Deep Rock Galactic
GSG Mark  [developer] May 10, 2019 @ 12:56am
Change list for Experimental Build 27073
EXPLOSIVE EXPANSION BUILD 27073 - UPDATE 24

NEW FEATURES:
  • Several new and improved grenades added for all classes
  • New loading screens
  • New End Mission screens
  • New Enemy - Naedocyte Breeder and Naedocyte Hatchling
  • New Enemy - Q’Ronar Younglings
  • New rare Mob - Golden Lootbug
  • New rare Mob - Mineral Hoarder
  • New Sentry Gun model
  • New Minehead Sentry model
  • Temperature HUD display overhaul
  • Assignment mission objectives will now display on the Mission map for your teammates
  • New terminal for joining Discord in-game
  • Late join Drop Pod added
  • New modifiable Power Attack for the Pickaxe
  • Improved gear stats display in the Equipment Terminal
  • Several new enemy and weapon sounds
  • Added option to disable Mouse Smoothing
  • Added an option to opt Bosco out of solo missions at the Drone Modification Terminal
  • New Hoxxes IV model
  • Dwarves leaving a game will now drop a resource pouch with any materials they had in their inventory

FIXES AND TWEAKS

Pickaxe:
  • Fixed the Q-mining exploit

“Thunderhead” Heavy Autocannon:
  • Fixed a bug with Autocannon fire rate not resetting
  • Fixed Autocannon lighter barrel assembly mod
  • Tweaked Autocannon fire rate to increase more linearly
  • Removed Stun mod
  • Increased base splash damage radius
  • Increased radius upgrade of Shrapnel Rounds mods

“Lead Storm” Powered Minigun:
  • Decreased Stun mod chance
  • Decreased Stun duration
  • Super blowthrough changed from 10 penetrations to 3
  • Fixed Aggressive Venting modification to properly function as client

Deepcore GK2:
  • Renamed Stagger to Stun
  • Gear stats now display the weapon's stun on weak point hit functionality correctly

Experimental Plasma Charger:
  • Renamed Normal Shots Bounce mod to Bouncy Plasma
  • Renamed Charged Projectile Explodes mod to Unstable Containment Field
  • Increased Radius and Damage of Unstable Containment Field implosion
  • Fixed some EPC shots doing "generic" damage

“Bulldog” Heavy Revolver:
  • Removed Stun Mod (anyone who purchased it will get a refund)
  • Added stun chance as an inherent property of the gun

Jury-Rigged Boomstic:
  • Stun Mod proc chance increased
  • Tungsten Pellets Mod armor damage multiplier increased
  • Blast Wave description made more clear (hopefully)
  • Blowthrough Mod changed to Super Blowthrough (can penetrate multiple targets)
  • Fixed Blast Wave mod to work consistently

Zhukov NUK17:
  • Removed the Stun mod (anyone who purchased it will get a refund)
  • Rearranged some of the other mods to better balance the potential builds
  • Increased the accuracy penalty while moving
  • Increased the speed with which accuracy is regained
  • Decreased accuracy spread when shooting
  • Increased Tier 4 Expanded Ammo Bags mod from +100 to +150 ammo

M1000 Classic:
  • Added a tutorial hint for Focused Shot
  • Fixed Stun modification to work properly

Breach Cutter:
  • Fixed the Breach Cutter so it no longer damages the player if fired directly downwards

Enemies:
  • Fixed Deeptora Honeycomb being immune to fire
  • Glyphid Praetorian acid gas can now be burned again

Missions:
  • The Hazard 5 unlock assignment now requires you to play on Hazard 4
  • Fixed cases of mission weapon assignment completed not being counted correctly

Miscellaneous:
  • Fixed some invisible colliders in levels displaying as ‘Unknown Material’
  • Credits pages now change properly
  • Fixed a bug that caused a floating Shield Generator or Satchel Charge to appear at the location of the spawn point
  • Fixed some bugs related to saluting while reloading
  • Fixed certain armors that caused the player’s arms to be invisible at the beginning of a mission
  • Fixed the revive progress bar so it no longer stays on the screen if another player starts and cancels the revive process
  • [MIXER Interactivity] Resupplying Ammo now works

Known Issues:
  • A bunch of UI elements in regards to grenades is still being worked on
  • Sometimes the assignment mission icon will not be there when looking at the mission map. Try closing and opening it again
  • Carriable objects will turn invisible if you get frozen or downed while carrying the object
  • All players on the team show as host, indicated by the crown
  • Promotion levels are displaying incorrectly
Last edited by GSG Mark; May 10, 2019 @ 1:29am
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Showing 1-5 of 5 comments
ArcticEcho May 10, 2019 @ 4:45am 
Awesome! Well worth the wait.
Wanganator May 10, 2019 @ 6:56am 
Rock and stone! :morkite:
Wanganator May 10, 2019 @ 6:56am 
Wow you could burn praetorian gas? Now I know!
Chibbity May 10, 2019 @ 8:58am 
Was Minigun stun build nerf called for? It was one of the only good builds for it.

Other than that, everything else looks good.
Dr. Cheech May 10, 2019 @ 1:00pm 
Originally posted by Chibbity:
Was Minigun stun build nerf called for? It was one of the only good builds for it.

Other than that, everything else looks good.
Glad to see I wasn't the only one thinking it. It's pretty much a full downgrade from the Thunderhead now.
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Date Posted: May 10, 2019 @ 12:56am
Posts: 5