.
Or just run around and lock. It's not that hard to do.
I didnt have high expectations in that regard. I really do think the gun will underperform in its current state that's all. I never said it had to be a crazy gun but ok dude, thanks for invalidating everyone's points, I am sure you feel smart doing it ill let you have your trip.
Well, ain't that a lot of salt over nothing ?
such a scholar!
It seems pretty trash both from an overall power and fun to use perspective right now so they definitely need to do something to it. I should want to use it like I do with every other new weapon, but it's just not fun.
I've done most of my testing in Point Extraction precisely because I wanted to fight off big swarms consistently.
The Lok-1 is fine.
The Hurricane is far from being trash as well, but I won't even bother to try to convince you otherwise. Hard to believe you're calling the AC on steroids "trash" though.
Have you guys actually tried a 22121 Chemical Rounds build yet? It's about as far from a pea shooter as you can get, with the stacking electrical and explosive damage on top of its regular damage, plus you deal bonus damage to shocked and burning enemies. Seeker Rounds won't do ♥♥♥♥ to bigger enemies, but Chemical Rounds OC with Electric Generator and manually doing three-round bursts, you can rip the big bois apart every three locked shots.
I realised it was not hurricane that sucked, but glitches, specifically salvo module not giving a damage boost, and nitroglycerin also not working properly. Though i wouldnt call it AC on steroids, Neurotoxin payload is one hell of an OC, and technically it can do more DPS than the leadstorm, plus being able to take care of swarmers, with big bertha 22111
Yeah I'm glad the glitches are getting fixed.
Let's compare the stats a little bit.
The baseline AC has 14 direct damage and 9 AoE damage, for 1.4m radius and total ammo of 550.
The baseline Hurricane has 16 direct damage and 20 AoE damage, for 1.5m radius and total ammo of 324.
While the Hurricane doesn't have the RoF of the AC, it does have a way shorter reload time (before even factoring in cancel animation). Both have a "delay" to their damage potential, one in the form of a ramping up RoF and the other in travel time of the missiles.
Where the AC has a better ammo economy, the hurricane has way more damage. The biggest stats difference overall is that the Hurricane has the heat mod on T5, which basically gives you free damage, ammo economy and potentially better AoE when shooting at packs of enemies (thanks to heat propagation and burning damage).
That's before even factoring any OC. The big thing NTP has going for itself ain't the damage but the ability to fire and forget, great ammo economy and Crowd Control. Meanwhile, the Hurricane has other options through his OC.
The Hurricane seems overall more oriented in killing enemies faster than the AC, where the AC is more about lasting longer. Overall, I think it balances out and they are on par but the Hurricane is clearly not trash.