Deep Rock Galactic
Majorita Jul 28, 2023 @ 9:01pm
Scout Tactical Sword Secondary Weapon
In Short: A melee secondary for Scout class that offers high damage in close combat at a low rate of fire.

Description: Melee absent from DRG seems a deliberate choice, however, I think that leveraging the mobility of the Scout's grappling hook combined with a melee would make for an extremely fun weapon. There are multiple considerations though, of course. You can't have infinite ammo, so it should be a 'powered' melee (i.e. laser-edged, 'high-frequency' blade, etc.) that requires ammo to function, it shouldn't overshadow any of the ranged weapons in your arsenal, so it should have relatively few uses, let's say maybe you get 20 hits, not swings, hits, swings are free, hits cost 1 ammo.

Model: The actual form it takes could vary, it may as well just be a hammer or big heavy axe, but I'm picturing a salvaged grip machete with a thick scrap blade bolted onto the handle. Ostensibly used to cut through the undergrowth of Azure Weald, and other such zones, but much better at cutting up Glyphids.

Balance: You can build a weapon like this a few different ways in the mod tree: extra damage for guaranteed 'elite' unit health breakpoints, maybe an AOE mod that spits out fire/electric damage in an arc/circle on hit, lowering overall damage but allowing you to deal with swarms moderately effectively, and the obligatory extra ammo nodes that don't otherwise alter stats. Overclocks could range from a slight damage boost with a couple extra ammo at clean, to balanced, which might offer slower attack speed for even greater damage, to unstable, which, maybe could give you rotating bonus damage every other hit or the ability to 'crit' for bonus damage in exchange for slightly lower regular hits

Proposal: I think this would be a improvement for scout by giving him a weapon he can leverage particularly effectively with the movement inherent to his class. Scout's other weapons are all very good, but they don't specifically combo with his grapple the way a heavy-hitting melee weapon would. Making it a secondary instead of a primary would keep it in-line with other secondaries as a useful & niche sidearm, instead of replacing a primary that might otherwise compromise the effectiveness of the player when taken, and it would make the weapon easier to balance.
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Showing 1-15 of 19 comments
ShugoTheRipper Jul 28, 2023 @ 10:47pm 
Equipment - Melee Dedicated melee weapon Most likely not 31.03.2022 Dev Stream 31.03.2022

Equipment - Melee Melee DRG is not going to take the melee route, it's a game with combat largely centered around getting away from enemies 24.03.2022 Dev Stream 24.03.

Equipment - Melee Primary melee weapon No, they're not going to add any more melee to the game; it's a shooting game 21.01.2022 Dev Stream 21.01.2022

Equipment - Melee Melee secondary weapon No comments 25.11.2021 Dev Stream 25.11.2021

Equipment - Melee Turn Driller into a melee class No intentions to do that 18.11.2021 Dev Stream 18.11.2021

Equipment - Melee Melee secondary weapons DRG is a game about guns first and foremost; it's generally better to stick to what they know how to do 11.11.2021 Dev Stream 11.11.2021

Equipment - Melee Full melee weapons No 28.10.2021 Dev Stream 28.10.2021

Equipment - Melee Expanding the melee gameplay No plans 03.06.2021 Dev Stream 03.06.2021

Equipment Crossbow with melee that procs the Vampire perk That's not how crossbows work 22.04.2021 Dev Stream 22.04.2021

Classes - 5th Class Melee class The game's made to be a shooter; some parts of them experimenting with melee weapons turned into the Impact Axe 11.03.2021 Dev Stream 11.03.2021

Equipment - Melee Class-specific melee weapons No melee weapons planned 05.03.2021 Dev Stream 05.03.2021

Equipment - Melee Melee weapons Not something they're focusing on, there's more to good melee combat than just applying damage 26.02.2021 Dev Stream 26.02.2021

Classes - 5th Class Melee class Probably not going to happen, the game is built around the idea of not being close to bugs 26.11.2020 Dev Stream 26.11.2020

Equipment - Melee Melee weapons The game isn't going to take the melee route 12.11.2020 Dev Stream 12.11.2020

Equipment - Melee Melee weapons No 25.09.2020 Dev Stream 25.09.2020

https://deeprockgalactic.fandom.com/wiki/Development_Q%26A
Majorita Jul 29, 2023 @ 1:04am 
Oh, haha, my bad, I guess there's a lot of demand for melee weapons in the game.
Chibbity Jul 29, 2023 @ 4:50am 
Devs said no, and thank Karl for that, no one wants you running headlong into a swarm; blocking our shooting and taking a ton of FF in the process.
Last edited by Chibbity; Jul 29, 2023 @ 4:51am
ShugoTheRipper Jul 29, 2023 @ 11:38am 
Originally posted by Majorita:
Oh, haha, my bad, I guess there's a lot of demand for melee weapons in the game.

Yup and its also not happening.

Thank god, because I would probably stop playing if melee builds were added.
Last edited by ShugoTheRipper; Jul 29, 2023 @ 11:38am
JeanneOskoure Jul 29, 2023 @ 11:59am 
Originally posted by ShugoTheRipper:
Originally posted by Majorita:
Oh, haha, my bad, I guess there's a lot of demand for melee weapons in the game.

Yup and its also not happening.

Thank god, because I would probably stop playing if melee builds were added.
Look at what Vermintide does to a man.
Majorita Jul 29, 2023 @ 5:40pm 
I didn't say melee BUILDS I said melee SECONDARY, for ONE class because it'd be the most effective at making it work in DRG, you'd still be using your Drak, M1000 or the GK2 or whatever. It's why in my suggestion I detail a weapon in-line with other secondaries, with limited ammo and a specific niche. So I made a suggestion! What's the problem?
phenir Jul 29, 2023 @ 7:11pm 
Originally posted by Majorita:
I didn't say melee BUILDS I said melee SECONDARY, for ONE class because it'd be the most effective at making it work in DRG, you'd still be using your Drak, M1000 or the GK2 or whatever. It's why in my suggestion I detail a weapon in-line with other secondaries, with limited ammo and a specific niche. So I made a suggestion! What's the problem?
You know well that if you add a dedicated melee weapon there will be people that build around it.
As already said, an effective melee weapon would cause issues with Friendly fire. When everyone else is using guns, one guy in front blocking their shots is not good. If you want a close range weapon on scout, use shotgun.
Majorita Jul 30, 2023 @ 9:11am 
Shotgun good... sword better.
Bookslayer10 Jul 30, 2023 @ 1:16pm 
Originally posted by phenir:
Originally posted by Majorita:
I didn't say melee BUILDS I said melee SECONDARY, for ONE class because it'd be the most effective at making it work in DRG, you'd still be using your Drak, M1000 or the GK2 or whatever. It's why in my suggestion I detail a weapon in-line with other secondaries, with limited ammo and a specific niche. So I made a suggestion! What's the problem?
You know well that if you add a dedicated melee weapon there will be people that build around it.
As already said, an effective melee weapon would cause issues with Friendly fire. When everyone else is using guns, one guy in front blocking their shots is not good. If you want a close range weapon on scout, use shotgun.

When I play cryo driller and kill swarms of grunts in melee range with my drills, I don't get hit by a lot of FF. Same with when you get close to dreads to unload short range burst damage, the only time I get hit then is if the gunner happens to have blowthrough. I could always take friendly, but it never seemed worth it. I don't think that the FF argument works, close range builds work fine in the game right now, so adding another one wouldn't be that big of a deal.
Majorita Jul 30, 2023 @ 8:41pm 
Originally posted by Bookslayer10:
Originally posted by phenir:
You know well that if you add a dedicated melee weapon there will be people that build around it.
As already said, an effective melee weapon would cause issues with Friendly fire. When everyone else is using guns, one guy in front blocking their shots is not good. If you want a close range weapon on scout, use shotgun.

When I play cryo driller and kill swarms of grunts in melee range with my drills, I don't get hit by a lot of FF. Same with when you get close to dreads to unload short range burst damage, the only time I get hit then is if the gunner happens to have blowthrough. I could always take friendly, but it never seemed worth it. I don't think that the FF argument works, close range builds work fine in the game right now, so adding another one wouldn't be that big of a deal.

Agreed, plus, It seems like a lot of people here are just stepping in like some kinda paladin knights, storming in shields up ready to deflect any and all suggestions from reaching the developers...

Which makes no sense. Why is the suggestion forum here if not for suggestions? Maybe if a lot of people are suggesting something, it might be worth looking into.

Especially when here I am saying, literally give only one other class a melee weapon that is as underpowered as possible so it doesn't overwhelm any of the other secondaries let alone your primary! So why even have it in the game? That's a question you could ask for any of the other underpowered, less useful, or just niche weapons in the game. For fun!

Game's about having fun, I suggest something that would be fun.
phenir Jul 30, 2023 @ 9:13pm 
Originally posted by Bookslayer10:
Originally posted by phenir:
You know well that if you add a dedicated melee weapon there will be people that build around it.
As already said, an effective melee weapon would cause issues with Friendly fire. When everyone else is using guns, one guy in front blocking their shots is not good. If you want a close range weapon on scout, use shotgun.

When I play cryo driller and kill swarms of grunts in melee range with my drills, I don't get hit by a lot of FF. Same with when you get close to dreads to unload short range burst damage, the only time I get hit then is if the gunner happens to have blowthrough. I could always take friendly, but it never seemed worth it. I don't think that the FF argument works, close range builds work fine in the game right now, so adding another one wouldn't be that big of a deal.
You are not taking FF because your teammates see you are close in and so avoid using things that could cause FF, even if those things would be more effective at clearing the enemies out, like a grenade. The issue is not the FF damage itself, it's the fact that FF is a possibility and for most people, they try to avoid dealing FF.

Originally posted by Majorita:
Originally posted by Bookslayer10:

When I play cryo driller and kill swarms of grunts in melee range with my drills, I don't get hit by a lot of FF. Same with when you get close to dreads to unload short range burst damage, the only time I get hit then is if the gunner happens to have blowthrough. I could always take friendly, but it never seemed worth it. I don't think that the FF argument works, close range builds work fine in the game right now, so adding another one wouldn't be that big of a deal.

Agreed, plus, It seems like a lot of people here are just stepping in like some kinda paladin knights, storming in shields up ready to deflect any and all suggestions from reaching the developers...

Which makes no sense. Why is the suggestion forum here if not for suggestions? Maybe if a lot of people are suggesting something, it might be worth looking into.

Especially when here I am saying, literally give only one other class a melee weapon that is as underpowered as possible so it doesn't overwhelm any of the other secondaries let alone your primary! So why even have it in the game? That's a question you could ask for any of the other underpowered, less useful, or just niche weapons in the game. For fun!

Game's about having fun, I suggest something that would be fun.
Stop playing the victim. The very first reply should have given plenty of reason to drop the idea. This forum has seen thousands of posts but only hundreds (or less) of unique ideas. After a while, it gets tiresome telling people who can't use the search box that no, their idea is not new and has already been definitively turned down not just by the players but also the developer.
Bookslayer10 Jul 30, 2023 @ 9:30pm 
Originally posted by phenir:
Originally posted by Bookslayer10:

When I play cryo driller and kill swarms of grunts in melee range with my drills, I don't get hit by a lot of FF. Same with when you get close to dreads to unload short range burst damage, the only time I get hit then is if the gunner happens to have blowthrough. I could always take friendly, but it never seemed worth it. I don't think that the FF argument works, close range builds work fine in the game right now, so adding another one wouldn't be that big of a deal.
You are not taking FF because your teammates see you are close in and so avoid using things that could cause FF, even if those things would be more effective at clearing the enemies out, like a grenade. The issue is not the FF damage itself, it's the fact that FF is a possibility and for most people, they try to avoid dealing FF.

So, if when I play Melee Cryo Driller, people can avoid dealing FF damage by seeing that I am killing the enemies, then why can't they do the same if someone is using a melee weapon as Scout? Or are you saying that Melee Cryo Driller shouldn't be in the game because it makes it harder for people to avoid FF?
Chibbity Jul 31, 2023 @ 4:22am 
Devs only said no about a thousand times, why even discuss this further lol?

Here's some more recent ones since Shugo just gave a small sample.

Equipment - Melee Melee No, the game is centered around shooting and keeping away from enemies 11.05.2023 Dev Stream 11.05.2023

Equipment - Melee Melee weapons No, Deep Rock is a shooter - the game is built around staying away from enemies, melee would change too many systems 16.03.2023 Dev Stream 16.03.2023

Equipment - Melee Melee weapons No; it's a shooter, changing how dwarves fight changes a lot of things about the game 24.02.2023 Dev Stream 24.02.2023
Last edited by Chibbity; Jul 31, 2023 @ 4:24am
phenir Jul 31, 2023 @ 6:41am 
Originally posted by Bookslayer10:
Originally posted by phenir:
You are not taking FF because your teammates see you are close in and so avoid using things that could cause FF, even if those things would be more effective at clearing the enemies out, like a grenade. The issue is not the FF damage itself, it's the fact that FF is a possibility and for most people, they try to avoid dealing FF.

So, if when I play Melee Cryo Driller, people can avoid dealing FF damage by seeing that I am killing the enemies, then why can't they do the same if someone is using a melee weapon as Scout? Or are you saying that Melee Cryo Driller shouldn't be in the game because it makes it harder for people to avoid FF?
Because it's cryo driller, he can do whatever he wants after freezing the enemy.
Majorita Aug 1, 2023 @ 12:39am 
Originally posted by phenir:
Originally posted by Bookslayer10:

So, if when I play Melee Cryo Driller, people can avoid dealing FF damage by seeing that I am killing the enemies, then why can't they do the same if someone is using a melee weapon as Scout? Or are you saying that Melee Cryo Driller shouldn't be in the game because it makes it harder for people to avoid FF?
Because it's cryo driller, he can do whatever he wants after freezing the enemy.

This seems a bit of a contradiction... some melee is okay, but not others. Seems pretty flimsy reasoning to me!

Hence the suggestion. And it is that, a suggestion.
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Date Posted: Jul 28, 2023 @ 9:01pm
Posts: 19