Deep Rock Galactic
dzenfix Jun 15, 2023 @ 7:24am
Jet boots not by default?
I was so excited for this cool feature, but so dissapointed it's a random drop in missions you should find at first.

Some people might think it's a gamebreaking feature if allowed by default, but hey, there is so much end-game and hard content like hazard 5 and deep dives - why not? it's about fun and flexibility after all.

Guess i'll search for specific mod which will made them default tool and only after, maybe, i'll touch season 4.

Game is coll anyway, i just had this power fantasy of hovering above bugs and killing them, or parkouring around...
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Showing 1-7 of 7 comments
Cursed Hawkins Jun 15, 2023 @ 8:11am 
Originally posted by Автогенгюрза:
i just had this power fantasy of hovering above bugs and killing them, or parkouring around...
THIS IS WHY THEY AREN'T DEFAULT!
BaronVonNapking Jun 15, 2023 @ 9:40am 
Well I wonder why.
Chibbity Jun 15, 2023 @ 9:44am 
B A L A N C E
「wew」 Jun 15, 2023 @ 10:46am 
Boots are broken, their thrust is so strong they'd replace all the mobility gadgets and strats
The game balance would be broken if boots were default
Marmarmar34 Jun 15, 2023 @ 10:56am 
Anyone even know the chance of jet boots appearing?
「wew」 Jun 15, 2023 @ 11:12am 
Originally posted by Marmarmar34:
Anyone even know the chance of jet boots appearing?

I did both assignments for this season and only found 1 crate of boots, so much more rare than events so far
RaNdOmKiLs666 Jun 15, 2023 @ 11:41am 
Jet boots used to be a perk, it was basically a double jump in that version of the game. The devs removed cause they said it made the traversal tools useless, which to some degree is true, but I don't think it made them useless.

Anyway, the new jet boots are leagues above the old ones, so they'd be insanely overpowered if everyone spawned in with them on by default.

Only way I could see them making the jetboots a thing you could spawn with is if you had it as a perk that takes up both active perk slots and even then I would only let the Scout have them since he's already the mobility class and this would be mobility on top of mobility and thus would balance out.

Perhaps the devs could add one 2 slot active perk for each class? Based around what the class is already good at.

1. Gunner could have some sort of Shield Boost that makes everyone near gunners shields instantly refill and take 90% less damage to shields for 30 seconds. 5 minute cooldown. Passively the gunner himself would recharge his own shield 30% sooner and faster. (This perk would basically be like a gunner version of the Shield Link perk we already have in the game)

2. Engineer could have the ability to deploy a mini-bosco that flies around and shoots stuff for 3 minutes and then it breaks from no energy. You can get another drone by getting ammo, but only can have 1 drone active and there's a 5 minute cooldown between drone spawns.

3. Driller could have an Overdrill ability that lets him sprint while drilling and also gives him quad damage with drills, creating large tunnels and shredding through enemies quickly. This ability lasts for 5 seconds and has a 3 minute cooldown between uses.

But yeah, that could be a pretty cool thing to add.
Last edited by RaNdOmKiLs666; Jun 15, 2023 @ 11:46am
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Date Posted: Jun 15, 2023 @ 7:24am
Posts: 7