Deep Rock Galactic

Deep Rock Galactic

Gunner Sucks
Yo I've tried but the gunner character legit sucks compared to the others, its gun is so weak and movement is brutal
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61-75 van 90 reacties weergegeven
Origineel geplaatst door Dead Miside:
Gunner feels like the most useless class, while scout is the strongest one, with the best mobility and the most versatile weapons. <...> A few times I carried the game as scout when my whole team was down, and I had little problem jumping around the map, cleaning the horde and then reviving everyone: this class is just unkillable.

Don't base your conclusions on Hazard 3 gameplay, that's a difficulty for beginners. It's meant to be forgiving enough that you don't get too stressed while you have a low-level class and unmodded weapons. It spawns so few enemies that a class with lackluster crowd control like Scout can handle entire swarms easily.

Origineel geplaatst door Dead Miside:
As soon as I find 3 players who don't demand level 100 to play haz 4, I will beat them one after another with no problem. Haz 3 doesn't feel much different than haz 1 as scout, other than that your teammates get downed sometimes.

There is no need to wait. Look for the assignment that unlocks Hazard 5 ("New Hazard Level: Lethal") and try doing it solo. It consists of Elimination, Industrial Sabotage, and Salvage on Hazard 4. Completing the first 2 missions as a Scout isn't hard, but Salvage is where you'll see the weaknesses of the Scout class and understand what kind of irreplaceable utility the Gunner has. On Salvage, you have to hold a spot without retreating twice to progress. If you get pushed and don't return to the circle fast enough, the mission is failed. You can't run away. The Gunner's shield and the Minigun's "Aggressive Venting" mod buy you invaluable time in solo. That said, Hazard 4 Salvage isn't hard for an experienced player, but it will surely be a sweaty run for a newcomer.

After that, you will be able to play Hazard 5 solo. Once you get used to Hazard 4, proceed to the next assignment, "Beyond Lethal." It unlocks various modifications that make Hazard 5 harder. That assignment consists of the same missions plus Escort Duty and has to be done on Hazard 5.

Hopefully, after completing those missions, you'll see how lackluster the Scout's crowd control options are compared to Gunner's and how quickly you can run out of ammo as a Scout after a few waves or a full-scale swarm, regardless of the build.
Laatst bewerkt door IceBeam; 20 feb om 14:06
It's simply incorrect to say that the Gunner doesn't have good mobility tools. Ziplines are slow when it comes to upward traversal, but not for sliding downward. They are slower to use than the Scout's grappling hook regardless of the direction, but the main difference is that the whole team can use them, not just the owner. Ziplines can also build a way to a destination that would otherwise require many Engineer's platforms or a lot of Driller's time.

It must be pointed out separately that the Gunner's ziplines completely negate fall damage. People seem to forget about that important bit often. It speeds up the jumps to the central rig on Point Extraction (Mine Head) and On-site Refining (Mobile Refinery), especially in biomes with a lot of verticality (Dense Biozone, Glacial Strata, Azure Weald, Radioactive Exclusion Zone) where you'll still take damage by landing on an Engineer's platform from a serious height.

The Gunner's superior damage output and ammo efficiency can be topics for a whole separate discussion. Even without overclocks, its weapons are still strong. Consider just the Coil Gun: the "Fear Trajectory" mod lets you turn a Praetorian around and unload your primary weapon (the Minigun, for instance) into its weak spot. The Minigun's "Aggressive Venting" can act as a secondary shield while the primary shield is on a cooldown. The "Hot Bullets" alternative in the same slot ignites high-health enemies and lets you destroy robots faster. The Minigun's "Improved Stun" mod is super useful when a group of Macteras shows up: you can stun most or all of them before they can spit.

The shield lets you turn the odds in your favor, stay in dangerous positions for a while (which matters most on Salvage missions and in the Drillevator stage during Deep Scans), extract Aquarqs and Eggs safely when there are enemies nearby and you can't get to a safe spot quickly, and guarantee a few seconds of safety in many other situations.

Origineel geplaatst door Deku Scrub:
A tuned Bulldog is useful for hitting the faraway projectile enemies or big bug weakspots, but most of the time, you're leaving those to Scouts, since they're more nimble and better equipped for them.

A Scout can ignite them, and a Gunner can finish them off with the "Volatile Bullets" Bulldog. They work together really well, no need to pick just 1 out of the 2.

Origineel geplaatst door Deku Scrub:
Gunner is a slightly misleading title, but I suppose it's better than, say, Tanker.

Not misleading at all, the Gunner has excellent DPS options.
On of the best parts of gunner is his explosive resist, because a lot of the most dangerous ranged enemies use explosive damage so it lets you tank a lot more damage than other classes in ranged firefights.
Agree. His only saving grace is the shield but any other dwarf does literally everything else better. And may Karl have mercy of you if you ever join as a gunner in a team full of scouts.
I'll never understand what drives people to play a game for 2 minutes and assume they've noticed that something sucks that, somehow, the rest of the playerbase hasn't noticed in the literal years the game has been out

I used to be like this, but learned better and now I keep my mouth zipped on new games I try until at least 50 hours or so.
There is no such thing as a bad gunner -- only bad players, playing gunner.

Origineel geplaatst door pix:
Origineel geplaatst door EricR:
Try solo... you'll see who really sucks... YOU lol
you seem a bit hurt by this guys opinion...
No lol, EricR is right.
Laatst bewerkt door Iluszachane; 22 feb om 18:44
Nah, Gunner is awesome like other DRG classes. He has the best primary weapons in the game. He has shield and zipline and both of them are so useful. Also, Gunner secondry weapons are decent. Only meh things about gunner are granades. Gunner granades are just ok but other classes granades totally better. Still they are useful, just underperformed the other ones. Also it's so normal because of every classes has strong and weak sides in DRG.
Gunner isn't weak, he's good for clutch plays or when the rest of the team (not including the Gunner) is incompetent.

Now if the rest of the team can handle themselves however...
He isn't.
Next thread on same topic please.
I don't know about anyone else here, but I always found gunner to be the second most mobile, as he can place zip lines. Though scout's grapple gun and Engineer's platforms may be faster, gunner can still get around a decent amount of places with the right angle and ammo.

Though this is just largely an opinion, I don't play engineer much, so for all I know, his platforms could be better.
Origineel geplaatst door A Normal Guy:
I don't know about anyone else here, but I always found gunner to be the second most mobile, as he can place zip lines. Though scout's grapple gun and Engineer's platforms may be faster, gunner can still get around a decent amount of places with the right angle and ammo.

Though this is just largely an opinion, I don't play engineer much, so for all I know, his platforms could be better.

there's a surprising number of cave prefabs where ziplines are the most optimal traversal tool, especially in missions with high cave complexity ratings
the only issue is engineers and drillers usually get there first, thinking they have better mobility, and make a half-assed route out of platforms/tunnels to the point where it's not worth spending a zipline anymore

its impossible to deny that ziplines are niche, but in situations where they do work, they're perfect for. thats why i wish theyd just give them a little buff to make them better a their existing role, rather than something as dramatic as a rework
Origineel geplaatst door Hellhounfd3223:
Gunner is by far the worst class in the game up until around level 15...then from level 15 to first promotion the engineer is the worst class in the game. Then from first promotion until your final overclock engineer is the worst class in the game. Then from final overclock until endgame engineer is the worst class in the game.
As if people around here didn't already have enough reason to dismiss everything you say, you somehow found a way to make yourself look even less credible. I'm actually impressed.
Origineel geplaatst door Femboy Thighs:
Origineel geplaatst door Hellhounfd3223:
Gunner is by far the worst class in the game up until around level 15...then from level 15 to first promotion the engineer is the worst class in the game. Then from first promotion until your final overclock engineer is the worst class in the game. Then from final overclock until endgame engineer is the worst class in the game.
As if people around here didn't already have enough reason to dismiss everything you say, you somehow found a way to make yourself look even less credible. I'm actually impressed.
Since ur so good at reading my comments why don't u prove them wrong? I always tell you how. This is like the third time but I'll repeat it again: make a new save file, try the game as a lvl 1 gunner then explain to yourself why you are wrong. I could care less if you admit to it.
Origineel geplaatst door Hellhounfd3223:
Origineel geplaatst door Femboy Thighs:
As if people around here didn't already have enough reason to dismiss everything you say, you somehow found a way to make yourself look even less credible. I'm actually impressed.
Since ur so good at reading my comments why don't u prove them wrong? I always tell you how. This is like the third time but I'll repeat it again: make a new save file, try the game as a lvl 1 gunner then explain to yourself why you are wrong. I could care less if you admit to it.
its hard to prove them wrong since you really dont say WHY level 1 gunner is bad.
Origineel geplaatst door Hellhounfd3223:
Origineel geplaatst door Femboy Thighs:
As if people around here didn't already have enough reason to dismiss everything you say, you somehow found a way to make yourself look even less credible. I'm actually impressed.
Since ur so good at reading my comments why don't u prove them wrong? I always tell you how. This is like the third time but I'll repeat it again: make a new save file, try the game as a lvl 1 gunner then explain to yourself why you are wrong. I could care less if you admit to it.
Not really bad, just a slow start.
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