Deep Rock Galactic
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Kyren Sep 15, 2024 @ 12:36am
weapon heat crosshairs
What do you guys think about the developers adding this, I feel its more important than just being a mod and actually deserves a place as a real feature of the game that can be enabled /disabled.
Originally posted by Bookslayer10:
I think it's a good idea, I love the mod and adding it to the base game would be very convenient for new players who likely otherwise wouldn't even learn about its existence. It would also help console players and those who can't use mods for whatever technical reason.

I think the indicator should be like the Weapon Heat Crosshair mod, a circular bar that fills up as the weapon gains heat. It almost certainly wouldn't have as many options for customization as the mod, at most it could have a few preset styles.


I'd also like to mention that many heat gauges on weapons don't actually reflect the heat of their weapon accurately, and instead logarithmically fill up. For example, when the minigun heat meter shows it's halfway to overheating, the weapon is actually only a third of the way to overheating. This actually means weapon mods like hot bullets are actually active for two thirds of a weapon's runtime if fired until overheated, despite what the description says. The purpose of this is to make the weapons feel easier to control, so the devs likely won't remove it anytime soon.

Now, the mod's overheat gauges don't do this, and instead just give an accurate linear scale. Now, this is good if you don't like the logarithmic gauge, but it adds some discrepancy between what the UI is telling you and what the model is telling you. This would likely cause confusion, especially with weapon mods that behave unpredictably. Therefore, the UI heat gauges would need to be adjusted to also logarithmically fill like the weapon models.
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Showing 1-15 of 101 comments
RENGOKU Sep 15, 2024 @ 12:44am 
Do you expect this to go differently then the other one?
Kyren Sep 15, 2024 @ 12:48am 
Originally posted by RENGOKU:
Do you expect this to go differently then the other one?

That's not the purpose of this discussion. The other was posted in suggestions + ideas, I was suggesting it.
I actually want to discuss it this time.
Last edited by Kyren; Sep 15, 2024 @ 12:48am
Tyyne Sep 15, 2024 @ 12:53am 
No need. Use the mod.
RENGOKU Sep 15, 2024 @ 12:58am 
Really don’t see the point in making another one you could’ve discussed it there, but I’m assuming this one will be about the same as the last one so enjoy yourself.
Tyyne Sep 15, 2024 @ 1:02am 
Originally posted by RENGOKU:
Really don’t see the point in making another one you could’ve discussed it there, but I’m assuming this one will be about the same as the last one so enjoy yourself.
A recurring pattern with OP here, they've done the same thing before (making 2+ threads about the same exact thing), apparently trying to get some sort of validation or an echo chamber for their opinions.
Kyren Sep 15, 2024 @ 1:02am 
Originally posted by RENGOKU:
Really don’t see the point in making another one you could’ve discussed it there, but I’m assuming this one will be about the same as the last one so enjoy yourself.

What do you guys think about the developers adding this, I feel its more important than just being a mod and actually deserves a place as a real feature of the game that can be enabled /disabled.

This is the question that is being discussed. Thanks for reading!
Kyren Sep 15, 2024 @ 1:03am 
Originally posted by Tyyne:
Originally posted by RENGOKU:
Really don’t see the point in making another one you could’ve discussed it there, but I’m assuming this one will be about the same as the last one so enjoy yourself.
A recurring pattern with OP here, they've done the same thing before (making 2+ threads about the same exact thing), apparently trying to get some sort of validation or an echo chamber for their opinions.

I've already said, one was a suggestion and the other has a main question and is in the general discussions channel, now I really want to discuss this and you guys always overshadow the discussion with petty arguments and insults.

PLEASE. I ask can we stay on topic and speak about weapon heat crosshairs?
Tyyne Sep 15, 2024 @ 1:04am 
Originally posted by Kyren:
Originally posted by Tyyne:
A recurring pattern with OP here, they've done the same thing before (making 2+ threads about the same exact thing), apparently trying to get some sort of validation or an echo chamber for their opinions.

I've already said, one was a suggestion and the other has a main question and is in the general discussions channel, now I really want to discuss this and you guys always overshadow the discussion with petty arguments and insults.

PLEASE. I ask can we stay on topic and speak about weapon heat crosshairs?
There's no need for such a feature.
Kyren Sep 15, 2024 @ 1:08am 
Originally posted by Tyyne:
Originally posted by Kyren:

I've already said, one was a suggestion and the other has a main question and is in the general discussions channel, now I really want to discuss this and you guys always overshadow the discussion with petty arguments and insults.

PLEASE. I ask can we stay on topic and speak about weapon heat crosshairs?
There's no need for such a feature.

It's already implemented if you look at the weapon, why not add the convenience of looking at the target and seeing heat?
Would be good for the fire bullets on the lead storm and the TEF overclock for the plasma carbine.
Tyyne Sep 15, 2024 @ 1:10am 
Originally posted by Kyren:
Originally posted by Tyyne:
There's no need for such a feature.

It's already implemented if you look at the weapon, why not add the convenience of looking at the target and seeing heat?
Would be good for the fire bullets on the lead storm and the TEF overclock for the plasma carbine.
Ok, let's use your logic in this counter-argument: It already exists as a mod, why would the devs waste their time implementing as a feature?
Derpykat5 Sep 15, 2024 @ 1:14am 
I'd find any such crosshair distracting and it would inevitably cover something important in combat. I doubt I'm alone either. I'm not sure what the point of implementing the feature is if half the people playing the game are just going to turn it off immediately and leave it that way. That kind of niche feature is exactly what mods are for.
Kyren Sep 15, 2024 @ 1:18am 
Originally posted by Tyyne:
Originally posted by Kyren:

It's already implemented if you look at the weapon, why not add the convenience of looking at the target and seeing heat?
Would be good for the fire bullets on the lead storm and the TEF overclock for the plasma carbine.
Ok, let's use your logic in this counter-argument: It already exists as a mod, why would the devs waste their time implementing as a feature?

What about XBOX or PS5 players who cannot mod it?
Tyyne Sep 15, 2024 @ 1:23am 
Originally posted by Kyren:
Originally posted by Tyyne:
Ok, let's use your logic in this counter-argument: It already exists as a mod, why would the devs waste their time implementing as a feature?

What about XBOX or PS5 players who cannot mod it?
You got your answer to that question in the previous thread of yours about this exact same thing from Chibbity.

Personally, I just don't care.
Kyren Sep 15, 2024 @ 1:25am 
Originally posted by Tyyne:
Originally posted by Kyren:

What about XBOX or PS5 players who cannot mod it?
You got your answer to that question in the previous thread of yours about this exact same thing from Chibbity.

Personally, I just don't care.

You dont care about Xbox or PS5 players?
Or don't care about the discussion? Because nobody is forcing you here.
The author of this thread has indicated that this post answers the original topic.
Bookslayer10 Sep 15, 2024 @ 1:28am 
I think it's a good idea, I love the mod and adding it to the base game would be very convenient for new players who likely otherwise wouldn't even learn about its existence. It would also help console players and those who can't use mods for whatever technical reason.

I think the indicator should be like the Weapon Heat Crosshair mod, a circular bar that fills up as the weapon gains heat. It almost certainly wouldn't have as many options for customization as the mod, at most it could have a few preset styles.


I'd also like to mention that many heat gauges on weapons don't actually reflect the heat of their weapon accurately, and instead logarithmically fill up. For example, when the minigun heat meter shows it's halfway to overheating, the weapon is actually only a third of the way to overheating. This actually means weapon mods like hot bullets are actually active for two thirds of a weapon's runtime if fired until overheated, despite what the description says. The purpose of this is to make the weapons feel easier to control, so the devs likely won't remove it anytime soon.

Now, the mod's overheat gauges don't do this, and instead just give an accurate linear scale. Now, this is good if you don't like the logarithmic gauge, but it adds some discrepancy between what the UI is telling you and what the model is telling you. This would likely cause confusion, especially with weapon mods that behave unpredictably. Therefore, the UI heat gauges would need to be adjusted to also logarithmically fill like the weapon models.
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Date Posted: Sep 15, 2024 @ 12:36am
Posts: 101