Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sounds like it would not play nice with certain mission types, like escort or salvage and would punish bigger teams who already get more bugs and spend more nitra to begin with.
Works like this:
You hear a loud shriek and enemies become highlighted for some time.
If you kill enough of those Highlighted enemies, Jugger spawns.
If you dont kill enough of enemies, Jugger goes away.
It might work, but eh.... I prefer surprise attacks.
We already have a neutral and defenseless creature - the humble Lootbug.
So, let's make it a Warning variant:
Warning: Lootbug Herders
- Map countains [20%] more Lootbugs
- Lootbugs actively mine Gold, Nitra and (if present) Morkite deposits
- Lootbugs contain 50% more Gold, Nitra and Morkite (or contain 125% of eaten ressources)
- Whenever X (depending on Hazard Level) Lootbugs are killed, a Boss Monster (Huuli-Gan Vigilante) spawns near the dwarf scoring the last Lootbug kill.
Boss; Huuli-Gan Vigilante
A Dreadnought-class boss resembling a Huuli Hoarder. Has a breakable shell/shield (as Hiveguard/Caretaker) and a variety of attacks depending on which minerals are on the map, such as
- Pickaxe Claws (Swift Melee AoE/Cone)
- Dwarf Toss (Grab and throw a single opponent. Long animation, can be interrupted with Heightened Senses or enough damage)
- Bismor Darts: Rapid-fire barrage of straight shots, medium damage
- Enor Flare: Mid-range AoE centered on the Vigilante, low damage,can temporary blind/daze dwarves hit
- Magnite Cannon: Arcing shot, explodes in a small, high-damage AoE, can be shot down.
- Jadiz Well: summons a destructible, immobile minion that heals the Vigilante and/or provides extra damage resistance.
- Umanite Bomb: Arcing shot, deals medium-high damage on a hit and leaves a destructible object that acts like the Volatile Uranium hazard
- Hollomite Eruption: telegraphed explosion (similar to Phase Bombs), medium AoE, medium damage, causes Poison DoT
- Dystrum Spray: mid-range cone AoE, low damage, may freeze