Deep Rock Galactic

Deep Rock Galactic

BryanChung 19 MAR 2024 a las 7:11 a. m.
I'm new, what perks should I be unlocking for Driller? from Early to Mid to Late game.
I'm new, what perks should I be unlocking for Driller? from Early to Mid to Late game.

Thanks.
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Mostrando 46-60 de 78 comentarios
Cress 20 MAR 2024 a las 10:56 a. m. 
The only thing driller-specific is Vampire since Cryo + upgraded damage drills makes you borderline immortal, and it's an efficient way to deal with melee enemies that doesn't eat into your primary/secondary ammo pool.

Perks worth using, in order of usefulness:

Active- Dash (GOAT), Field Medic (if MP), Iron Will (if you're good at the game and can carry/actually make use of it). Honorable mentions but not really great are Berzerker/Beast Master, Hover Boots. Borderline useless is Shield Link, See You In Hell.

Passive- Resupplier (GOAT), Born Ready (depends on build), Vampire, Thorns, Sweet Tooth. The rest aren't really worth using, just build around those TBH.
Última edición por Cress; 20 MAR 2024 a las 10:58 a. m.
Bookslayer10 20 MAR 2024 a las 11:31 a. m. 
If you don't find most perks useful, increase your hazard level. Once you are playing on Haz 5, the value that most perks provide should be apparent. If you are good, you won't NEED perks, but you'll understand why each one is valuable.

On the other hand, Resupplier is 100% the best passive perk, hands down. It absolutely destroys every other passive perk in terms of sheer power. Like, you are going to be resupplying in basically every mission, so it's always going to be useful, and it just lets you get away with so much more.

The utility of twice as fast resupplies cannot be overstated. Like, you really don't need to worry about running out of ammo in a fight, because you can just sprint over towards any resupply pod and grab a pip before any enemies can catch you.

PLUS, it basically fully heals you from a resupply, which reduces your personal demand on red sugar which can be life-saving if the rest of your team is taking lots of damage.

Now, this doesn't mean Resupplier will be the best perk for any one player. However, it SHOULD be. If you aren't using it, start using it, and train yourself to use it well in your playstyle. Then, once you do get good at using it, you will grow much more powerful overall compared to if you just used the perks you always were comfortable with. Or don't, DRG is pretty casual.

I could stop using Dash, I could stop using Field Medic, I could stop using Born Ready. I could NEVER stop using Resupplier.
Última edición por Bookslayer10; 20 MAR 2024 a las 11:33 a. m.
ULTRA 20 MAR 2024 a las 1:33 p. m. 
"Don't worry, honey" - Joe Biden
But iron will + vampire makes a powerful combo once you get the power attack because you can basically resurrect yourself
Also everyone should say dash or they're lying
If regenerative bugs, beast master is pretty good but good luck juggling your loadouts to react properly
ナルゴ 20 MAR 2024 a las 1:54 p. m. 
Dash in all cases
Rider 20 MAR 2024 a las 5:18 p. m. 
Strongly recommend Dash on Driller, Gunner, and Engineer. Gets you out of some real sticky situations. Scout doesn't need it.
Orange 20 MAR 2024 a las 5:31 p. m. 
Driller mainly wants Vampire

Everything else can be whatever. Heightened Senses can be a lifesaver and Hover Boots is really tempting on Scout in case you screw up a grapple or the power swing trick ends up not working.
Útost Alronbem 21 MAR 2024 a las 1:03 a. m. 
Publicado originalmente por Нагризолич:
Publicado originalmente por DrinkFromTheCup:
snip
• You don't need health because you shouldn't get shot
• You don't need ammo because you shouldn't run out
• You shouldnt revive anyone because you're not supposed to die
If these things happen - you either have to go lower haz or git gud. Wow this is so simple, how come I did not figure it out?
Somehow, you've missed both:
- DRG developers stating that melee is not a valid strat for DRG, on multiple occasions, in various wordings so even brickheads would understand,
- lessons on (and the actual meaning of, to start with) sarcasm and irony.
It's not maths, double failure do not convert into single win.
Última edición por Útost Alronbem; 21 MAR 2024 a las 1:09 a. m.
Chibbity 21 MAR 2024 a las 4:40 a. m. 
Publicado originalmente por DrinkFromTheCup:
Somehow, you've missed both:
- DRG developers stating that melee is not a valid strat for DRG, on multiple occasions, in various wordings so even brickheads would understand,

Uhh...that's disingenuous or you misunderstood.

They've stated that DRG is a shooter and that they aren't going to expand on the melee elements.

That's not the same as saying melee isn't useful or viable in DRG.
Útost Alronbem 21 MAR 2024 a las 4:53 a. m. 
Publicado originalmente por Chibbity:
They've stated that DRG is a shooter and that they aren't going to expand on the melee elements.

That's not the same as saying melee isn't useful or viable in DRG.
I'm not saying that melee is "useless" or "not viable" in DRG.
I'm trying to point out that melee is historically a thing for very advanced players (and maybe persons which believe that melee perks can fix their global strategic level failure).
And that trying to teach newcomers to do melee-centric strategies in a game in which melee-centric strategies are official no-go is some military degree ♥♥♥♥♥♥♥♥.

Novice reads this bullshittery,
novice goes denture hugging with bugs,
novice dies,
if novice dies in your session - you blame them for some reason.
Is this scenario beneficial for literally anyone involved, you and me included?
I highly doubt so.

It would be really nice if someone would open their eyes and actually read OP's original message then find second braincell to rub them together prior to doing another exercise in offtopic.
Última edición por Útost Alronbem; 21 MAR 2024 a las 4:55 a. m.
Chibbity 21 MAR 2024 a las 4:56 a. m. 
Publicado originalmente por DrinkFromTheCup:
Publicado originalmente por Chibbity:
They've stated that DRG is a shooter and that they aren't going to expand on the melee elements.

That's not the same as saying melee isn't useful or viable in DRG.
I'm not saying that melee is "useless" or "not viable" in DRG.

No, you're trying to say the devs said that; which they didn't to my knowledge.
Útost Alronbem 21 MAR 2024 a las 4:59 a. m. 
Publicado originalmente por Chibbity:
which they didn't to my knowledge.
Be their guest then.
https://deeprockgalactic.wiki.gg/wiki/Development_Q%26A and its child "archive" page.
Let's count how many times "the game is built around staying away from enemies" statement and its variants are repeated there...
Última edición por Útost Alronbem; 21 MAR 2024 a las 5:01 a. m.
Chibbity 21 MAR 2024 a las 5:22 a. m. 
Publicado originalmente por DrinkFromTheCup:
Publicado originalmente por Chibbity:
which they didn't to my knowledge.
Be their guest then.
https://deeprockgalactic.wiki.gg/wiki/Development_Q%26A and its child "archive" page.
Let's count how many times "the game is built around staying away from enemies" statement and its variants are repeated there...

I've read it, more times than I can count lol, but those statements are about game design; no dev is saying "melee is bad don't melee guys."

They are saying DRG is not a melee focused game, and it's not ever going to be developed in that direction.
Última edición por Chibbity; 21 MAR 2024 a las 5:23 a. m.
Bookslayer10 21 MAR 2024 a las 9:52 a. m. 
Melee is definitely a part of any good Driller's toolkit. Taking vampire just lets you get that little bit more sustain. Of course, don't focus on going melee, but between power attacks, drilling low health grunts, and kills from impact axes, there will be quite a bit of vampire procs.
BootsFullOfBlood 22 MAR 2024 a las 1:47 a. m. 
I personally recommend Hover Boots, its useful to save yourself when you fall into large holes while drilling. In addition it opens up another way to traverse cliffs by allowing you to jump down unscathed.

It covers one of driller's weaknesses, which is that he has no way to avoid fall damage, unlike engineer and scout.
Última edición por BootsFullOfBlood; 22 MAR 2024 a las 1:48 a. m.
Útost Alronbem 22 MAR 2024 a las 4:43 a. m. 
Publicado originalmente por Bookslayer10:
but between power attacks, drilling low health grunts, and kills from impact axes
Once again, all this ♥♥♥♥ is not a main method of interaction with bugs so wasting perk slotS to support it then wasting your teammates' precious time to exercise it is a, well, waste.
You're free to practice any deviations you like with Bosco.
Keep it private.
The young didn't gave their consent for listening about it.
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Publicado el: 19 MAR 2024 a las 7:11 a. m.
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