Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
That is indeed a question. If its just the host, then they can flaunt their skins to the group. If its random from the group, someone can flaunt, if each person only sees their own molly colors, that might be tricky, given the host-client nature of the game.
I must force gold molly on everyone.
Unless you're narcissistic enough that you choose all your cosmetics based on "flaunting" for others, then there's always a point to customization. I have never in my life chosen cosmetics to flaunt or please others, unless some very specific situation of showing off things you've unlocked.. but with randoms, no.
I've already explained my reasoning for why Molly's customization should be individually based, I at least got used to her looks and want to be able to visually find her in a split second without having to go to laser pointer, if I can't recognize her in a random group because someone's picked a skin similar to the mini mules, or one that blends in with terrain, that's going to waste my time having to use the laser pointer.
So at the very least allow me to just toggle to have default skin on Molly if you want to otherwise force your flaunting onto others.