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all were at different stages of work before the seasonal model was implemented.
we got a lot more than that. A LOT more than that.
its a 7 year old game, that some of us have really only paid for once, but have gotten so much enjoyment out of. the game is dated. period. the small team isnt going to rebuild it form the ground up, and would need to in order to keep it relevant and up to date.
which would be viewed by you as not enough for season 6.
the doom and gloom youre channeling is felt by a minority of players, it seems.
what on earth is that reply supposed to mean? i clearly made the point that all of those were in development before the seasonal model came into being. now, we are seeing content developed after.
your turn. explain your salad.
What he means is that there had been significant work already done on them, so they just needed to be finished up basically, new weapons are a lot of work, and it only get's worse and worse with every other addition to the game; think of all the frameworks alone that every gun needs now.
New weapons would always be awesome, if they work. The problem is that it's extremely hard to make a weapon that doesn't tread on an existing one, let alone come up with a full upgrade tree and suite of cosmetics for it.
new weapons are difficult to add because it requires each one to have a balanced mod tree, at least 6 overclocks each, and for every weapon to have every framework added. not to mention how weapons already have significant overlap in their playstyles and use cases, and adding new weapons will only extend this problem and make their additions somewhat pointless.
rebalances have always happened and will continue to happen.
next season will probably be perk system overhaul, new seconadry overclocks, and expansion on the corestone thing. as the game gets bigger it's harder to add more stuff, so updates coming out at the same frequency and at the same scale as they used to just isn't possible anymore. this update is basically the same size as roughnecks at work.
Look at payday 2 as one sample which offers like 100+ weapons and basically never gets old playing wile suffers the same fade with missing endgame content like DRG.
This is just one good sample why we need new gear as for one sample - and REALLY some new perks.
and what i mean with my earlier comment? Well, now we do have a seasonal model which works fine, so said stuff can be easy implemented, whats wrong and not to understand there? Calm yourself down and take a min if you need but i only answerd your call.
and this one got overclocks, alongside a massive list of many other things
your point?
Honestly won't be shocked in any way if your post was just bait, because it very probably is.