Deep Rock Galactic
Water
Im not sure how hard it would be but i think water/fluid is the next milestone. Introducing cave diving, rivers, new vehicles/equipment, physics puzzles, flooding upon extraction etc. It could also be used for other things like flowing lava, sludge etc in the same regard. .......... ooo ooo ooo a river of BEER!
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Showing 1-15 of 20 comments
Tyyne Jan 31 @ 11:28pm 
Developers have said that it will never happen. Just too much work.
We might see it in Rogue Core. It won't happen in this game.. I suspect it's a matter of how it affects online play. I have seen people dump enough gold chunks on the ground in DRG for them to start mimicking fluid mechanics... but it lags everyone down hard.
Originally posted by Ian Dancy:
Im not sure how hard it would be[...]
Monumentally difficult if not downright impossible.
Originally posted by FDR'sThinkTank:
We might see it in Rogue Core. It won't happen in this game.. I suspect it's a matter of how it affects online play. I have seen people dump enough gold chunks on the ground in DRG for them to start mimicking fluid mechanics... but it lags everyone down hard.
Doubt it'd happen in Rogue Core either, and especially if they keep the same terrain-destruction from DRG.
Originally posted by RaindropperinG:
Originally posted by FDR'sThinkTank:
We might see it in Rogue Core. It won't happen in this game.. I suspect it's a matter of how it affects online play. I have seen people dump enough gold chunks on the ground in DRG for them to start mimicking fluid mechanics... but it lags everyone down hard.
Doubt it'd happen in Rogue Core either, and especially if they keep the same terrain-destruction from DRG.

You're probably right. The best we could hope for in terms of fluid would be more weapons that use a "Fluid projectile" or perhaps some sort of transparent object the dwarves can carry and throw that contains liquid that sloshes around inside of it.

The fact that most of the objects in game can be destroyed means that creating liquid environments would give the Driller unparalleled ability to totally sabotage the entire mission, either on purpose or totally by mistake. Imagine a pool of lava spawns high up and the driller tunnels under it, pouring it all on top of a mission critical object, preventing completion?

However, even if that wasn't a concern, imagine the Driller making a long tunnel to funnel a lake or river away... which would result in a massive amount of terrain moving along a totally custom path in the middle of the match: 4 players computers all have to compute that nonsense and synchronize with each other... Either it looks incredibly stupid, like it's from minecraft.... or it buries the players in choppy lag, particularly if some players don't have a Fios internet connection. Timed right as a massive wave hits, it could ruin the mission before anyone realized what the driller was up to.

As it stands, the Host needs to be able to identify when someone is sabotaging the mission, but when it happens, it's pretty obvious. If you throw "Keep track of all liquid locations and where the driller is putting tunnels" on top of that, you start to make it so that Hosts might just kick Drillers without any reason at all.

I mean, I would love to play a game with just a Driller and moving various liquids from one place to another.... but that's not DRG.
Originally posted by FDR'sThinkTank:
Originally posted by RaindropperinG:
Doubt it'd happen in Rogue Core either, and especially if they keep the same terrain-destruction from DRG.

You're probably right. The best we could hope for in terms of fluid would be more weapons that use a "Fluid projectile" or perhaps some sort of transparent object the dwarves can carry and throw that contains liquid that sloshes around inside of it.

The fact that most of the objects in game can be destroyed means that creating liquid environments would give the Driller unparalleled ability to totally sabotage the entire mission, either on purpose or totally by mistake. Imagine a pool of lava spawns high up and the driller tunnels under it, pouring it all on top of a mission critical object, preventing completion?

However, even if that wasn't a concern, imagine the Driller making a long tunnel to funnel a lake or river away... which would result in a massive amount of terrain moving along a totally custom path in the middle of the match: 4 players computers all have to compute that nonsense and synchronize with each other... Either it looks incredibly stupid, like it's from minecraft.... or it buries the players in choppy lag, particularly if some players don't have a Fios internet connection. Timed right as a massive wave hits, it could ruin the mission before anyone realized what the driller was up to.

As it stands, the Host needs to be able to identify when someone is sabotaging the mission, but when it happens, it's pretty obvious. If you throw "Keep track of all liquid locations and where the driller is putting tunnels" on top of that, you start to make it so that Hosts might just kick Drillers without any reason at all.

I mean, I would love to play a game with just a Driller and moving various liquids from one place to another.... but that's not DRG.
Yeah, I reckon that fluid displacement similar to what you mention in this post might work, but in quite a different game ( deep rock survivor is an example ).

What might work in DRG/Rogue Core is liquid contained within 'pool' structures than are indestructible, and if they were separated from terrain surrounding them, they'd just float in the air like Morkite Wells or the Ommoran Shell do.
Deep Sea Galactic... it practically writes itself :pickax:
Originally posted by Ian Dancy:
Deep Sea Galactic... it practically writes itself :pickax:
Dampness. Dredging. Dwarves.
Originally posted by RaindropperinG:
Originally posted by Ian Dancy:
Deep Sea Galactic... it practically writes itself :pickax:
Dampness. Dredging. Dwarves.

Maybe instead of Dwarves it would be Dolphins?
Originally posted by FDR'sThinkTank:
Originally posted by RaindropperinG:
Dampness. Dredging. Dwarves.

Maybe instead of Dwarves it would be Dolphins?
Fair.

Though I need the dorfs :D
water is fairly abundant in the form of rain, steam, and even snow.
Sorry for this joke but I have to : we hae Glacial Strata ! :)
....Its not really difficult.

It doesn't have to have Physics. We have AIR and it doesnt have physics either.
When you dig a hole, it doesn't get filled with AIR...Air is already there.

You simply change several parameters to make it feel like Water.

Under water = no gravity, faster loss of momentum, different overlay, different visibility distance, fishes instead of dust particles....kelp and other sht. Flashlight cone is visible....

I think even a modder can do that.
Chibbity Mar 11 @ 8:54am 
Originally posted by Triplescrew:
....Its not really difficult.

If you want to be an awful implementation that adds nothing to the game, then sure; it's pretty easy lol.

DRG has destructible terrain, if the water doesn't interact with it, and is just set at a flat level; what does that really add to the game? (Besides a bunch of underwater effects and slow floaty movement that 9/10 people will hate.)

Static water is fine for a lot of games, because they aren't about terrain manipulation and digging holes, Minecraft is a great example of a game where you need water to have some kind of physics and work like water; or it undercuts the entire premise of the game.
Last edited by Chibbity; Mar 11 @ 8:56am
Tyyne Mar 11 @ 8:55am 
Originally posted by Triplescrew:
....Its not really difficult.

It doesn't have to have Physics. We have AIR and it doesnt have physics either.
When you dig a hole, it doesn't get filled with AIR...Air is already there.

You simply change several parameters to make it feel like Water.

Under water = no gravity, faster loss of momentum, different overlay, different visibility distance, fishes instead of dust particles....kelp and other sht. Flashlight cone is visible....

I think even a modder can do that.
If it's so easy, start modding then. You have 3 days.
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