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one thing that annoys me though is due to the slower RoF (which yes is nice for heat builds) firing while airborn makes the flamethrower jittery and I don't like that
slower RoF doing more good for the flamer than bad though in the long run probably helps explain why I hate face melter with every single fiber of my being
it's fun having a sniper flamer but I prefer my high ammo + damage build
also RJ250 is less overlooked than it used to be but it still doesn't get enough love, easily one of the most useful OCs on the PGL alongside hyper propellant
EM discharge is also alright though I don't have much experience using it because I avoid using the stubby as much as possible, kinda annoying when an engineer spams it in CQC preventing everyone's shields from charging though
if were talking about OCs I forgot though what is quickfire ejector? coulda swore that was a mod upgrade not an OC, do you mean crossbow quickfire OC?
Besides, having an absurdly long ranged flame thrower is just fun lol.
That said, I prefer Sticky flames for most mission types; but FSD is a solid alternative with a different playstyle.
... I just remembered something. During my early days as both a green beard I had this impression that i just HAD to get face melter, and that Ice storm was plain ol' bad.
Now? Ice storm is one of my favorite OCs, and I can't stand face melter. Funny how that works!
3 things.
1. I'd still call it a straight upgrade in my book.
2. I also can not stand face melter. To me, it has 3 really annoying downsides. One of them being the RoF boost.
3. Yes I meant to say quickfire OC, oops! I think both clean OCs for the crossbow are pretty overlooked at times. Though I can't say for sure because I see a decent amount of specialist users.
Sticky flames are really good. Though, I'd really like to give sticky additive another shot. I doubt it'll do much, but it would be nice to revisit.
theyre some of the best scaling OCs for modded difficulties
But that's about it, sticky flames is my fav way to play crispr otherwise
Though I have seen more RJ250 users recently and more frequently and that makes me happy.
I usually run it with fatboi so that I can damage the core from any angle in phase 2
combined with incendiary PGL (and maybe breach cutter too, not sure, i dont play 6x2 very often due to how rare servers are) it makes engie probably the best waveclear class in the game, even moreso than driller
probably people realising it is good because lazymaybe shilled it hard
4 Engies running Gemini /w a mix of EM Discharge, Turret Arc, and Turret Whip, doing Salvage to the theme of 1812...
Its nice that you get an increase in range, realy realy nice actualy. But the decrease in flowrate make it painful on hazard 5 imho. Because it realy reduces the DPM, so you are mandatory running Tier 3.1 Oversized Valves to keep up with the dpm to kill things.
I still like it though, just wished the downside was not that bad. I dont think its fair to gain 5m range and give up 1.2 flowrate. Since that means you just change the flamethrower parameters slightly, but not gain an actual buff. Unlike most OC's that give a straigt up benefit to a weapon and make it stronger.
You gain 33% increase in range (assuming 15m) and have to give up 20% of your DPS. Thats a bit much imho, you can always fire slower and in bursts. But once a weapon is downgraded you cant do anything once you do need more dps.
If you want to use the CRSPS as your primary, it really cripples your ability to kill things, and honestly I've found that heat radiance is already good enough to set things on fire, so I'd rather kill grunts and praetorians quicker instead of gaining a tiny bit of ammo efficiency against robots.
I used it to great effect on STE, 200 cap.
Arc is just worse. Too much work, too restrictive for too few effect.