Deep Rock Galactic
BryanChung 19 mar. 2024 às 7:11
I'm new, what perks should I be unlocking for Driller? from Early to Mid to Late game.
I'm new, what perks should I be unlocking for Driller? from Early to Mid to Late game.

Thanks.
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A mostrar 31-45 de 78 comentários
BryanChung 20 mar. 2024 às 4:20 
Originalmente postado por Нагризолич:
I constantly run thorns, resupplier and vampirism as passive perks, and fisting iron will with dash as active perks. Thorns are good for dealing with pesky swarmers and nanocytes, but driller is second-best class to deal with small enemies, so you may want something else. Resupplier is good when you quickly need to get a resup while your iron will last, and you get a free reload to start blasting immediately, and generally good for getting extra health from resupplying. Vampirism is one of the best perks if you run cryo - drilling and power attacking frozen enemies will get you a lot of health.
Speaking of, iron will is the single most useful perks of them all regardless if you play solo or with other people. Vampirism helps a lot, because you get up with 0 health and when it runs out, you die again, so the first thing you want to do is melee kill any medium or bigger enemy, likely with a power attack. Dash is your perk to escape encirclement and to cross gaps via jumping, with it you can turn a hopeless situation into a good clump of enemies to kill. It's got pretty low cooldown timer too.
Heightened senses are a crutch that will postpone your inevitable realisation that you have to look up. Field medic is kinda good if you play scout, but as driller clearing out surrounded body isn't that hard, even if you're beset by fliers or shooters you can just drill a pit to hide and revive your teammate. The rest of the perks are really meh to useless tier, unless you want something like berserker with cryo, never tried it though. Beast master is also kinda useful, but it does have it's drawbacks, try it yourself to see.

That's useful too! Thank you!

Wow this game community is not too bad eh! =D
Útost Alronbem 20 mar. 2024 às 4:30 
> That's useful too!

(except it's not.

Thorns perk assumes that you expect to be hit by little buggers often. You shouldn't. ESPECIALLY as a Driller - your class is the definition of small bugs death delivered en masse. If you can't deal with swarmers as Driller without Thorns - maybe you're not ready to play Driller.

Vampirism assumes that you go meleeing bugs. You shouldn't.

Resupplier assumes extra dependancy on supply pod calldowns. It's not bad on its own - but it's not a thing to have as example either.

Iron Will assumes that you end up in situations where everyone's dead often. Maybe if things went so bad so everyone's dead, then it's easier to restart the mission or even find more competent teammates, no?
Lowering Difficulty helps too.

Dash is unusable in situations where player needs speed the most, notably:
- keeping up with teammates which went too far forward
- carrying heavy stuff somewhere

The only thing I agree with Нагризолич is that Beastmaster is relatively ♥♥♥♥♥♥)
Última alteração por Útost Alronbem; 20 mar. 2024 às 4:34
Zargothrax 20 mar. 2024 às 5:09 
Originalmente postado por DrinkFromTheCup:
Vampirism assumes that you go meleeing bugs. You shouldn't.
Berserker says hello.

Also, resupplier is good during boss fights, especially during sabotage where you'll likely need to reload at least once while under fire.

Iron will can be used to keep momentum up during a fight instead of having one death snowball into four, there's no need to wait until the entire team goes down just so you can be the cool clutch guy. It's also pretty nice if you go down in a terrible spot and need to reposition.

Dash...exists. I know people say it's powerful, and I would agree, but I despise using it so whatever.

Beastmaster is nice to have, helps hold a bit of aggro. It's kind of cracked with regenerative bugs since steeve also regenerates health, so take it how you like.
babuk.fracal 20 mar. 2024 às 5:22 
Originalmente postado por DrinkFromTheCup:
> That's useful too!

(except it's not.

Thorns perk assumes that you expect to be hit by little buggers often. You shouldn't. ESPECIALLY as a Driller - your class is the definition of small bugs death delivered en masse. If you can't deal with swarmers as Driller without Thorns - maybe you're not ready to play Driller.

Vampirism assumes that you go meleeing bugs. You shouldn't.

Resupplier assumes extra dependancy on supply pod calldowns. It's not bad on its own - but it's not a thing to have as example either.

Iron Will assumes that you end up in situations where everyone's dead often. Maybe if things went so bad so everyone's dead, then it's easier to restart the mission or even find more competent teammates, no?
Lowering Difficulty helps too.

Dash is unusable in situations where player needs speed the most, notably:
- keeping up with teammates which went too far forward
- carrying heavy stuff somewhere

The only thing I agree with Нагризолич is that Beastmaster is relatively ♥♥♥♥♥♥)
Then dont use perks
Útost Alronbem 20 mar. 2024 às 7:41 
> Also, resupplier is good during boss fights, especially during sabotage where you'll likely need to reload at least once while under fire.

Sabotage have 2 (two) forced pauses between phases, each is long enough to resupply TWICE without perks. Is it not enough for you?
Speaking of the devil, how the f people manage to need a resupply mid-phase on Pyramid boss?
If you were too in a hurry to fix your pants and ammo before fight - then maybe instead of duct-taping your problem with situational perk which is actually not fixing it it's well worth solving the cause (whatever it is)?
Sabotage bossfight is not something that drops on you all of a sudden.

As of other bosses/boss-like entities, sticking resupply pod somewhere in a convenient secure place, then going for refills one after one while others do kiting/killing is free. And is also applicable for Sabotage to a degree.

> Iron will can be used to keep momentum up during a fight instead of having one death snowball into four

Iron Will "for momentum". Without Combat Medic. Mmmmkay...
You're teaching new players other blend of bad things, you know.
Zargothrax 20 mar. 2024 às 7:52 
Originalmente postado por DrinkFromTheCup:
Sabotage have 2 (two) forced pauses between phases, each is long enough to resupply TWICE without perks. Is it not enough for you?
Speaking of the devil, how the f people manage to need a resupply mid-phase on Pyramid boss?
If you were too in a hurry to fix your pants and ammo before fight - then maybe instead of duct-taping your problem with situational perk which is actually not fixing it it's well worth solving the cause (whatever it is)?
Sabotage bossfight is not something that drops on you all of a sudden.
If you're playing driller or gunner then it isn't uncommon to run through ammo during the fight, driller since they're likely dumping C4 onto it's noggin from above and throwing all their secondary ammo at it, and gunner who just pumps out primary ammo like it's nothing. Never said you need resupplier either, it's just nice to have in those moments where it might be beneficial.

Also why would taking field medic benefit you when using iron will at all? Only time when it would be of actual use is if all of your teammates are already downed, which was something that I was explicitly saying you shouldn't do normally. It's better to use it and save your teammates from going down instead of waiting for them to die just to get back up and revive them again. Good reminder that iron will does give you a damage boost specifically for that very reason.
Acolyte 20 mar. 2024 às 7:53 
Originalmente postado por BryanChung:
That's useful too! Thank you!

Wow this game community is not too bad eh! =D

Cleanest community of any FPS game I've ever seen, period
babuk.fracal 20 mar. 2024 às 8:01 
Originalmente postado por DrinkFromTheCup:
You're teaching new players other blend of bad things, you know.
Well I can't disagree that what he said isn't great.

However you also seems to be on the wrong mindset about perks.
You always assume the scenario where you dont need x perk

However thinking like that lead nowwhere and can just be concluded with "dont use perks, you dont need them"

For exemple resupplier
A perk that reduce one of the longest interaction in the game (and an important one with that, you are not always in a situation where using a resup is 100% safe)

75% healing instead of 50%

And the niche ability of reloading your weapons when you are done interacting.

You could assume those are all "noob benefit"
But then you realize that all of those also let you be much more agressive in your playstyle.

Every perk has its use, you just need to learn when they arn't good, when they help you with one of your flaw, and when they let you enhance a part of your playstyle.
Última alteração por babuk.fracal; 20 mar. 2024 às 8:02
Chibbity 20 mar. 2024 às 8:09 
Originalmente postado por babuk.fracal:
Every perk has its use, you just need to learn when they arn't good, when they help you with one of your flaw, and when they let you enhance a part of your playstyle.

This^

It doesn't matter how good a perk is on paper, if it doesn't gel with your playstyle, and you rarely use it or benefit from it; it's a bad perk.

The only good perks, are the ones that work for you; and your unique way of playing the game.
BryanChung 20 mar. 2024 às 8:39 
Wow.
Útost Alronbem 20 mar. 2024 às 8:51 
#nocontext #blackmountainclandoingblackmountainclanthings

> Also why would taking field medic benefit you when using iron will at all?

I personally conserve Field Medic procs for gamechangers.
Like Arbalest/Lacerator fights, if one dwarf is down but he have enough ammo, and we really need his help to reduce Arbalest's health before next healing cycle.
Or someone got kicked out of bubble by hedgehogs (how do you even spell these bastards' names?!) and landed on his belly in some inconvenient place where we can't revive him together and his firepower is still needed to finish the wave.
(or another ♥♥♥♥♥♥♥♥ tried to pull C4 prank, failed and fell out of droppod on evacuation. I personally don't want to resque them as they've deserved this. But as it's coop game where even dummies might deserve a second chance...)

If you fainted, it usually means that your team is scattered already. And some of them probably fainted too.
So with IW but without FM you'll waste time getting to them just to fall face-first into your battle brother's sweaty buttocks. Optionally yelling "NO ♥♥♥♥" in team chat.
Which, honestly, is not my ideal of cooperative gameplay. There are more specialized games for just that. Or a Blackout Stout. Make a private lobby and give moustache rides to each other as often as you like.

And no, IW does not come with free Red Sugar.
Setting up your whole build for a bitter failure (IW + Resupplier + whatever) is not right mindset for surviving with strangers.
Última alteração por Útost Alronbem; 20 mar. 2024 às 8:52
Plushu ♡ 20 mar. 2024 às 9:05 
Originalmente postado por babuk.fracal:
Originalmente postado por DrinkFromTheCup:
You're teaching new players other blend of bad things, you know.
Well I can't disagree that what he said isn't great.

However you also seems to be on the wrong mindset about perks.
You always assume the scenario where you dont need x perk

However thinking like that lead nowwhere and can just be concluded with "dont use perks, you dont need them"

For exemple resupplier
A perk that reduce one of the longest interaction in the game (and an important one with that, you are not always in a situation where using a resup is 100% safe)

75% healing instead of 50%

And the niche ability of reloading your weapons when you are done interacting.

You could assume those are all "noob benefit"
But then you realize that all of those also let you be much more agressive in your playstyle.

Every perk has its use, you just need to learn when they arn't good, when they help you with one of your flaw, and when they let you enhance a part of your playstyle.

Am surprised this is a thing that a lot of people haven't really caught onto yet
Perk discussion so often devolves into someone greasy calling at least 75% of the available perks crutches due to narrow-minded thinking, it's so hard to take seriously anymore
Última alteração por Plushu ♡; 20 mar. 2024 às 9:13
Útost Alronbem 20 mar. 2024 às 9:31 
Originalmente postado por Plushu「♡」:
Perk discussion so often devolves into someone greasy calling at least 75% of the available perks crutches due to narrow-minded thinking, it's so hard to take seriously anymore
As in-game perks barely make any impact outside of very specific situations (like Master Depositor being godly on Escort and crap everywhere else), there's not much to discuss.
So of course things go personal (or offtopic, or both) quickly.
Plushu ♡ 20 mar. 2024 às 9:51 
Originalmente postado por DrinkFromTheCup:
As in-game perks barely make any impact outside of very specific situations (like Master Depositor being godly on Escort and crap everywhere else), there's not much to discuss.
So of course things go personal (or offtopic, or both) quickly.

On the contrary, I think most people can agree that there's quite a few general perks that you can get a lot of use out for every mission, some of which being distinctly meta, so I'll say agree to disagree and leave it at that
Última alteração por Plushu ♡; 20 mar. 2024 às 9:53
Нагризолич 20 mar. 2024 às 10:29 
Originalmente postado por DrinkFromTheCup:
snip
• You don't need health because you shouldn't get shot
• You don't need ammo because you shouldn't run out
• You shouldnt revive anyone because you're not supposed to die
If these things happen - you either have to go lower haz or git gud. Wow this is so simple, how come I did not figure it out?
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Postado a: 19 mar. 2024 às 7:11
Comentários: 78