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Some of the weapons that can take it are a touch lackluster with it yeah, but that's really more an issue with the implementation on the given weapon; not with the effect itself.
I specifically suggested a very very small area damage, because the slowdown by itself is actually super useful. But some overclocks trade damage for the ability to electrocute, which implies electricity is a good way to deal damage (which it absolutely isn't).
Just a bit of damage to enemies right next to each other would potentially encourage a player to measure the distance between enemies so they can deal as much damage as they can by electrocuting as few enemies as they can.
But the slowdown doesn't spread to nearby enemies, only the damage, meaning that the enemies who are not electrocuted will leave damage range fairly quickly. So the player might also be encouraged to try stuns or other slowdowns to keep enemies together.
This one suggestion should make the electrocuted effect feel mostly identical to how it is now, but with some added tactical nuance.