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That's an absolute pile of crap. Most lobbies using mods state the mods, and player cap in their name, and show 4/4 players joined. Everybody who joins knows what they're getting into, chat is always full of memes, players are goofing around, team killing, having way more fun than normal, and we love it. If people didn't want to be there, they could leave immediately, but they don't.
Thanks for telling me it's a "bug in the modding system" I guess, I'll ask around to find out how to do it.
As I said, the ones that DON'T use Mod.io always have more players. I personally have ♥♥♥♥♥♥ internet, and Mod.io is garbage, I can't even get approved lobbies to work half the time, it wants to download the mods in the loading screen, but my internet is bad, and it always gets stuck, so I have to see all the mods they have installed, then quit to the space rig, and download them all myself, but by the time I do, the lobbies are offline. Plus then you're subscribed to a bunch of mods, and Mod.io always wants to enable everything, so I always have to disable them when the game boots up, or you try to join a non-modded lobby, and it's like "you have to disable 6 mods to join". I had a bug where Mod.io wouldn't unsubscribe from mods that were removed, and it caused my game to crash every single time I boot it up, and the only way I could fix it, was deleting my entire Mod.io account, and creating another one.
I never have any of these problems joining modded lobbies that don't use Mod.io. Hell, games that use Steam Workshop run way better, and you're not limited to 50 mods like with Mod.io. Mod.io sucks, and if it's integration wasn't so terrible, then most players wouldn't bother with "modded lobbies in vanilla" loophole, would they? But it's strange, because I see more modded lobbies in vanilla, than I see "approved" lobbies...