Deep Rock Galactic
Clueless Mar 2, 2019 @ 4:14am
Now that it's been a year, Drop Pod button (again!)
Good day!

I've raised this before on this forum and multiple times in feedback to the developers, have been shot down every time, but here's a last ditch effort!

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Please add an option to the lobby so the Call Drop Pod button can only be used by the host. Alternatively or additionally have an option where it's a vote that requires 3/4 to agree to call it.

Have a way to filter lobbies that run these options and have them turned off by default so newbies or casual players won't ever have to worry about it, they won't even see these lobbies anymore or be forced to be at the whim of a griefing host if they so choose.

There's no way the game is becoming poorer from having MORE customization of a lobby.

It's beyond frustration and a real fun killer when anyone can just call in the drop pod once the main objective has been met. Usually the player that just joined minutes or seconds before.

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Alternative to host-only button: have a way for the host to veto the escape sequence. Say you have 10-20 seconds to press the button yourself to cancel the call, leaving you free to kick the griefer, who currently simply runs off with the free loot at everyone else's expense, since they are immune to kicking once the drop pod has been called.

For some mind boggling reason only the developers know.

Please.

I beg you. Playing this in single player gets old fast.

(For clarification, I'm not talking about calling down an resupply pod. Feel free to do whatever you want with that, I've never seen anyone grief with it. Yet. I'm talking about the escape sequence trigger once the main objective has been reached.)

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Showing 1-15 of 29 comments
Ethical Lune Mar 2, 2019 @ 4:38am 
I agree, it definitively would be a great addition to add options on how the escape pod can be called.
I've experienced the frustration of random people slamming the escape button way too early or during a really bad moment on several occasions, so this would be a very welcome addition.
Last edited by Ethical Lune; Mar 2, 2019 @ 4:38am
Chibbity Mar 2, 2019 @ 4:53am 
No lol.

Forcing good behavior robs it of all meaning.

Players policing players isn't the answer, and any system can and will be abused. The fact that you don't understand why people can't be kicked after the drop pod is called tells me a lot lol.

https://www.youtube.com/watch?v=skCQISEUVXM
Last edited by Chibbity; Mar 2, 2019 @ 5:08am
Ethical Lune Mar 2, 2019 @ 5:30am 
Originally posted by Chibbity:
No lol.

Forcing good behavior robs it of all meaning.

Players policing players isn't the answer, and any system can and will be abused. The fact that you don't understand why people can't be kicked after the drop pod is called tells me a lot lol.

https://www.youtube.com/watch?v=skCQISEUVXM

Oh well hello there Mr. Contrarian, still posting nonsense I see?
Chibbity Mar 2, 2019 @ 5:34am 
Originally posted by Ethical Lune™:
Oh well hello there Mr. Contrarian, still posting nonsense I see?

Did you not agree with my position?

Please explain why or offer a counter argument.

For instance what's your opinion on forcing behavior from players? Do you feel it lowers the value of said behavior? (Ie. If you rez me but didn't have to, and don't stand to benefit from it; that "means" more.) Do you feel it takes away some of the spontaneity of playing with live human players? (Ie. if we have no actual choices to make in the game for good or bad, are we little better than chatty robots?)
Last edited by Chibbity; Mar 2, 2019 @ 5:37am
Gimli Mar 2, 2019 @ 5:45am 
Its not like its a bad idea, but 8/10 in videogames votes only get abused. *cough cough* L4D2

-Rock and Stone
Clueless Mar 2, 2019 @ 6:38am 
Originally posted by Chibbity:
No lol.

Forcing good behavior robs it of all meaning.

Players policing players isn't the answer, and any system can and will be abused. The fact that you don't understand why people can't be kicked after the drop pod is called tells me a lot lol.

It's not policing or forcing good behaviour; yourself and everyone else who doesn't like it, can just filter out my lobby to never see it again and continue playing however you wish, while I continue playing however I wish. Neither of us loses anything with it.

Host having absolute kick should be a given by default, no matter when. You thinking otherwise is the reason I need this to begin with. Same as a year ago.


Originally posted by Gimli:
Its not like its a bad idea, but 8/10 in videogames votes only get abused. *cough cough* L4D2

-Rock and Stone

Host Your Own Game!
Last edited by Clueless; Mar 2, 2019 @ 6:46am
Chibbity Mar 2, 2019 @ 7:01am 
Originally posted by Clueless:
It's not policing or forcing good behaviour; yourself and everyone else who doesn't like it, can just filter out my lobby to never see it again and continue playing however you wish, while I continue playing however I wish. Neither of us loses anything with it.

Host having absolute kick should be a given by default, no matter when. You thinking otherwise is the reason I need this to begin with. Same as a year ago.

DRG has a small community, with not that many players, everything pretty much effects everyone. You won't be the only one making use of said feature, I assume.

Hosts can be abusive too, and before kicking was disallowed after drop pod call, posts complaining about being kicked right at the end were much more common.
Gimli Mar 2, 2019 @ 9:40am 

Originally posted by Gimli:
Its not like its a bad idea, but 8/10 in videogames votes only get abused. *cough cough* L4D2

-Rock and Stone

Host Your Own Game! [/quote]

Oh trust me either I or my mates would. But that doesn't stop other hosts from abusing their power, thus the problem still exists.

-Rock and Stone
Last edited by Gimli; Mar 2, 2019 @ 9:41am
Clueless Mar 3, 2019 @ 12:24am 
I'd rather have 1 person be an unstoppable griefer, than 3. It's a game of numbers.

Edit: You also would never have to play in such a lobby, in fact you would be able to make them disappear forever by flicking a switch in your lobby settings.

I'll keep stressing this: It has no effect on people that don't like this change. There's no point arguing likes against it, because you'd never see them if you didn't want to see them.

Edit 2: Seeing above

Originally posted by Chibbity:
DRG has a small community, with not that many players, everything pretty much effects everyone. You won't be the only one making use of said feature, I assume.

If many people would use the feature, doesn't that mean it's critically needed? You would still not be stopped from hosting or joining lobbies not using the feature and have like-minded players have the time of your lives!
Last edited by Clueless; Mar 3, 2019 @ 12:31am
Karl Co. Mar 3, 2019 @ 1:27am 
96% of my games consist of reasonable players who put a simple "ready to go?" in chat or lasertag Molly before anyone pushes the button.

There is no need for such a regulation due to a small amount of accidents/noobs/black sheeps.

The world is full with restrictions and warning signs. I don't need that kind of Kindergarden-behave-yourself-regulation in my games.

There is this idea that crime would always adapt to regulation. If the police get faster cars, the bankrobbers will also, etc.

Any attempt to focus power on one person, or to punish "wrong" behaviour will simply lead to another abusive behaviour. It is the people's mindset that we urgently want to but simply CAN'T change.

People's motivations are mostly: I want attention. And since it's become more popular that even bad publicity is good publicity, why not trying to upset some players in a videogame and LITERALLY push their button?!
Give these players their desired attention, applaud them and they'll leave the stage.
Clueless Mar 3, 2019 @ 4:33am 
Originally posted by Karl Co.:
Snip for brevity

That's beautiful and I fully support it, which is why you can filter out these kinds of lobbies and continue playing as you were before. There's nothing in this suggestion that will impact you or anyone you play with.

No policing and no babysitting! Everyone does what they want!
Chibbity Mar 3, 2019 @ 5:40am 
It's like he thinks we all live in separate dimensions and can't affect each other lol.

Limiting the number of lobbies I can play affects me.

Having to leave a lobby because a host is griefing affects me.
Last edited by Chibbity; Mar 3, 2019 @ 5:42am
MrShameless Mar 3, 2019 @ 5:54am 
Originally posted by Chibbity:
No lol.

Forcing good behavior robs it of all meaning.

Players policing players isn't the answer, and any system can and will be abused. The fact that you don't understand why people can't be kicked after the drop pod is called tells me a lot lol.

https://www.youtube.com/watch?v=skCQISEUVXM
How is that “being forced”? The person is asking for an option to do so as a host of the lobby, if you don’t want that option, just make a new lobby and uncheck that option.


Also on your other comment. Your comment can be applied to missions, if you don’t like the mission being qued up, just join another lobby. If everyone else wants to do egg hunter instead of expedition, just leave and join an expedition lobby.
Last edited by MrShameless; Mar 3, 2019 @ 5:57am
Chibbity Mar 3, 2019 @ 6:01am 
Did you not read my comment directly above yours? If I play, it affects me.

As is, no one can hold anyone else hostage or make them quit, if someone needs to or wants to leave the button is open to them.

How is giving the host the option to effectively trap the other players in his lobby against their will, with the only way out being giving up there time and effort so far not policing?

We won't even get into how often a bad team plus host is saved by an experienced player who realizes it's time to go because the team is floundering.


Fun scenarios resulting from host controlled button (or a majority vote.)
-Host is afk. Uh-oh, everyone is screwed now.
-Host doesn't like you for whatever reason, kicks you then calls, negating your protection from such abuse.
-Host is new, doesn't understand how it works.
-Host speaks a different language than the team.
-Host is "downed" somewhere remote, his own fault. Demands to be picked up, or literally has to be picked up to leave.
-Host just wants to troll, never pushes button.
Last edited by Chibbity; Mar 3, 2019 @ 6:18am
MrShameless Mar 3, 2019 @ 6:17am 
Originally posted by Chibbity:
Did you not read my comment directly above yours? If I play, it affects me.

As is, no one can hold anyone else hostage or make them quit, if someone needs to or wants to leave the button is open to them.

How is giving the host the option to effectively trap the other players in his lobby against their will, with the only way out being giving up there time and effort so far not policing?

We won't even get into how often a bad team plus host is saved by an experienced player who realizes it's time to go because the team is floundering.
I did and edited my comment, but you probably missed the edit since it got updated as you made your comment.

The one thing I can agree on is the “host being able to veto the group vote” being a bad addition to the game.

I think making this option only available in a private/friend only lobby could make this work for everyone.
Last edited by MrShameless; Mar 3, 2019 @ 6:22am
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Date Posted: Mar 2, 2019 @ 4:14am
Posts: 29