Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Perks worth using, in order of usefulness:
Active- Dash (GOAT), Field Medic (if MP), Iron Will (if you're good at the game and can carry/actually make use of it). Honorable mentions but not really great are Berzerker/Beast Master, Hover Boots. Borderline useless is Shield Link, See You In Hell.
Passive- Resupplier (GOAT), Born Ready (depends on build), Vampire, Thorns, Sweet Tooth. The rest aren't really worth using, just build around those TBH.
On the other hand, Resupplier is 100% the best passive perk, hands down. It absolutely destroys every other passive perk in terms of sheer power. Like, you are going to be resupplying in basically every mission, so it's always going to be useful, and it just lets you get away with so much more.
The utility of twice as fast resupplies cannot be overstated. Like, you really don't need to worry about running out of ammo in a fight, because you can just sprint over towards any resupply pod and grab a pip before any enemies can catch you.
PLUS, it basically fully heals you from a resupply, which reduces your personal demand on red sugar which can be life-saving if the rest of your team is taking lots of damage.
Now, this doesn't mean Resupplier will be the best perk for any one player. However, it SHOULD be. If you aren't using it, start using it, and train yourself to use it well in your playstyle. Then, once you do get good at using it, you will grow much more powerful overall compared to if you just used the perks you always were comfortable with. Or don't, DRG is pretty casual.
I could stop using Dash, I could stop using Field Medic, I could stop using Born Ready. I could NEVER stop using Resupplier.
But iron will + vampire makes a powerful combo once you get the power attack because you can basically resurrect yourself
Also everyone should say dash or they're lying
If regenerative bugs, beast master is pretty good but good luck juggling your loadouts to react properly
Everything else can be whatever. Heightened Senses can be a lifesaver and Hover Boots is really tempting on Scout in case you screw up a grapple or the power swing trick ends up not working.
- DRG developers stating that melee is not a valid strat for DRG, on multiple occasions, in various wordings so even brickheads would understand,
- lessons on (and the actual meaning of, to start with) sarcasm and irony.
It's not maths, double failure do not convert into single win.
Uhh...that's disingenuous or you misunderstood.
They've stated that DRG is a shooter and that they aren't going to expand on the melee elements.
That's not the same as saying melee isn't useful or viable in DRG.
I'm trying to point out that melee is historically a thing for very advanced players (and maybe persons which believe that melee perks can fix their global strategic level failure).
And that trying to teach newcomers to do melee-centric strategies in a game in which melee-centric strategies are official no-go is some military degree ♥♥♥♥♥♥♥♥.
Novice reads this bullshittery,
novice goes denture hugging with bugs,
novice dies,
if novice dies in your session - you blame them for some reason.
Is this scenario beneficial for literally anyone involved, you and me included?
I highly doubt so.
It would be really nice if someone would open their eyes and actually read OP's original message then find second braincell to rub them together prior to doing another exercise in offtopic.
No, you're trying to say the devs said that; which they didn't to my knowledge.
https://deeprockgalactic.wiki.gg/wiki/Development_Q%26A and its child "archive" page.
Let's count how many times "the game is built around staying away from enemies" statement and its variants are repeated there...
I've read it, more times than I can count lol, but those statements are about game design; no dev is saying "melee is bad don't melee guys."
They are saying DRG is not a melee focused game, and it's not ever going to be developed in that direction.
It covers one of driller's weaknesses, which is that he has no way to avoid fall damage, unlike engineer and scout.
You're free to practice any deviations you like with Bosco.
Keep it private.
The young didn't gave their consent for listening about it.