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Marked for Death is meh. Not much to say there. Used it once and that was it. Might be nice for H5+ with actual teamwork but for everything below where stuff dies pretty fast anyway.. it's pretty ♥♥♥♥. That increased focus shot ammo cost killed it.
I was thinking that I could use it as a ranged ignition tool, as far as I can tell this OC doesn’t have any more range than base, it covers the floor and only the floor with flames (rip drillavator,) might was well use sticky flames for that but damn it can heat an oppressor in the blink of an eye. It also can spawn flames through Doretta like inferno breach but you have to be standing kind of close.
It’s also tricky to maintain full ammo, or it might of been PE being weirdly nitra dry. The situation might improve as I find more worthwhile situations to fireball.
Hyperalloy Assembly is also my new favorite for my SMG focused build. The recoil isn't that bad (especially if you burst fire like I do), and the weakpoint damage boost makes you shred praetorians, which were previously a problem for that loadout.
I tried Mortar Rounds. It's not bad, it's just too dangerous for me to use.
SMRT Targeting is not a bad overclock, it's just not a good one either. Too ammo hungry like the rest of the LOK.
Marked for death is nice. Good for hip fire builds that don't want Hipster. Makes tougher enemies die quicker, which is always good.
Haven't tried the others yet. Need to find them first.
One thing i want to add about CRSPR's new OC is that Scorching Tide can kill nemesis by overhaeting it in two shots, really amazing.
It's one of the OCs of all time.
Unfortunately I still haven't seen a machine event since S5 started.
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Tried it with first freeze and damage nodes. Felt like bulk of sticky ice power comes from those and without any of it will be weak and warm. Huh.
I don’t know how much freezing power the trail has because targets must be frozen, but it would be cool if fragile worked off of your trail damage.