Deep Rock Galactic
Make sticky goo flammable
It would be really cool if sticky goo ignited, burned for a while, and then disappeared. It would allow teams to use it as a trap and to clear it. Right now between poison shrooms and sticky goo, fungus bogs is kind of a mess to traverse.
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Showing 1-9 of 9 comments
John Jan 26, 2020 @ 6:45pm 
Originally posted by Trenchfox1917:
It would be really cool if sticky goo ignited, burned for a while, and then disappeared. It would allow teams to use it as a trap and to clear it. Right now between poison shrooms and sticky goo, fungus bogs is kind of a mess to traverse.
Engineer:"platform!"
(._.) Jan 27, 2020 @ 4:18am 
Driller:"Thin Containment Field!"
Kairion Jan 27, 2020 @ 4:28am 
I smell massive team trolling potential in this one. Being stuck in burning goo as a gunner sounds not fun at all. :D
Bazil T Yat Jan 27, 2020 @ 10:25am 
Gunner -> Zipline over it. Job done. Admittedly a little wasteful but...
I think it should be freezable instead, as the toxic gas is flammable but not freezable so it'd create an interesting diversity in how you deal with various hazards.
Bazil T Yat Jan 27, 2020 @ 11:40am 
That could be fun, freeze a big load of it and you've got a slide...
Mr.SeriousCatt Mar 20, 2021 @ 3:42pm 
Originally posted by Kairion:
I smell massive team trolling potential in this one. Being stuck in burning goo as a gunner sounds not fun at all. :D

I know its necroing, but if they make it to burn like spider webs that could fix that friendly fire problem. I had missions where important zones were nearly full of sticky goo and its f annoying

Freezable is a good solution too
Originally posted by Bazil T Yat:
Gunner -> Zipline over it. Job done. Admittedly a little wasteful but...
It's not wasteful if you rarely use it anyway lol
Also nice necro, didn't even realise it until after I posted
Last edited by Mage Hand, Wizard Brand; Mar 20, 2021 @ 3:43pm
Bongoboy Mar 20, 2021 @ 9:44pm 
Originally posted by Trenchfox1917:
It would be really cool if sticky goo ignited, burned for a while, and then disappeared. It would allow teams to use it as a trap and to clear it. Right now between poison shrooms and sticky goo, fungus bogs is kind of a mess to traverse.
Honestly, I do not think the Sticky Goo should be flammable, but they could add another Liquid that is.
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Showing 1-9 of 9 comments
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Date Posted: Jan 26, 2020 @ 4:49pm
Posts: 9