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I've experienced the frustration of random people slamming the escape button way too early or during a really bad moment on several occasions, so this would be a very welcome addition.
Forcing good behavior robs it of all meaning.
Players policing players isn't the answer, and any system can and will be abused. The fact that you don't understand why people can't be kicked after the drop pod is called tells me a lot lol.
https://www.youtube.com/watch?v=skCQISEUVXM
Oh well hello there Mr. Contrarian, still posting nonsense I see?
Did you not agree with my position?
Please explain why or offer a counter argument.
For instance what's your opinion on forcing behavior from players? Do you feel it lowers the value of said behavior? (Ie. If you rez me but didn't have to, and don't stand to benefit from it; that "means" more.) Do you feel it takes away some of the spontaneity of playing with live human players? (Ie. if we have no actual choices to make in the game for good or bad, are we little better than chatty robots?)
-Rock and Stone
It's not policing or forcing good behaviour; yourself and everyone else who doesn't like it, can just filter out my lobby to never see it again and continue playing however you wish, while I continue playing however I wish. Neither of us loses anything with it.
Host having absolute kick should be a given by default, no matter when. You thinking otherwise is the reason I need this to begin with. Same as a year ago.
Host Your Own Game!
DRG has a small community, with not that many players, everything pretty much effects everyone. You won't be the only one making use of said feature, I assume.
Hosts can be abusive too, and before kicking was disallowed after drop pod call, posts complaining about being kicked right at the end were much more common.
Host Your Own Game! [/quote]
Oh trust me either I or my mates would. But that doesn't stop other hosts from abusing their power, thus the problem still exists.
-Rock and Stone
Edit: You also would never have to play in such a lobby, in fact you would be able to make them disappear forever by flicking a switch in your lobby settings.
I'll keep stressing this: It has no effect on people that don't like this change. There's no point arguing likes against it, because you'd never see them if you didn't want to see them.
Edit 2: Seeing above
If many people would use the feature, doesn't that mean it's critically needed? You would still not be stopped from hosting or joining lobbies not using the feature and have like-minded players have the time of your lives!
There is no need for such a regulation due to a small amount of accidents/noobs/black sheeps.
The world is full with restrictions and warning signs. I don't need that kind of Kindergarden-behave-yourself-regulation in my games.
There is this idea that crime would always adapt to regulation. If the police get faster cars, the bankrobbers will also, etc.
Any attempt to focus power on one person, or to punish "wrong" behaviour will simply lead to another abusive behaviour. It is the people's mindset that we urgently want to but simply CAN'T change.
People's motivations are mostly: I want attention. And since it's become more popular that even bad publicity is good publicity, why not trying to upset some players in a videogame and LITERALLY push their button?!
Give these players their desired attention, applaud them and they'll leave the stage.
That's beautiful and I fully support it, which is why you can filter out these kinds of lobbies and continue playing as you were before. There's nothing in this suggestion that will impact you or anyone you play with.
No policing and no babysitting! Everyone does what they want!
Limiting the number of lobbies I can play affects me.
Having to leave a lobby because a host is griefing affects me.
Also on your other comment. Your comment can be applied to missions, if you don’t like the mission being qued up, just join another lobby. If everyone else wants to do egg hunter instead of expedition, just leave and join an expedition lobby.
As is, no one can hold anyone else hostage or make them quit, if someone needs to or wants to leave the button is open to them.
How is giving the host the option to effectively trap the other players in his lobby against their will, with the only way out being giving up there time and effort so far not policing?
We won't even get into how often a bad team plus host is saved by an experienced player who realizes it's time to go because the team is floundering.
Fun scenarios resulting from host controlled button (or a majority vote.)
-Host is afk. Uh-oh, everyone is screwed now.
-Host doesn't like you for whatever reason, kicks you then calls, negating your protection from such abuse.
-Host is new, doesn't understand how it works.
-Host speaks a different language than the team.
-Host is "downed" somewhere remote, his own fault. Demands to be picked up, or literally has to be picked up to leave.
-Host just wants to troll, never pushes button.
The one thing I can agree on is the “host being able to veto the group vote” being a bad addition to the game.
I think making this option only available in a private/friend only lobby could make this work for everyone.