Deep Rock Galactic
gsg_amanda  [developer] Jan 27, 2021 @ 7:55am
Update 33 Experimental build 49228
Fixed heavy dreadnought having the wrong particles when shooting at its back while the weak point is not exposed
Fixed glyphid enemies getting stuck in their not altered state.
Fixed Escort beam crystals briefly shooting lasers if destroyed before they start shooting.
Fixed Ommoran progress bar not working for clients
Fixed Fester Flea objective not being marked as completed
Fixed stagger not aborting attacks correctly. At least some of them.
Fixed gravity hole and stone ring spawn rates in Azure and lowered spawn rate of Goo Plants in Hollow Bough
Fix for with the Turret EM Discharge OC for Stubby damages L.U.R.E. grenade.
EM Discharge is now correctly counted as dealt by the player so Friendly Fire modifiers work.
Attempt to fix a case where late join clients drilldozer doesn't explode after Heartstone event
Added death particles and sound to CombaCharm
Added Pettable Hexawing Gniffer
Added Stabby Vine Claw: Tweaked dissolve effect & timing
Added some stats to macteras in Miners Manual and pose for Stabby Vine
Added dwarf shout when Dorettas head is carried inside the escape pod
Tweaked shouts in Hollow Bough
Tweaked death splat on stabbervine
Improved the particles on ThornPot explosion
Improved the reactiveness of AI actions in certain conditions
Lowered the health of exploding goo plants in Hollow Bough and tweaked visuals


Dread Twins tweaks
- Made the Arbalest more active during the first part of the fight
- Lacerator Rock Wave attacks now deal a bit less damage
- Made the Lacerator give solo players a small break once in a while

Known Issues (No need to report - we’re working on it!)
* Tri Jaw Mactera will continue shooting a while after it has been killed
* Clients in Multiplayer games will experience clipping through the drop pod and ground when going up with the Drop Pod at the end of a successful mission. :pickaxe: