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And opt-in is still the superior choice to opt-out, in all instances where there is the decision to be made (even outside of the context of DRG).
If you don't like modding ghost town, get friends who are into gameplay mods.
Then as if that wasn't enough, now they've got mods installed from joining you, they don't understand how to turn them off, they don't understand what they are or what they do; they may not even realize they have mods at all.
Plus, let's get real, there are so few people actually playing with Approved mods; it's not like those lobbies are missed.
because they aren't interested, not because they can't see you
if you want to play approved mods with others, get mint:
https://github.com/trumank/mint
Wouldn't that be considered deceptive or unfair? Since I used the Personal Mini Mules mod as an example in the OP, we'll continue using it in this discussion. Wouldn't such a thing result in me exclusively having my own mule, but everyone else has to make due with the one vanilla mule?
I remember seeing a brief uptick in topics being made here on the forums of people being upset with mint users cheating the game by bypassing the restrictions.
MINT patches the game with whatever mods you choose but disables official integration in the process, so the game considers itself to be unmodded but still works with whatever it's been patched with, effectively bypassing the categorization system and allowing your lobby to appear in the default server list
however, this comes with the downside that you aren't passing any data to your clients. some mods (particularly those which affect terrain generation or equipment) won't work properly because you aren't passing the changes made by the mod to anyone who joins you, which will result in bugs and desynchronization
(fwiw i have used the minimules mod in my lobby before and it works fine)
MINT will tell you if a mod has the "RequiredByAll" tag alongside the categorization. a mod being RequiredByAll doesn't guarantee it won't work, but always be careful and test things first if you can
MINT forcibly appends your lobby's title with "[MODDED]" to warn players ahead of time that you are running a modded game. you can also take steps yourself to increase transparency to those who join you - personally i run the MOTD mod[mod.io] and i list the most impactful (usually approved-class) mods i'm using at the time, such as big dirt holes[mod.io] or bigger badder bulks.[mod.io] you could do the same with the personal mini MULEs mod
there is a degree of personal responsibility with MINT. you shouldn't use it to run cheat mods and give yourself unlimited XP, and you definitely shouldn't join vanilla lobbies with intrusive mods enabled that will affect other players. however i suspect you're more interested in hosting your own games, and as far as i'm concerned, you can do whatever you want when you're hosting
i've ran MINT for over a year now and %99 of players are fine with joining my lobby. if anyone has an issue, just kick them, they have no right to be entitled to the type of experience they want to play from your lobby
I will never recover from the trauma of joining and playing in your lobby...