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Equipment - Melee Melee DRG is not going to take the melee route, it's a game with combat largely centered around getting away from enemies 24.03.2022 Dev Stream 24.03.
Equipment - Melee Primary melee weapon No, they're not going to add any more melee to the game; it's a shooting game 21.01.2022 Dev Stream 21.01.2022
Equipment - Melee Melee secondary weapon No comments 25.11.2021 Dev Stream 25.11.2021
Equipment - Melee Turn Driller into a melee class No intentions to do that 18.11.2021 Dev Stream 18.11.2021
Equipment - Melee Melee secondary weapons DRG is a game about guns first and foremost; it's generally better to stick to what they know how to do 11.11.2021 Dev Stream 11.11.2021
Equipment - Melee Full melee weapons No 28.10.2021 Dev Stream 28.10.2021
Equipment - Melee Expanding the melee gameplay No plans 03.06.2021 Dev Stream 03.06.2021
Equipment Crossbow with melee that procs the Vampire perk That's not how crossbows work 22.04.2021 Dev Stream 22.04.2021
Classes - 5th Class Melee class The game's made to be a shooter; some parts of them experimenting with melee weapons turned into the Impact Axe 11.03.2021 Dev Stream 11.03.2021
Equipment - Melee Class-specific melee weapons No melee weapons planned 05.03.2021 Dev Stream 05.03.2021
Equipment - Melee Melee weapons Not something they're focusing on, there's more to good melee combat than just applying damage 26.02.2021 Dev Stream 26.02.2021
Classes - 5th Class Melee class Probably not going to happen, the game is built around the idea of not being close to bugs 26.11.2020 Dev Stream 26.11.2020
Equipment - Melee Melee weapons The game isn't going to take the melee route 12.11.2020 Dev Stream 12.11.2020
Equipment - Melee Melee weapons No 25.09.2020 Dev Stream 25.09.2020
https://deeprockgalactic.fandom.com/wiki/Development_Q%26A
Yup and its also not happening.
Thank god, because I would probably stop playing if melee builds were added.
As already said, an effective melee weapon would cause issues with Friendly fire. When everyone else is using guns, one guy in front blocking their shots is not good. If you want a close range weapon on scout, use shotgun.
When I play cryo driller and kill swarms of grunts in melee range with my drills, I don't get hit by a lot of FF. Same with when you get close to dreads to unload short range burst damage, the only time I get hit then is if the gunner happens to have blowthrough. I could always take friendly, but it never seemed worth it. I don't think that the FF argument works, close range builds work fine in the game right now, so adding another one wouldn't be that big of a deal.
Agreed, plus, It seems like a lot of people here are just stepping in like some kinda paladin knights, storming in shields up ready to deflect any and all suggestions from reaching the developers...
Which makes no sense. Why is the suggestion forum here if not for suggestions? Maybe if a lot of people are suggesting something, it might be worth looking into.
Especially when here I am saying, literally give only one other class a melee weapon that is as underpowered as possible so it doesn't overwhelm any of the other secondaries let alone your primary! So why even have it in the game? That's a question you could ask for any of the other underpowered, less useful, or just niche weapons in the game. For fun!
Game's about having fun, I suggest something that would be fun.
Stop playing the victim. The very first reply should have given plenty of reason to drop the idea. This forum has seen thousands of posts but only hundreds (or less) of unique ideas. After a while, it gets tiresome telling people who can't use the search box that no, their idea is not new and has already been definitively turned down not just by the players but also the developer.
So, if when I play Melee Cryo Driller, people can avoid dealing FF damage by seeing that I am killing the enemies, then why can't they do the same if someone is using a melee weapon as Scout? Or are you saying that Melee Cryo Driller shouldn't be in the game because it makes it harder for people to avoid FF?
Here's some more recent ones since Shugo just gave a small sample.
Equipment - Melee Melee No, the game is centered around shooting and keeping away from enemies 11.05.2023 Dev Stream 11.05.2023
Equipment - Melee Melee weapons No, Deep Rock is a shooter - the game is built around staying away from enemies, melee would change too many systems 16.03.2023 Dev Stream 16.03.2023
Equipment - Melee Melee weapons No; it's a shooter, changing how dwarves fight changes a lot of things about the game 24.02.2023 Dev Stream 24.02.2023
This seems a bit of a contradiction... some melee is okay, but not others. Seems pretty flimsy reasoning to me!
Hence the suggestion. And it is that, a suggestion.