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you would need to make the detection radius small enough that you'd need to know where the crystal is already, which would make such a feature redundant
if you made it too large you could just mark a vague 10m space for bosco to home in on the crystals for you and that would be kinda cheap
I think that would make sense in-universe as well, since if you pinged any random surface some distance away where the crystal happens to be, your dwarf wouldn't know it, so they'd have no reason to command Bosco to mine what seems like nothing.
However, if you get close enough to a trigger one of the "I'm near a crystal" voice lines, then it would make sense for your dwarf to command Bosco to dig out the surface where the crystal is.
To reduce the time solo players have to spend tracking the crystals down once within the last few meters, to compensate the fact the search phase of the mission takes two to four times as long for solo players.
It's the reason bosco can help build pipes in refinery, and can help you dig out eggs and aquarqs from across the cave. He basically simulates a 2nd player's efficiency for objectives in mission types where that really matters. But that's currently missing for deep scans.
Once you've found the site in general, there is zero problems with finding an edge of the 'cocoon' - the boring part is digging out enough of it to figure out where the crystal is located relative to the edge you've found. That's where Bosco could help.
It's basically the same situation as with mineral chunks. You know one is somewhere near in that wall because you can see the marks on the wall, but you don't know where exactly it is. But Bosco does know, and will dig straight towards it. Why not use the same behaviour for the same problem?
Most people, given part of the edge of a moderately sized sphere, can point towards its approximate centre. I'm sorry you're not one of those people.
Besides, even if your assertion was true (which is is not), why not have the detection range? The point is the mission type taking too long for solo players, and having Bosco be able to dig at a range would be a slight solution to this that already has multiple precedents in the game.
Aquarqs and eggs aren't even comparable to resonance crystals since those can be in difficult to access locations and be difficult to retrieve if they fall in a bad spot. Resonance crystals are always in the floor and don't move.
Bosco digging out the resonance crystal saves you like 5 seconds maybe since you have to be right there anyway to interact with the crystal to summon the scanner, hook the scanner up to the crystal, and build the scanner.
I don't think it's an objectionable change, like if it was actually added it'd be whatever since it's just that insignificant. I just think it's weird that it'd be so bothersome that someone would request it. What are you going to do while bosco is digging?
There is a special resonance crystal terrain that looks distinct from normal terrain around it. Unlike jadiz or pearls, this is a different terrain, it shows as different terrain on the scanner and pinging it already has special voicelines. That's what I mean, you dig a little to find the resonance terrain and then ping it, sure it's not much. But definitely better if you want to do something or are dealing with a swarm. Better to be slightly "redundant" than nothing