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回報翻譯問題
Nonetheless I'd definitely buy this if there's a solid VR implementation, but there are a lot of people who already asked this in different threads here, so it will most likely not come - in the near future.
and yes not only do i have a VR but some of my best games of all time are VR games but this one in particular just wouldnt work.
Erm, Boneworks and the VR speed running games?
Me personally have zero issues with movement (as in running/walking/jumping around constantly.) Some people do and some people get used to it also.
Comfort options should exists, but teleportation is not a must have for reasonable comfort options. I don't know why most people jump to the conclusion that VR = teleportation. Teleport and snap turning is the first two things I instantly turn off in a game, most expert VR users do. However, there are countless other comfort options that should be included.
Just because some people feel woozy and sick from intense VR games, doesn't mean everyone does and nobody should be able to play it.
But again my whole point, is VR would be good if it was thought through by the developers, seriously, not just turning on the VR checkbox in engine and assigning the controllers and camera to the VR controller. I mean it as what makes sense, what are the benefits, what are the drawbacks, how to mitigate the drawbacks and normalize the benefits. If balance is an issue in VR then rebalance the game based on type of controller and so on. It's not a small task, and this is a small team. So it shouldn't be something they spend time on, especially in EA phase, where they could improve the game in general for everyone instead of the niche subcommunity of VR users.
But if that ever happens I'll buy it gladly. I'm just not that interested in a game like this that's pancake. I have countless other pancake games I'm playing when I'm not playing VR. But I do support good VR games, because we VR gamers need more quality games. And this game is already a good game, so stands to reason if there was a solid VR implementation it would be also good.
I'm not saying this as "ooo they should instantly create a VR Mode that's amazing otherwise ♥♥♥♥ them and I'll not buy the game" even if it seems like I do to some. I'm happy either way, occasionally I check the game and discussions, because it looks interesting, just always not interesting enough.
TL,DR;
Should they make a VR mode? No.
Would I buy the game if it had well thought out and delivered VR mode? Yes.
im all for VR shooting games and i also turn off teleport movement if the game allows it but lets face it teleport would still have to be added for those that cant do free movement so then suddenly the game is full of people that can just teleport across a chasm without the need for any platforms/ziplines/drills which removes a large coop part of this game.
plus i still maintain the amount of running/jumping required would still have seasoned VR users only be able to handle short games and only a very very select few would be able to play for longer.
boneworks has you stood in one place for long periods, in DRG when you take an ammo resupply and have to stand still for around 7 ish seconds you feel like its taking far too long and something is going to take most of your hit points any second. so thats a half hour mission and you have stood still for maybe 2 minutes total.
the graphic style and world generation and even game premise would very much lend themselves to a VR game (hint hint devs) but this game is a fast paced twitch shooter and just doesnt suit VRs clunkiness.
There aren't enough potential VR sales to be made, to pay for developing the feature.
Please don't make me go find the Steam stats on VR again. Lol.
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Those stats doesn't really mean a lot Chibbity, for one, not everyone gets a survey, and even if for example I get one I always get it on my notebook (which doesn't have VR setup on it for example, let alone multimonitor, rtx and so on). Also percentages count the whole userbase who agreed to the survey, be it CSGO addicts, or DOTA players, who plays those games on a literal toaster.
Obviously those who are only on steam to play csgo, dota, paladins, pubg, warframe and whatever dedicated game are millions in number, and they don't necessary have nor want VR. Steam Hardware survey is good to get a grasp on the percentages, but it's by far not a "fact". It's like going to Oculus survey and determining everyone has a VR HMD in the world.
And to just bring home the oh it's just 1.31% of users. If we take the 1b accounts that's on steam currently that's '13.100.000' VR users. But let's say it's just all the active users on steam not the total number of accounts, and let's say all of them agreed to the survey, that still leaves '1.179.000' VR users. If only half of the active userbase took part in the survey, that's still ~600k users. 600k users is not "nothing", and there's obviously many more people using VR headsets than that. And if you take that most of those people are still actively looking for a great VR game that is fleshed out and let's you get lost in the game. That's a market that is actively buying games that are VR.
And VR numbers will keep growing as headsets get inevitably cheaper. You can grab an Odyssey+ for $230 which is almost on par with Oculus Rift S...
And by the number of posts that keeps popping up about people would like a VR mode, yeah there's no interest in it... :D
Especially when you consider the time and effort that could have been spent on features that benefit the majority of players. Or the future cost of continuing to support and troubleshoot said feature over future patches. Development time and resources are ultimately finite for any game, and anything you develop means you can't develop something else, nothing is free.
Video games exist to make money, and it's just not a sensible financial decision. VR is great and all, but it doesn't sell games.
But to reiterate, I agree with y'all, DRG should not be on VR, but if it ever comes to that, make it a good VR experience and not just slap it on as an afterthought. And yes, there are much better things to do with the time spent on VR implementation that benefits everyone.
But the reason should definitely not be because "there are no VR players and VR games don't sell well" cause that's just ♥♥♥♥♥♥♥♥. And I highly doubt that's the reason they are not planning a VR mode for the game. Small team, not enough resources to rebalance the game for two ongoing version of the game, missing expertise in VR development, missing VR equipment. those are all valid and more probable reasons for not implementing VR. Than the BS you promote.
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Motion sickness ahoy indeed!
VR doesn't sell tacked on VR modes for existing games.
Ie. If you weren't already interested in purchasing DRG, VR support is unlikely to change that.
I think that's the key distinction you're missing about what I'm saying.
I just thought the game looks so cool, and VR would add so much to it. Also performence wise it should be great for VR. Just a thought and wish.