Deep Rock Galactic

Deep Rock Galactic

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ZERGSAW 2020 年 2 月 4 日 上午 1:51
DEVS: Your game screams for VR-support
It would be so awesome
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目前顯示第 1-15 則留言,共 17
Tusk 2020 年 2 月 4 日 上午 2:07 
That's one of the reasons I haven't pulled the trigger on this game yet. Especially with support to play together as non-VR and VR players, like in NMS. But it's a small team with limited time, and VR shouldn't be just slapped on either, if that's all you want you can use VorpX, and you should be good to go already probably. I think VR needs more quality implementations, like TWD:SS, so people start realizing it's not a gimmick, but a different medium with a different experience.

Nonetheless I'd definitely buy this if there's a solid VR implementation, but there are a lot of people who already asked this in different threads here, so it will most likely not come - in the near future.
最後修改者:Tusk; 2020 年 2 月 4 日 上午 2:15
ivor_bign 2020 年 2 月 4 日 上午 3:40 
this game might look like its a perfect candidate for VR but i can assure you it isnt. you need to be constantly moving and jumping in this game to stay alive and in VR the movement options would either have dwarves teleporting about (which would just straight remove half of what this game is about) or have the VR users reaching for a bucket to vomit into after about 10 minutes, and i dont care how much you think you have your VR legs cos this game requires CONSTANT movement or you die.

and yes not only do i have a VR but some of my best games of all time are VR games but this one in particular just wouldnt work.
Tusk 2020 年 2 月 4 日 上午 3:50 
引用自 ivor_bign
this game might look like its a perfect candidate for VR but i can assure you it isnt. you need to be constantly moving and jumping in this game to stay alive and in VR the movement options would either have dwarves teleporting about (which would just straight remove half of what this game is about) or have the VR users reaching for a bucket to vomit into after about 10 minutes, and i dont care how much you think you have your VR legs cos this game requires CONSTANT movement or you die.

and yes not only do i have a VR but some of my best games of all time are VR games but this one in particular just wouldnt work.

Erm, Boneworks and the VR speed running games?

Me personally have zero issues with movement (as in running/walking/jumping around constantly.) Some people do and some people get used to it also.

Comfort options should exists, but teleportation is not a must have for reasonable comfort options. I don't know why most people jump to the conclusion that VR = teleportation. Teleport and snap turning is the first two things I instantly turn off in a game, most expert VR users do. However, there are countless other comfort options that should be included.

Just because some people feel woozy and sick from intense VR games, doesn't mean everyone does and nobody should be able to play it.

But again my whole point, is VR would be good if it was thought through by the developers, seriously, not just turning on the VR checkbox in engine and assigning the controllers and camera to the VR controller. I mean it as what makes sense, what are the benefits, what are the drawbacks, how to mitigate the drawbacks and normalize the benefits. If balance is an issue in VR then rebalance the game based on type of controller and so on. It's not a small task, and this is a small team. So it shouldn't be something they spend time on, especially in EA phase, where they could improve the game in general for everyone instead of the niche subcommunity of VR users.

But if that ever happens I'll buy it gladly. I'm just not that interested in a game like this that's pancake. I have countless other pancake games I'm playing when I'm not playing VR. But I do support good VR games, because we VR gamers need more quality games. And this game is already a good game, so stands to reason if there was a solid VR implementation it would be also good.

I'm not saying this as "ooo they should instantly create a VR Mode that's amazing otherwise ♥♥♥♥ them and I'll not buy the game" even if it seems like I do to some. I'm happy either way, occasionally I check the game and discussions, because it looks interesting, just always not interesting enough.

TL,DR;
Should they make a VR mode? No.
Would I buy the game if it had well thought out and delivered VR mode? Yes.
最後修改者:Tusk; 2020 年 2 月 4 日 上午 4:03
ivor_bign 2020 年 2 月 4 日 上午 4:28 
ye i hear what you are saying but no current VR shooters require this much constant movement.

im all for VR shooting games and i also turn off teleport movement if the game allows it but lets face it teleport would still have to be added for those that cant do free movement so then suddenly the game is full of people that can just teleport across a chasm without the need for any platforms/ziplines/drills which removes a large coop part of this game.

plus i still maintain the amount of running/jumping required would still have seasoned VR users only be able to handle short games and only a very very select few would be able to play for longer.

boneworks has you stood in one place for long periods, in DRG when you take an ammo resupply and have to stand still for around 7 ish seconds you feel like its taking far too long and something is going to take most of your hit points any second. so thats a half hour mission and you have stood still for maybe 2 minutes total.

the graphic style and world generation and even game premise would very much lend themselves to a VR game (hint hint devs) but this game is a fast paced twitch shooter and just doesnt suit VRs clunkiness.

Chibbity 2020 年 2 月 4 日 上午 4:32 
Not worth implementing, as has been discussed to death.

There aren't enough potential VR sales to be made, to pay for developing the feature.

Please don't make me go find the Steam stats on VR again. Lol.
最後修改者:Chibbity; 2020 年 2 月 4 日 上午 4:42
Tusk 2020 年 2 月 4 日 上午 5:30 
Yeah ivor_bign, I get that, that's why I'm in the camp of "do VR only if there is a reason/built up gameplay changes with that", and don't just tack it on, because however cool that might be to experience it for 5minutes, you will only experience it for 5 minutes, because it's easier to use K+m. And most likely that would need a rebalance of some kind, maybe slower/less enemies, and merging the nonvr /vr players together could be messy, so it should rebalance the whole game depending on how many people are there and type of mode they are playing in. And that is extremely hard to do and to achieve.

--

Those stats doesn't really mean a lot Chibbity, for one, not everyone gets a survey, and even if for example I get one I always get it on my notebook (which doesn't have VR setup on it for example, let alone multimonitor, rtx and so on). Also percentages count the whole userbase who agreed to the survey, be it CSGO addicts, or DOTA players, who plays those games on a literal toaster.

Obviously those who are only on steam to play csgo, dota, paladins, pubg, warframe and whatever dedicated game are millions in number, and they don't necessary have nor want VR. Steam Hardware survey is good to get a grasp on the percentages, but it's by far not a "fact". It's like going to Oculus survey and determining everyone has a VR HMD in the world.

And to just bring home the oh it's just 1.31% of users. If we take the 1b accounts that's on steam currently that's '13.100.000' VR users. But let's say it's just all the active users on steam not the total number of accounts, and let's say all of them agreed to the survey, that still leaves '1.179.000' VR users. If only half of the active userbase took part in the survey, that's still ~600k users. 600k users is not "nothing", and there's obviously many more people using VR headsets than that. And if you take that most of those people are still actively looking for a great VR game that is fleshed out and let's you get lost in the game. That's a market that is actively buying games that are VR.

And VR numbers will keep growing as headsets get inevitably cheaper. You can grab an Odyssey+ for $230 which is almost on par with Oculus Rift S...

And by the number of posts that keeps popping up about people would like a VR mode, yeah there's no interest in it... :D
最後修改者:Tusk; 2020 年 2 月 4 日 上午 5:31
Chibbity 2020 年 2 月 4 日 上午 5:35 
You're glossing over the point, the potential profits don't offset the cost of developing VR support; no matter how you stretch the numbers.

Especially when you consider the time and effort that could have been spent on features that benefit the majority of players. Or the future cost of continuing to support and troubleshoot said feature over future patches. Development time and resources are ultimately finite for any game, and anything you develop means you can't develop something else, nothing is free.

Video games exist to make money, and it's just not a sensible financial decision. VR is great and all, but it doesn't sell games.
最後修改者:Chibbity; 2020 年 2 月 4 日 上午 5:44
GSG - Jacob  [開發人員] 2020 年 2 月 4 日 上午 6:43 
Motion sickness ahoy!
Tusk 2020 年 2 月 4 日 上午 7:22 
You are saying the same thing Chibbity as me, you just assume a lot of things with what you say that's not true. VR games do sell. Beat saber was in the top 100 games sold last year on steam for crying out loud. HMDs and Games are both selling pretty well lately, especially if you are taking the smaller userbase into account. There's only going to be more HMDs out in the wild as time goes on.

But to reiterate, I agree with y'all, DRG should not be on VR, but if it ever comes to that, make it a good VR experience and not just slap it on as an afterthought. And yes, there are much better things to do with the time spent on VR implementation that benefits everyone.

But the reason should definitely not be because "there are no VR players and VR games don't sell well" cause that's just ♥♥♥♥♥♥♥♥. And I highly doubt that's the reason they are not planning a VR mode for the game. Small team, not enough resources to rebalance the game for two ongoing version of the game, missing expertise in VR development, missing VR equipment. those are all valid and more probable reasons for not implementing VR. Than the BS you promote.

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Motion sickness ahoy indeed!
Chibbity 2020 年 2 月 4 日 上午 7:46 
VR sells good VR games.

VR doesn't sell tacked on VR modes for existing games.

Ie. If you weren't already interested in purchasing DRG, VR support is unlikely to change that.

I think that's the key distinction you're missing about what I'm saying.
最後修改者:Chibbity; 2020 年 2 月 4 日 上午 7:51
Karl's Jr 2020 年 2 月 4 日 上午 7:47 
Please don't. I don't want a TEAMMATE who sucks ass because he's using a VR headset. Keep your VR "experiences" out of COOP where your non-VR TEAM has to carry you. Selfish ♥♥♥♥♥♥♥♥.
koan 2020 年 2 月 4 日 上午 8:05 
Yeah there's no way this game would feel good in VR at all. Imagine playing old school Quake or DOOM in VR. That's dumb.
ZERGSAW 2020 年 2 月 4 日 上午 10:14 
I play SkyrimVR (modded), which was also not made for VR and it is one of my top 10 VR games. Motion thickness is a non issue, cause eather you can handle smooth locomotion or you will get used to it if you really want, or maybe there is an option to teleport, but I think teleport VR titles are not the future.

I just thought the game looks so cool, and VR would add so much to it. Also performence wise it should be great for VR. Just a thought and wish.
Sentient Entropy 2020 年 2 月 4 日 上午 11:01 
Day-one Vive owner here: VR sounds nightmarish for this game... Just awful. Maybe the rig would be fun to explore, but the combat? The cavern exploration? No way. The best VR games are designed from the ground up for VR play, and until we come up with something better teleport/teleshift is here to stay. Frankly analog skateboard locomotion is overrated, a relic of 2D games. Neither sounds like a good fit for this game. And roomscale simply won't work for the gameplay. VR would be a poor fit.
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張貼日期: 2020 年 2 月 4 日 上午 1:51
回覆: 17