Deep Rock Galactic
mhm_cake Apr 17, 2023 @ 10:15am
How do I make the Warthog good?
I've tried a few times to make this weapon deal good damage but I can't seem to. I tried turret whip and it looked really cool but didn't seem the deal that much damage. I've seen a lot of higher level players using this weapon so I know there MUST be something I'm missing. Any tips?
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Showing 1-15 of 42 comments
Chibbity Apr 17, 2023 @ 10:18am 
My two favorite builds personally are a long ranged, high damage, Magnetic Pellet Alignment build, and a short ranged, full auto Mini Shells build; so I guess it depends what you want out of the Shotty?

Cycle Overload is good too, lot's of people like that.

Can't really go wrong with Cleans, although they're not very exciting; never tried Stunner yet personally.
Last edited by Chibbity; Apr 17, 2023 @ 10:20am
Aimee Apr 17, 2023 @ 10:23am 
Depends if you have overclocks.
Outside of overclocks you will need the following modifications;
T2.2 Loaded Shells and T4.2 Bigger Pellets.
Because shotguns in this game have their damage dependend on Damage*Pellets, every +1 will be multiplied by the other vallue. So this will bring the shotguns damage to 8*10=80 damage per shot.

For more suggestions, i would need to know what overclocks you have.
Warthog builds I've used are usually... "specific"? As in not balanced everything is slightly increased but leaning into one particular aspect, like full auto, minishells, or magnetic pellet alignment.

Since the only builds I was ever happy with are unbalanced you need to customise your secondary... either for synergy with primary or to cover for it's weaknesses (so I have a close-ranged build I would choose Shard Diffractor with single target build, or when I am using magnetic pellets I need an AoE weapon).

Aim for the weakspots. Not only can you do huge damage you also often have slow-firing builds that punish misses harshly.

Turret whip is actually pretty great but the fact that it consumes turret ammo irks me. Learn to be precise with it. The best occasion to use it is either when turret is aiming at something bigger or at a group (so you avoid it "looking" away and wasting the shot). It does solid damage but it shines against groups of small to medium enemies. The lack of control over the turret makes it a poor choice for sniping.

Also do remember that turret whip works with a) all your turrets and b) all Engineer turrets in general. Multiple Engineer banging on their turrets with two or all three OCs that interact with turrets is quite a sight.

That being said it's my least favorite Engineer weapon. I can see it's good but it just doesn't fit me.
Last edited by Siphonophorous Shenaniganry; Apr 17, 2023 @ 10:26am
kestrel Apr 17, 2023 @ 10:47am 
you cannot
Aratorin Apr 17, 2023 @ 10:48am 
I've never been able to get any good use out of Turret Whip, but I don't have any OCs that interact with it, so I just go Supercharged Feed Mechanism, Loaded Shells, High Capacity Magazine, Bigger Pellets, Miner Adjustments. It 1 shots Grunts at close range, and lets you unload into weak spots when you get behind the big bugs. Let the turrets deal with the stuff at long range, and use your ridiculously powerful secondaries for situations where the Warthog doesn't work.
Ulmace Apr 17, 2023 @ 10:49am 
Point front to enemy.

Jokes aside. I started out with taking all the damage improving mods. Later started tweaking it based on what i was missing in the games i played.
Decreased shot spread is great to get some more range accuracy for example.
Last edited by Ulmace; Apr 17, 2023 @ 10:50am
Mr.Pessimism Apr 17, 2023 @ 11:41am 
personally the warthog is probably the worst engineer weapon. franking i think it needs a buff and some better over clocks.

why i feel this way. The warthog is a close range weapon. it lacks the range and accuracy of the other two choices. it lacks ammo and taking mini shells just lowers its damage. Also it lacks elemental damage. While electricity at least to me feels like it was nerfed its still better than no extra damage at all. Just over all in comparison to the other 2 smg and rifle it just doesn't do a good job if you ask me.
mhm_cake Apr 17, 2023 @ 11:54am 
I got Stunner, Lightweight Magazines, Cycle Overload, and Mini Shells. What can I do with those?
mhm_cake Apr 17, 2023 @ 11:55am 
Originally posted by Aratorin:
I've never been able to get any good use out of Turret Whip, but I don't have any OCs that interact with it, so I just go Supercharged Feed Mechanism, Loaded Shells, High Capacity Magazine, Bigger Pellets, Miner Adjustments. It 1 shots Grunts at close range, and lets you unload into weak spots when you get behind the big bugs. Let the turrets deal with the stuff at long range, and use your ridiculously powerful secondaries for situations where the Warthog doesn't work.
Wait, the weapon stats can interact with Turret Whip? I thought it was based off of the turrets.
Nosteru Apr 17, 2023 @ 12:07pm 
Originally posted by Chibbity:
My two favorite builds personally are a long ranged, high damage, Magnetic Pellet Alignment build, and a short ranged, full auto Mini Shells build; so I guess it depends what you want out of the Shotty?

Cycle Overload is good too, lot's of people like that.

Can't really go wrong with Cleans, although they're not very exciting; never tried Stunner yet personally.
I only find fun with Mini Shells build.
Frisky Apr 17, 2023 @ 12:30pm 
personally I run 1,2,3,2,1 light weight mags or stunner and find good use out of it
Aratorin Apr 17, 2023 @ 12:45pm 
Originally posted by mhm_cake:
Originally posted by Aratorin:
I've never been able to get any good use out of Turret Whip, but I don't have any OCs that interact with it, so I just go Supercharged Feed Mechanism, Loaded Shells, High Capacity Magazine, Bigger Pellets, Miner Adjustments. It 1 shots Grunts at close range, and lets you unload into weak spots when you get behind the big bugs. Let the turrets deal with the stuff at long range, and use your ridiculously powerful secondaries for situations where the Warthog doesn't work.
Wait, the weapon stats can interact with Turret Whip? I thought it was based off of the turrets.

I don't think the stats do, but I've heard people mention things that make me think various overclocks somehow make turret whip better, by adding electric arcs or other special effects.

Given that you can't manually target the turrets, except for kind of with Defender, but I find it super clunky, I haven't found much use for Turret Whip in it's basic state.
Last edited by Aratorin; Apr 17, 2023 @ 12:47pm
mhm_cake Apr 17, 2023 @ 12:55pm 
Originally posted by Aratorin:
Originally posted by mhm_cake:
Wait, the weapon stats can interact with Turret Whip? I thought it was based off of the turrets.

I don't think the stats do, but I've heard people mention things that make me think various overclocks somehow make turret whip better, by adding electric arcs or other special effects.

Given that you can't manually target the turrets, except for kind of with Defender, but I find it super clunky, I haven't found much use for Turret Whip in it's basic state.
Hawkeye System lets you tell your turret which enemy to attakc by pinging it. I tried that with Turret Whip and it still seemed bad, but at least you have some control over it.
Chibbity Apr 17, 2023 @ 12:56pm 
Originally posted by Aratorin:
but I've heard people mention things that make me think various overclocks somehow make turret whip better, by adding electric arcs or other special effects.

Those are Stubby OC's actually.
Kitsune Dzelda Apr 17, 2023 @ 12:56pm 
Sing it Hakuna Matata.
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Date Posted: Apr 17, 2023 @ 10:15am
Posts: 42