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Grab your pickaxe and get the ♥♥♥♥ in the droppod.
Any weapon that deals shield+HP in damage quickly, would excell.
For Engineer;
Shotgun (Warthog) max damage for closer range primairy.
Deepcore PLG with Hyper Propellant will oneshot anyone at any range.
Breachcutter can work for cheeky kills through walls, but probl wont be that common.
Shredder Swarm because autotarget that you dont have to aim is OP.
Also turrets if they were allowed would be OP.
Gunner;
This playstyle would literaly just be throwing down shields, then fireing the minigun to get max rof and accuracy. And then walk out while aiming and holding the trigger. Amazing gameplay there.
Hurricane can work, but you will be oneshot by Engineers in return.
Bulldog max damage build with Elephant Rounds OC and hope you hit and 2 tap someone.
Coil Gun would be used for harassment shooting through terrain.
All grenades are just to push enemies away from your shield bubble, not to kill anyone.
Scout;
M1000 with Minimal Clips OC for max damage build, or Hipster for spam fire. T5.3 Killing Machine for quick reloading after kills.
Deepcore GK2 can oneclip most players with most builds, Electrifying reload will one shot most players after the first few hits and reloading. It will be a hit and run tactic, where the other player dies 5-6 sec later.
Secondairy would be boomstick, to one shot players at close range.
Voltaic Stun Sweeper (boomerang) because its autotarget, slow and deals a lot of damage. Or Cryogrenade for close range panic button.
Alright what about the driller then?
You are kind of out of luck with most weapons. For primairies you cant exactly use them to kill players outright, so its just going to be pushing players away from you with the Goopcannon.
CWC will deal the actual hitscan ranged damage.
Neurotoxin Grenade because it will one shot anyone who runs into the toxin cloud, and although throwing axes work, you have the tools to prevent players from pushing you.
Also yeah i agree, PvP in this game would be terrible. Even with weapon rebalances.
like yeah freezing is potentially better but it's much harder to pull off, even before you consider the cryo cannon's own limitations (low damage, low sustain, charge-up time etc)
the afterburn from the on fire debuff will at least count for a little bit of extra damage
i should've clarified that anything that doesn't work against players in live won't work in a deliberate PvP environment. for example, auto-targeting weapons. it's why i didn't mention the LOK1 for example since you can't lock onto allied players, even though if you could it would be absolutely busted for PvP
i like some of your ideas, but a lot of them just wouldn't work because they aren't coded to attack players. though that's probably my fault for not clarifying as such