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i believe the devs said they wanted it to take an hour per level, so 100 hours for one pass. one wonders why they decided to design the pass this way when most players are only going to be around for 30-40 hours - but that's just how it works
Also, making each season available for purchase that would unlock both free and paid track would be smart. No FOMO, complete at your own pace. I love Ghost Ship, they are good example of how AA should be done.
It's okay to put live-service type content out there for monetary gain, just be careful not to go overboard. I am of the belief IF a company gives players a good game that has good progression and the player doesn't feel as though the dev is trying to gouge them, players will in turn be more likely to give money.
However, the next double XP event is right around the corner; and there is no FOMO anways.
DRG is not live-service, yet it offers a good game with good progression that doesn't try to gouge the player because the only other stuff you can get with IRL money is completely cosmetic.
You are confused about what a DLC is and the concept of a live-service game, the latter of which has no purpose being discussed here.
They're doing this completely for free in the Season 5 update.
Do not defend live-service in front of me with that logic ever again.
For some reason I want to defend it all the more now...
There are ways to do it right, that was my point in the prior reply. Maybe you missed it.
Yup, every-single-one.
I wasn't around for the last 3. LONG break. What if there were items in season 1-3 that I wanted after completing season 4 and 5? Could I grind those out afterwards? Is that possible?
Yes, yes, yes, yes; and yes.
No seasonal items are ever removed from the game, they transition to the normal loot pools (the shop, cargo crates, cosmetic cores, lost equipment; etc...) once the season ends; on top of that the devs are adding a way to replay specific seasons so you can get said items faster.
My counterpoint is that DRG isn't live-service, yet accomplishes everything you said a live-service game should accomplish.
With none of the voluminous downsides I don't feel like spamming this awesome forum with.
So in the end those double exp events don't help much because double exp doesn't speed up your script unlock rate.
As for the pass, the big boosts during non-event times (and events are honestly pretty frequent) are the side missions (complete specific mission types, biomes, etc) that give experience boosts for the season. I don't think it took me 100 hours to complete the pass, though maybe on lower difficulties/with lower success rates the pass would take longer to complete. Either way, the passes are extremely generously timed for completion from start to finish, especially this season; just letting it sort of run in the background rather than obsessing over it is a way to get a nice chunk of loot every now and then.
As a matter of fact I just looked and I am level 180 right now, but still missing 3 scrip since the only way left of acquiring them is relying purely on RNG to roll for one of those daily litophage missions that reward you with +1 scrip, the grind is real.
Sometimes I wonder why you keep playing if its not fun anymore?