Deep Rock Galactic
May Jul 30, 2023 @ 8:10am
We need "This" new overclock
I'm talking about "Jetpack Joyride"

Remember that game? We need an overclock that makes Gunner's minigun work as a jetpack. Shoot it down to fly up, and give it reduced ammo or some cooldown to balance it out.

Rock and Stone.

P.S. I want it.
Originally posted by Hotklou:
I don't think OCs like this should be made for primary weapons (this includes both the minigun and the flamethrower). Special Powder and RJ250 are both for secondary weapons, which is why they're fine IMO - they don't impact your main source of damage, which is your primary weapon, at all. Since what you're suggesting impacts a primary weapon, as opposed to a secondary weapon, there are much greater balancing concerns. The same would go for suggestions for a "jetpack joyride" overclock for the flamethrower (I know you didn't suggest such an overclock for the flamethrower, but I'm pretty sure it has been suggested in the past and the mechanics and reasoning behind it are the same).
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Showing 1-15 of 25 comments
Frisky Jul 30, 2023 @ 8:29am 
There is no way this could be implemented without either being horribly overpowered or just plain horrible
🎲Mimind🎲 Jul 30, 2023 @ 10:05am 
nah...
RUCKUS RELOADED Jul 30, 2023 @ 11:54am 
  • use this overclock
  • spot glyphid guard 50m away
  • immediately abandon your team to go kill it
  • waste primary ammo for mobilty, something you can do for free
  • land and immediately die of fall damage
  • your teammates also die because they're a man down and dont have any shields
  • mission failed

yeah youre right we should also give driller an overclock that lets him fly with his primaries. then all four classes can just waste ammo going ZOOM ZOOM :DDD around the caves instead of actually playing the game
May Jul 31, 2023 @ 12:22am 
While each class has some form of mobility tool, many would agree that the gunner has the most limited mobility.

Although the Zipline can let you go up and down some steep hills or cliffs, some scenarios(such as a very narrow vertical hole) will force you to use multiple ziplines just to get to the bottom of it.

Scout has a grappling hook + shotgun overclock that lets him fly without any drawback
The engineer has a sponge platform that significantly reduce fall damage + an grenade launcher overclock that lets him fly
Driller has a drill that can let him go through walls while changing direction anytime he wants(with very high ammo capacity)

And what does Gunner have?
A zipline that lets you move a limited range down a little faster and go up hills 1 or 2m per second?

I'm not saying to make a overclock that makes Gunner fly infinitely. There are overclocks that let you have an alternative fire(for example, Reload button for Cyro Cannon) mechanic. Let the minigun be used as a temporary hover boot/jetpack(of course with cooldown) and balance it out by using a chunk of ammo / reduced damage when hovering.

Using this, gunner's zipline would become way more useful since your primary weapon can synergize with it. You can hover up to lock yourself high up with your zipline, safely go down very long cliffs, and use the zipline in more useful places.

The Gunner is probably the least picked class in DRG, although the very high damage capability and shield coverage can greatly help teammates, his sluggish mobility makes the game feel really slow(especially on solo missions).

I'm actually puzzled why you guys would insta-block this idea. Wouldn't it be really fun to fly as Gunner? Isn't what games are for? FUN?
Last edited by May; Jul 31, 2023 @ 12:23am
JeanneOskoure Jul 31, 2023 @ 1:22am 
Scout has good mobility but bad combat.
Gunner has good combat but bad ________

I'll let you fill the gap.

Also, source on gunner being the least picked class?
May Jul 31, 2023 @ 1:39am 
Originally posted by JeanneOskoure:
Scout has good mobility but bad combat.
Gunner has good combat but bad ________

I'll let you fill the gap.

Also, source on gunner being the least picked class?
https://youtu.be/b9iYzqfzKKA
There's a result in the early part of the video.
Of course some would say one youtube vote doesnt show all of the gamers choice, but if you have learned statistics you'll know that a sample follows the population.

Also, did you say Scout is BAD at combat?? What proof do you have over that?
May Jul 31, 2023 @ 1:42am 
I've met MANY great scout mains surpassing dps over an average Gunner/Engineer.

Cyro grenade alone can wipe out an entire mactera swarm, insta-kill damage sponges such as Naedokyte breeder, M1000 + hipster overclock combo can kill regular swarms pretty fast.
Some enemies such as the Glyphid Septic Spreader(which can attack you even when it is not looking directly at you)/Opressor(absorbs way more damage face to face) are way easier to kill as Scout than Gunner.

And you say Scout is bad at combat? Come on. What you'd wanna say is that Scout's not the best class on defending/elimination objectives, not that he's bat at combat. Should fill that gap in your head before asking someone to do it.
Last edited by May; Jul 31, 2023 @ 2:30am
Chibbity Jul 31, 2023 @ 4:16am 
Scout deals the least total damage, Gunner deals the most; that's just basic math.

Gunner does not have a low pick rate, I've been playing a long long time; and Gunners are very common. Even if we went with your opinion that he is picked less, one gimmicky OC for one of his three Primaries isn't gonna fix that.

Your idea is bad and you should feel bad. It's not even a question of class balance, it's just a bad idea for an OC; let's have Gunner wasting half his ammo to do things Scout already does for free?
Last edited by Chibbity; Jul 31, 2023 @ 4:20am
May Jul 31, 2023 @ 4:42am 
Originally posted by Chibbity:
Scout deals the least total damage, Gunner deals the most; that's just basic math.

Gunner does not have a low pick rate, I've been playing a long long time; and Gunners are very common. Even if we went with your opinion that he is picked less, one gimmicky OC for one of his three Primaries isn't gonna fix that.

Your idea is bad and you should feel bad. It's not even a question of class balance, it's just a bad idea for an OC; let's have Gunner wasting half his ammo to do things Scout already does for free?

Oh right, then with your logic, Scout's "Special Powder" is a bad overclock since he has his grappling hook, and Engi's "RJ250 Compound" is a bad overclock since Scout can do that for free.

Did I said one hovering should take out half of the ammo? I said the devs can balance out with more ammo consumption/cooldown.
Did I say Gunner has a low pick rate? I said it's the least picked class of the 4, which means that the pick-rate can still be seen as common since there are just a few choices.
Did I say Scout deals the most damage? I said he still has combat capability and "IS" viable for combat.

I mean, you live in the US and have far worse English reading comprehension than me. You should feel bad about it.
Chibbity Jul 31, 2023 @ 4:45am 
No need to be salty bruh lol, take your L like a man.

Everyone has bad ideas sometimes, get over it.
May Jul 31, 2023 @ 5:03am 
Originally posted by Chibbity:
No need to be salty bruh lol, take your L like a man.

Everyone has bad ideas sometimes, get over it.
"Your idea is bad and you should feel bad." said the guy who starts the salt.

Yeah, I just don't agree with yours. Would have discussed it differently if you were more logical, but no, you're not that smart. Take it like a man.

It just feels weird when you eat your own words, innit?
Last edited by May; Jul 31, 2023 @ 5:08am
Chibbity Jul 31, 2023 @ 5:24am 
"Your idea is bad and you should feel bad" is something of a joke/meme around here lol.

I can see how you might have took offense to it though.

Let's be real here though, you know this idea is never gonna be implemented right lol?
May Jul 31, 2023 @ 5:42am 
Been reading through other recent suggestions and have never seen your "quote" written, or meant for a joke. If you're referring to your own replies on those, sorry, I think you've got paranoia.

So I think it's better to face the real world and touch some grass, and stop lol-ing out trying to cover up your salt.

The first thing you should try to do here is discuss or share your ideas or enjoyment, or at least see if you can agree or disagree on a person's idea, not spamming your hatred and thinking it's a joke.
Frisky Jul 31, 2023 @ 5:54am 
Originally posted by May:
I've met MANY great scout mains surpassing dps over an average Gunner/Engineer.

Cyro grenade alone can wipe out an entire mactera swarm, insta-kill damage sponges such as Naedokyte breeder, M1000 + hipster overclock combo can kill regular swarms pretty fast.
Some enemies such as the Glyphid Septic Spreader(which can attack you even when it is not looking directly at you)/Opressor(absorbs way more damage face to face) are way easier to kill as Scout than Gunner.

And you say Scout is bad at combat? Come on. What you'd wanna say is that Scout's not the best class on defending/elimination objectives, not that he's bat at combat. Should fill that gap in your head before asking someone to do it.

scout is much weaker at the main form of combat in DRG which is battling hordes of light enemies, sure he's strong against high value targets thats where his role shines but if he wants to clear crowds of grunts like gunner can it'll take way more of his ammo or way more time than what gunner does with his weapons

also if your scout is out-killing your gunner chances are it's because he's a bad scout and the gunner is the one mining the minerals the scout ignored to go inflate his kill count or the gunner is extremely new in which case it's not a very great comparison to say the 2000 hour scout main can surpass kill counts on the 2 hours gunner/engineer
Last edited by Frisky; Jul 31, 2023 @ 5:55am
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Date Posted: Jul 30, 2023 @ 8:10am
Posts: 25