Deep Rock Galactic
gsg_amanda  [developer] Feb 1, 2021 @ 7:23am
Update 33 experimental build 49436
Fixed a crash that happened when C4 was used with stagger upgrade near a sentry gun
Fixed Naedocytes Hatchlings floating passively in the air until the player attack
Fix Praetorian attack timer reset when staggered
Fixed damaged drop pod in salvage had pristine mule bay doors.
Fixed exploders stopping explode animation if you kill them after they triggered it by getting close
Fixed fuel canister UI was not synced correctly when late joining during fuel stage.
Fixed that Enemies would try to attack dozer inside the garage.
Fixed Latejoin client not being able to repair Drilldozer until other player resets Drill's state
Fixed mineral trade deal buy percentage was wrong
Fixed orkide possibly flickering
Fixed that Mobula Cave Angel's pinging and killing voice lines were reversed
Fixed Umbra Seeker not having a physical material.
Attempted to fix maggots sometimes not having death effects for clients.
Adjusted Mactera and acid shooter projectiles to not be hit by other projectiles.
Added decal splat to loot bugs.
Added idle sound on combacharm .
Adding the possibility to change to the resolution of other monitors with higher resolution than primary one, in windowed mode. + fixing an old bug, where changing to fullscreen mode from windowed mode, would sometimes make the cursor stuck in the lower half bottom of the screen. (For Steam Version)

-DREAD TWEAKS-

Tweaks for all Dreads:
- Tweaked health scaling for all the variants in higher hazards across all player numbers.
- Fixed movement speed scaling for solo games
- Fixed occasional self-damage from attacks

Hiveguard:
- Heavy dreadnought's collision now gets disabled as the model starts to fade
- The Sentinels now dissolve faster after death to avoid too much clutter on the battlefield

Twins:
- Lowered the base health of the twins some more
- The twins are now a bit less aggressive, especially for solo players
- Slightly lowered the AoE range of the Arbalest’s fireballs

Dreadnought
- Slightly increased the warning duration of the Dreadnought’s Trembling Stomp attack to compensate for the increased range and improved the warning’s visibility
- Increased the Dreadnought’s aggressiveness in multiplayer games
- Increased the Dread’s base speed a little more
- Dread is now invulnerable for a few seconds while its armor regrows
- In multiplayer games, when only one player is left alive the Dread will occasionally stop to roar(similar to how it does in solo games) giving the last player a slightly better chance to revive, resupply, etc.
- Increased base Health and Armor HP some more
- Fixed sticky flames slowdown ignoring his resistances and slowing the Dreadnought to a crawl
- Decreased the carve size of the Dreadnought's fireball
- Fixed Dreadnought taking armor damage when being shot in the body/face/legs with non-AoE weapons
- Expanded the splash range of the Dreadnought’s pheromone projectile a bit

Known Issues:
3rd mission in elite DD will not spawn dread egg - making it uncompletable. Will be fixed with next DD rotation.
Until then: Rotate DD before starting an elite.
Last edited by gsg_amanda; Feb 1, 2021 @ 7:53am