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Comes down to your playstyle.
Why not Minelayer though? It's very strong and doesn't have guidance.
Set up right, they will wreck pretty much anything
I did find a good rocket barrage loadout that works - 31122. Its an area damage loadout, and pretty good at it, though it lacks range. Its way more fun that carpet bomber and about as effective from what i can tell unless they changed carpet bomber since the last time i used it (which was a while ago)
Make sure you can burst damage with your secondary, so lead storm brt, or some form of high damage OC on coilgun or bulldog. Then enjoy throwing hell on hoxxes
You're better off with almost anything else. Rocket Barrage is great, I don't care what people say, it's really solid on Elimination especially. Worse on missions where you have to stand in one place and constantly defend against waves of bugs (Salvage, Sabotage, etc).
Mine Layer and Plasma Missiles are easily Hurricane's BEST Overclocks. Try them out. Mine Layer obviously isn't great on missions with bosses, and Plasma is kinda weird on Sabotage (for Sabo, I'd bring Jet Fuel), but in general they're more useful.
For Salvo Module OC, keep in mind that single shots are still guided missles. But you dont have to use that and can always load in 2-9 rockets to circumvent this.
Its great for setting enemies on fire, due to firing multile rockets at a time and in a spread patern thats consistent. So T5.1 Napalm-Infused Rounds is realy useful.
If you dont mind the stock magazine size, T3.2 Improved Feed Mechanism lets you fire faster, and also load the rockets in faster.
At Tier 2 modifications its a choice between 2 good upgrades, either rockets fly faster making it easier to hit mid ranged targets. Or armor break so big targets like Praetorians are crippled after being hit with a salvo of these rockets.
For Rocket Barrage OC, you essentialy turn the weapon into a machinegun with splash damage. T5.2 Uncontrolled Decompression is probably the most important modification if you want to use the weapon against waves, since it stunlocks targets you shoot at.
For tier 2 modifications, you again have 2 choices to make. Either go for faster rockets so you can hit things more easly, or for armor break so you deal with armored grunts more easly.
I recommend going to a full AoE build with Rocket Barrage, since you dont lose any AoE range, and at its core thats still the biggest damage source from the weapon. Also you still want to use it for waveclear, especialy if you play higher hazards.
One unguided overclock a lot of people sleep on, is Minelayer System OC.
If you have a playstyle where you shoot targets before they bite you, then this is a great overclock since you place mines on the ground and walls that arm after a very short delay. The mines deal a lot more damage in a bigger radius than rockets normaly do, so spreading them out gives great waveclear potential. You want to go full AoE build on this one. And either go for T5.1 Napalm-Infused Rounds to put targets on fire so they die even if they are not instantly killed by the rockets, or T5.2 Uncontrolled Decompression so targets get stunned and you have more time to deal with them. Stun and Fire also still work on direct rocket hits, but they dont gain the extra AoE radius and damage from the mines.
Dont bother with T5.3 Nitroglycerin Rounds, it doesnt work well with the mines.
As for rocket barrage… it’s a bit complicated. On one hand, you shoot way faster than you could before and get a massive ammo boost, BUT you loose out in total damage unless you take one of the damage increase upgrades. Sure, you could build rocket barrage for single target and it does have comparable stats to Jetfuel homebrew, but my advice is to get good with Jetfuel if you want a single target damage option because JFH can SHRED through bugs and can even one shot grunts if you aim well.
The only way I’d build rocket barrage in its current state is as an alternative to carpet bomber. Take both AoE mods, mag size, rocket speed, and stun for a pretty good AoE build. As it stands, I’d say it’s a mod tier OC, and that’s good because all of the hurricane OCs are at least above average and are really good in many situations.
Also that reminds me I really should work on my guide. It’s still in purgatory.
But 9 rockets still has a huge chance of breaking armor, often multiple parts of a praetorian.