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Blocking does nothing unless you host.
Sure it is the connection randomly disrupting only after the pod is called and the mission is practically done, network problems follow this specific distribution with 99% of the probability density concentrated around the end of the mission. And it also somehow never happens when I host a game.
The game is peer to peer and we can be 100% sure the developers will not be implementing any sort of host migration (yes, it has been brought up before many times) since it would just take too much time, money and/or effort to change the system.
The P2P system has been the same since the game's inception, and there has never been an uptick of people unplugging their wifi.
AFAIK devs like the idea, it is technically possible but they have no plans for it.
So, not even some kind of compensation for victims or punishment for abusers? Then it's either playing the Russian roulette when joining public games, or playing lobby simulator when hosting games yourself. Beside that makeshift "solution" of just blocking people who do this, but it will still force you to eat a DC at least once for every troll.
Also the bullet makes you lose 20 minutes of your time instead of killing you.
Wait lol, I gotta ask; what in the world would make you think this? Please explain.
It's been the same for 5+ years and it's no more common now than it was then, I know because I've been playing this game that long; so you're just flat out wrong lol.
Moat people aren't trolls and have no desire to troll anyone.