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Fixed how? There is a rejoin function in the game, if it detects you've disconnected in a way that makes reconnecting possible there is a prompt for it.
Another "workaround" is to rejoin through the steam overlay's recent games (under views players). That works even in Deep Dives (and perhaps especially there since the player list is only updated once you've completed a mission with said players).
If the host loses connection they will stay in their own game while everyone else disconnects, you can rejoin as above once they have connection again.
Uhhh, could you tell me where my insults are? All I said is that there are staunch defenders who have arguments I've already considered.
I've been the host and have had friends who have been host, and this has never been an option when we time out. So that's great if that feature is there, but it seems like it doesn't work. Also, your "workaround" doesn't work frequently, and uses Steam, instead of a feature in the game itself. As Chibbity says, sure there's an option, but it hardly works. And in my personal experience, never works.
Also, if anyone would like to respond to any of the rest of my suggestions, instead of just nitpicking the fact that you can kinda sorta rejoin when it decides to work, that'd be great.
Gotta say, i don't think OP listed any insults or flaming. Unless the post has been edited that's a pretty significant stretch. All they did was identify the typical bad faith arguments you see here.
There are other P2P games that do host migration so it's not impossible, but if you never built the game with that in mind it might be a massive undertaking to do later. Which, may be why GSG seems uninterested in it.
But yeah, something when we have nothing would be cool.
Not only that but it would encourage hosts/players to just drop their internet connection when failure is imminent, and magically get 100% of collected resources instead of the 25% or whatever it is you get if you fail.
Seem to recall also that you get 25% if you get kicked, so if the rewards when getting DCed were higher than that it could encourage griefing since there's less of a loss.
I guess i was was wrong, so ive removed my post so the responses to the actual suggestion are more towards the top.
Have a good discussion :)
I feel like you're not really engaging with my post, but are just picking one section at a time to disagree with, and then adding no alternative.
What would you suggest then? The system just stays how it is? Is my complaint valid at all? I think if the developers trust the community enough to not have a report button, then maybe they should trust them not to abuse a system that would be made difficult to abuse. Who's going to stay in a match for 10 minutes, then DC, then do it again?
I don't think it's fair to say I was nitpicking, I was trying to explain that it's obviously something the devs want to work; it just doesn't work as well as they'd like for whatever reason.
I think the issue of your idea with getting some portion of the reward when disconnecting is that your client prolly doesn't have that info until the end; and by the time you've d/ced it's too late to get it.
I'm just guessing though.
No worries. Sorry your days been ♥♥♥♥♥♥.
This means that if Steam records your last match, you can rejoin someone. If the Steam friendslist or community part is down, you can not unless you manualy rejoin someone.
Even when Steam is fully up, plenty of people have reported over the years that ''last played with'' does not always record properly.
I'm not sure what to suggest to be honest since I don't know the limitations of how the game handles things. I'm not really in the business of wishing, wanting, and hoping, and will rather find ways around to get things to work close enough to as I want.
As such the system staying as it is if fine with me. There are enough ways to mitigate the issue, like hosting yourself or playing with friends so you know you can always reconnect through steam's friends list. And as much of an annoyance as being disconnected can be, at least for myself it's been rare enough that I haven't gotten upset about it. If I get disconnected on a normal mission I just jump into a new one, and if I get disconnected during a deep dive I go redo it, or if it's third stage I just shrug and leave it since it's only a cosmetic core.
It's valid enough in a sense but I don't quite agree with how you brush aside the information you've been given. Rejoining through the steam list is somehow not good enough because it's not ingame and takes a couple button presses? Hosting yourself isn't good enough because it doesn't solve the issue?
Hosting yourself actually solves the issue entirely, if you get upset over losing 10, 15, 20 minutes of virtual pixel loot then yes the problem is solved by hosting yourself. You'll be in full control of getting said goodies, without ever getting disconnected.
There have been enough complaints over time to get us a blacklist system, and threads/posts about cheaters and griefers comes up weekly or so (and what goes 'unreported' must obviously be a lot higher). Considering that some people already cheat through external functions, you don't think more people would "cheat" (abuse the system) if it became available ingame?
If you're rewarded for leaving people are going to leave, simple as that.