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if they're willing to make something as random as a vampire survivors clone they may as well do this too
The game The Last Spell does sick tactical top-down hero-based horde combat, taking inspiration from that game would be good. Then they'd have fully procedural maps, mining resources, maybe even a full destructible 3D environment unlike DRG: Survivor.
Maintain dwarf morale. Do you allow them to ping gold and mushrooms but risk them getting distracted? (the longer you let them do it, the better for morale) Do you allow them to drink beer but risk them being drunk on mission? Do you encourage them to rescue Doretta but risk extraction?
Hard choices. Do you send Driller and Scout on same mission to speed it up, but risk the Scout falling prey to the Driller's C4? Do you take the risk of giving Fat Boy to the Engineer for swarm clear but risk them all getting nuked?
Constantly stay vigilant for swarms. The sooner the you notify the dwarves, the better chance they have.
With low morale, the dwarves work slower and have an increased risk of friendly fire and panic during swarms. Panic may lead dwarves to abandoning one another which in turn plummets the morale severely and results in a vicious loop.
Do you demand them to work faster, resulting in higher effectiveness but also higher chance for mistakes or recklessness?
Face the pressure coming from the upper management and make those dwarves reach the quotas or you are fired.