Deep Rock Galactic
Chuck Oct 15, 2023 @ 4:40pm
Salvo module vs rocket barrage
After using the minigun for so long, i want to mix it up and use the missile launcher. I dont like guided missiles so its between these two overclocks.
Rocket barrage is absolutely more fun but when i want to get down to business which one should i use?
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Showing 1-15 of 26 comments
Chibbity Oct 15, 2023 @ 4:49pm 
Whichever one you prefer.

Comes down to your playstyle.

Why not Minelayer though? It's very strong and doesn't have guidance.
RUCKUS RELOADED Oct 15, 2023 @ 4:51pm 
rocket barrage sucks, salvo is ok but a niche pick. you're better off getting used to how the missiles operate rather than trying to sidestep a core function of the gun
Cor. Oct 15, 2023 @ 4:58pm 
Take a look at the Plasma Missiles.

Set up right, they will wreck pretty much anything
Chuck Oct 15, 2023 @ 5:00pm 
Originally posted by Chibbity:
Why not Minelayer though? It's very strong and doesn't have guidance.
Dont have it yet. Ill check it out if i find it though.


Originally posted by 1-800-B-BALL:
rocket barrage sucks,
YOU SUCKS!
Originally posted by 1-800-B-BALL:
you're better off getting used to how the missiles operate rather than trying to sidestep a core function of the gun
ehhhh i tried. I just dont like it, its funky,

I did find a good rocket barrage loadout that works - 31122. Its an area damage loadout, and pretty good at it, though it lacks range. Its way more fun that carpet bomber and about as effective from what i can tell unless they changed carpet bomber since the last time i used it (which was a while ago)
Frisky Oct 15, 2023 @ 5:00pm 
frag missiles
Gamertime Oct 16, 2023 @ 1:16am 
Originally posted by 1-800-B-BALL:
rocket barrage sucks, salvo is ok but a niche pick. you're better off getting used to how the missiles operate rather than trying to sidestep a core function of the gun
the gun just sucks compared to the other offerings no guide makes it marginally better and atleast usable
mello Oct 16, 2023 @ 1:29am 
rocket barrage can be fun but its damage output is worse than overtuned feed mechanism, a clean oc lmao, you're firing rockets so fast you'll lose visual of the target you're shooting at from all the particles too kek
TheClosetSkeleton Oct 16, 2023 @ 1:35am 
Rocket barrage with fire module is a blast (especially with the fire OC of the bulldog, or the re-atomiser of the coilgun)

Make sure you can burst damage with your secondary, so lead storm brt, or some form of high damage OC on coilgun or bulldog. Then enjoy throwing hell on hoxxes
Femboy Thighs Oct 16, 2023 @ 1:54am 
Rocket Barrage is the Face Melter of Hurricane's Overclocks. Fun, feels good, still decent even at Haz 5, but admittedly one of its worse Overclocks. It basically limits your range to "in-your-face" distance, which is not good. If it kept just a little bit of the aim control, I think it'd be a solid Overclock.

You're better off with almost anything else. Rocket Barrage is great, I don't care what people say, it's really solid on Elimination especially. Worse on missions where you have to stand in one place and constantly defend against waves of bugs (Salvage, Sabotage, etc).

Mine Layer and Plasma Missiles are easily Hurricane's BEST Overclocks. Try them out. Mine Layer obviously isn't great on missions with bosses, and Plasma is kinda weird on Sabotage (for Sabo, I'd bring Jet Fuel), but in general they're more useful.
Qua2ar Oct 16, 2023 @ 3:01am 
Rocket barrage has bad ammo economy(worse then stock gun) but it does give you good close range dps, even higher then max fire rate OFM. Most fights are close-midrange. And since nitra is abundant using ammo hungry guns is not that much of a hindrance in the long run.
Last edited by Qua2ar; Oct 16, 2023 @ 3:03am
Aimee Oct 16, 2023 @ 6:21am 
Use both. Most fun in this game comes from switchig things up, and there are saveslots for weapon loadouts for a reason.

For Salvo Module OC, keep in mind that single shots are still guided missles. But you dont have to use that and can always load in 2-9 rockets to circumvent this.
Its great for setting enemies on fire, due to firing multile rockets at a time and in a spread patern thats consistent. So T5.1 Napalm-Infused Rounds is realy useful.
If you dont mind the stock magazine size, T3.2 Improved Feed Mechanism lets you fire faster, and also load the rockets in faster.
At Tier 2 modifications its a choice between 2 good upgrades, either rockets fly faster making it easier to hit mid ranged targets. Or armor break so big targets like Praetorians are crippled after being hit with a salvo of these rockets.

For Rocket Barrage OC, you essentialy turn the weapon into a machinegun with splash damage. T5.2 Uncontrolled Decompression is probably the most important modification if you want to use the weapon against waves, since it stunlocks targets you shoot at.
For tier 2 modifications, you again have 2 choices to make. Either go for faster rockets so you can hit things more easly, or for armor break so you deal with armored grunts more easly.
I recommend going to a full AoE build with Rocket Barrage, since you dont lose any AoE range, and at its core thats still the biggest damage source from the weapon. Also you still want to use it for waveclear, especialy if you play higher hazards.

One unguided overclock a lot of people sleep on, is Minelayer System OC.
If you have a playstyle where you shoot targets before they bite you, then this is a great overclock since you place mines on the ground and walls that arm after a very short delay. The mines deal a lot more damage in a bigger radius than rockets normaly do, so spreading them out gives great waveclear potential. You want to go full AoE build on this one. And either go for T5.1 Napalm-Infused Rounds to put targets on fire so they die even if they are not instantly killed by the rockets, or T5.2 Uncontrolled Decompression so targets get stunned and you have more time to deal with them. Stun and Fire also still work on direct rocket hits, but they dont gain the extra AoE radius and damage from the mines.
Dont bother with T5.3 Nitroglycerin Rounds, it doesnt work well with the mines.
Both of them are serviceable OCs. If I had to pick one of the two I would definitely choose salvo though. You can build salvo in any way you want. You can take ammo in T1, take both the damage upgrades for direct damage, or take the AoE upgrades for strong AoE. Sadly Armor break doesn’t work %100 so I usually default to rocket speed, but damn I must admit that armor break on salvo is very satisfying. And of course stun in T5 because it is simply the best option.

As for rocket barrage… it’s a bit complicated. On one hand, you shoot way faster than you could before and get a massive ammo boost, BUT you loose out in total damage unless you take one of the damage increase upgrades. Sure, you could build rocket barrage for single target and it does have comparable stats to Jetfuel homebrew, but my advice is to get good with Jetfuel if you want a single target damage option because JFH can SHRED through bugs and can even one shot grunts if you aim well.
The only way I’d build rocket barrage in its current state is as an alternative to carpet bomber. Take both AoE mods, mag size, rocket speed, and stun for a pretty good AoE build. As it stands, I’d say it’s a mod tier OC, and that’s good because all of the hurricane OCs are at least above average and are really good in many situations.

Also that reminds me I really should work on my guide. It’s still in purgatory.
King Fossil Oct 16, 2023 @ 6:54am 
Originally posted by Aimee:
Or armor break so big targets like Praetorians are crippled after being hit with a salvo of these rockets.
Radial armour breaking is bugged and doesn't work properly terrible because the devs want it to be, honest, so this doesn't really work. I guess if you shoot multiple 9 rocket volleys then you'll get there eventually, but you probably shouldn't bother. Use your handgun for praets.
Last edited by King Fossil; Oct 16, 2023 @ 6:54am
Originally posted by King Fossil:
Originally posted by Aimee:
Or armor break so big targets like Praetorians are crippled after being hit with a salvo of these rockets.
Radial armour breaking is bugged and doesn't work properly terrible because the devs want it to be, honest, so this doesn't really work. I guess if you shoot multiple 9 rocket volleys then you'll get there eventually, but you probably shouldn't bother. Use your handgun for praets.
I will never understand why the armor break bug was never fixed, let alone a solution hasn’t been found yet. I’m not a game dev, so I don’t know how difficult it would be to fix it, but you’d think by now we’d learn *something* about the bug by now.
Aimee Oct 16, 2023 @ 7:45am 
Originally posted by King Fossil:
Originally posted by Aimee:
Or armor break so big targets like Praetorians are crippled after being hit with a salvo of these rockets.
Radial armour breaking is bugged and doesn't work properly terrible because the devs want it to be, honest, so this doesn't really work. I guess if you shoot multiple 9 rocket volleys then you'll get there eventually, but you probably shouldn't bother. Use your handgun for praets.
I believe they wanted it percentage based, but it scales with damage. So the result was that a lot of weapons had a high damage per shot and instantly break armor. So they capped it.
But 9 rockets still has a huge chance of breaking armor, often multiple parts of a praetorian.
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Date Posted: Oct 15, 2023 @ 4:40pm
Posts: 26