Deep Rock Galactic
Don't use DirectX 12 for Deep rock galactic
Yes, DirectX 12 does work and yes, you can manually run DirectX 12 with "-dx12", but it unstable compared to system requirements, so you can randomly crash from it, which it means DirectX 11 is actually better and more stable than DirectX 12.

Unreal Engine 4 is not great with DirectX 12, but it's great with DirectX 11.

Unreal Engine 5 is okay with DirectX 12 (compared to beta version of UE5).

So yea, I better stick with DirectX 11 for UE4 games like Deep Rock Galactic.

Sure folks, you can ask some questions about that, Rock and Stone everyone.
< >
Εμφάνιση 1-15 από 18 σχόλια
I'm gonna try to say this nicely, before someone else tears you apart lol; you're very wrong.

A. Dx12 is a standard Steam launch option offered for DRG, you don't need to manually add the -dx12 tag.

B. For most users, unless they have a low end computer; performance will actually be better on Dx12 vs 11 in DRG.

C. I've been using Dx12 for DRG for literally a thousand or more hours, never crashed.
Τελευταία επεξεργασία από Chibbity; 24 Οκτ 2023, 17:27
instructions unclear
continuing to use DX12 because it runs way better for me
Literally the best way to run the game form me...

Fix your potato.
Αναρτήθηκε αρχικά από Frisky(scary!):
instructions unclear
continuing to use DX12 because it runs way better for me
I hope it works better for you i'm suppose

FOR KARL!!! :D
Αναρτήθηκε αρχικά από ShugoTheRipper:
Literally the best way to run the game form me...

Fix your potato.
lol
Αναρτήθηκε αρχικά από Chibbity:
I'm gonna try to say this nicely, before someone else tears you apart lol; you're very wrong.

A. Dx12 is a standard Steam launch option offered for DRG, you don't need to manually add the -dx12 tag.

B. For most users, unless they have a low end computer; performance will actually be better on Dx12 vs 11 in DRG.

C. I've been using Dx12 for DRG for literally a thousand or more hours, never crashed.
I'm not actually wrong about DX12, because I'd just had an unreasonable crash and one of my steam friend named Deep Miner JR had a same problem, even his new computer from last year (which it usually runs windows 11 pro by normal)

Of course we don't need to add those shortcut command like -dx12 or -dx11 because you can launch it with steam launch options before start to play the game, which is really cool.
Τελευταία επεξεργασία από Romactu; 24 Οκτ 2023, 19:25
Αναρτήθηκε αρχικά από Romactu:
I'm not actually wrong about DX12, because I'd just had an unreasonable crash and one of my steam friend named Deep Miner JR had a same problem, even his new computer from last year (which it usually runs windows 11 pro by normal)

Yes, you are wrong.

You and one friend crashing is circumstantial at best, confirmation bias at worse.

You really shouldn't be telling other players not to use it based on that.
Τελευταία επεξεργασία από Chibbity; 25 Οκτ 2023, 4:09
Fun fact, different games cause your GPU to use different parts of its hardware or you PCs hardware. A single game crashing is often a underlying instability on your end and nothing more.

GTA IV was the single game that crashed when I had SLI; (The solution was disabling the GPUs factory overclocks)

Killing Floor was a single crashing game I had on an old laptop; (The solution was rolling back the RAM XMP)

Horizon Zero Dawn PC had a crap ton of crashing issues for me; (The solution was again turning off the GPU factor overclock)

So fix or troubleshoot your potato. Or stay ignorant, and pretend you have any knowledge.
Τελευταία επεξεργασία από ShugoTheRipper; 25 Οκτ 2023, 6:24
Αναρτήθηκε αρχικά από ShugoTheRipper:
Fun fact, different games cause your GPU to use different parts of its hardware or you PCs hardware. A single game crashing is often a underlying instability on your end and nothing more.

GTA IV was the single game that crashed when I had SLI; (The solution was disabling the GPUs factory overclocks)

Killing Floor was a single crashing game I had on an old laptop; (The solution was rolling back the RAM XMP)

Horizon Zero Dawn PC had a crap ton of crashing issues for me; (The solution was again turning off the GPU factor overclock)

So fix or troubleshoot your potato. Or stay ignorant, and pretend you have any knowledge.
I actually have a really awesome GPU called AMD Radeon™ RX 6650 XT with 8GB of VRAM and it overclocks if needed by default. Besides, on ubuntu, you can enable gpu overclock by following these steps.

1. By using the "enable overclocking" option in the LACT GUI. This will create a file in /etc/modprobe. d that enables the required driver options.

2. Specifying a boot parameter. You can manually specify the amdgpu. ppfeaturemask=0xffffffff kernel parameter in your bootloader to enable overclocking.

Yes, this is according to github websites from https://github.com > ilya-zlobintsev > LACT
Τελευταία επεξεργασία από Romactu; 25 Οκτ 2023, 9:18
Αναρτήθηκε αρχικά από Chibbity:
Αναρτήθηκε αρχικά από Romactu:
I'm not actually wrong about DX12, because I'd just had an unreasonable crash and one of my steam friend named Deep Miner JR had a same problem, even his new computer from last year (which it usually runs windows 11 pro by normal)

Yes, you are wrong.

You and one friend crashing is circumstantial at best, confirmation bias at worse.

You really shouldn't be telling other players not to use it based on that.
No i'm not wrong about DX12

I'm getting annoyed about everyone accusing me of lying about DX12.

DX12 cannot be stable enough.

You not going to know about a difference for DirectX versions

It will be better if the game uses either DirectX 11 or Vulkan.

And it's not circumstantial at best, confirmation bias at worse. I swear.
Τελευταία επεξεργασία από Romactu; 25 Οκτ 2023, 9:22
If Dx12 is unstable, explain how I've used it for a thousand plus hours in DRG without a single crash lol? (If you're going to base your assumption on circumstantial evidence, then I can too right?)

Tons of players also use Dx12 with no issues. The problem is your hardware or software, not Dx12.

Please stop pretending to be some kind of expert, when you clearly don't know much about it; it's not a good look man.

Finally, it sounds like you're running on Linux, which is the much likelier issue with you crashing on Dx12 in DRG; since DRG doesn't support Linux except through Proton.
Τελευταία επεξεργασία από Chibbity; 25 Οκτ 2023, 9:48
Αναρτήθηκε αρχικά από Chibbity:
If Dx12 is unstable, explain how I've used it for a thousand plus hours in DRG without a single crash lol? (If you're going to base your assumption on circumstantial evidence, then I can too right?)

Tons of players also use Dx12 with no issues. The problem is your hardware or software, not Dx12.

Please stop pretending to be some kind of expert, when you clearly don't know much about it; it's not a good look man.
A software is a problem and I'm using a very high end hardware like this list that you can read there.

## Hardware Information:
- **Hardware Model:** MSI MS-7984
- **Memory:** 32.0 GB
- **Processor:** Intel® Core™ i7-6700K × 8 (4.00 GHz)
- **Graphics:** AMD Radeon™ RX 6650 XT (8GB VRAM)
- **Disk Capacity:** 2.2 TB

This hardware can run DirectX 12 just fine because a of the GPU is very well enough, it's just the software of DirectX version is not reliable for Unreal Engine 4. So the hardware is not an issues at all.
Τελευταία επεξεργασία από Romactu; 25 Οκτ 2023, 9:59
You do know that AMD stuff is kind of infamous for having driver issues, especially with Dx12 right?
Αναρτήθηκε αρχικά από Chibbity:
You do know that AMD stuff is kind of infamous for having driver issues, especially with Dx12 right?
I disagreed that. Because that GPU is fine with DX12
Τελευταία επεξεργασία από Romactu; 25 Οκτ 2023, 9:56
Yes, I always blindly take advice from people pretending to know what they are talking about by posting irrelevant specs that are supposed to impress me. I mean you got your knowledge from GitHub, how could you be wrong?
< >
Εμφάνιση 1-15 από 18 σχόλια
Ανά σελίδα: 1530 50

Ημ/νία ανάρτησης: 24 Οκτ 2023, 16:53
Αναρτήσεις: 18