Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I mean the map was small and tight but there was room for both crackers on the other side of the cave, unless there's a strict limit on how far the crackers can drop
That's not really how it works.
They pick a random spot in a given sphere centered on the meteor, THEN the game checks if anything is blocking those spots, like other events or supply drops; if so it auto completes the event.
The game doesn't understand what a "good spot" is so it can't plan ahead, it just picks a random spot in a set distance and hopes for the best.
meteor did fall right in between a connected pump jack and a tritilyte deposit
so what you're telling me is the cracker's landing position is already calculated before or right as the meteorite lands?
To be honest, I don't know specifically which, but yes; the landing spot is chosen before the failsafe check happens.