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The OC insists it is supposed to be used in the least effective way to use the crspr flamethrower, to suffer less for suboptimal play.
If Facemelter is weak, that is because the playstyle it insists upon is already innately weak.
I'm fine if someone wants to just click at bugs in haz 3's because it's easy, but not them being at the same level of effect that other OC's used with just a smidgen more finesse can reap bigger upsides.
"It's worsebro" is not justification to bring it to par with other OC's.
The very way Facemelter wants to be used is supposed to be. It's a drawback-reduction OC. Cool, but not deserving more.
A lot of words to say "I don't like the weapon personally so I'm gonna invent a reason why it shouldn't be buffed
I Can Lay Down Nice Options with Sticky Flames, Yet Still Single Target Enemies
for Direct Damage, Even Mactera
An overclock isn't a weapon. A lesser amount of words to suggest such. Maybe argue your point genuinely then.
hazard 4 and 5 is all i ever play
I feel like the use-case for FM should be a melee-oriented playstyle. Make the range even worse but give it massive DPS, and also boost Heat for faster ignitions. It should feel like carrying around a hand-held jet engine.
Either much greater damage, or much greater flow rate with ammo and tank size bonuses thrown in. Giving it crazy flow rate (like 200% or something) would also change the 'feel' of the weapon to resemble more of a jet engine or a blowtorch.
We are in agreement that it needs a buff.
This is such ♥♥♥♥♥♥♥ terrible reasoning. Congrats, that takes some effort.
i don't agree with that. direct damage CRSPR is perfectly viable, just because it's not as good as sticky flames or heat spread builds doesnt make it a bad way to use the gun. you can easily build a direct CRSPR with a much better overclock: compact feed valves, which gives you the extra ammo and mag size necessary to take on hordes without needing to rely on the CRSPR's other mechanics
the issue lies with face melter itself. its penalties are absolutely crippling and preclude it from being useful as a direct damage OC. youre either reloading constantly or you have pathetic range and youre constantly at the mercy of mactera and spitters
they should scrap both its penalties and replace it with a reduction to sticky flame duration, or maybe a heat buildup reduction. something to reduce the viability of hybrid builds and keep face melter in its lane as a "burst damage" OC
unfortunately this will never happen because popularity clause, people will still just keep brainlessly hosing down oppressors with face melter whilst claiming "but i'm habing fun!!! :DDD" so it will never get improved