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it's not even just that lead spray is flat-out better, experimental rounds just sucks on its own and isnt worth taking. lots of ammo and a big mag are defining characteristics of the burt and ER just makes them both worse. only reason to use this is for sniping spitter enemies but the bulldog is significantly better in that regard
burt at long range never works because of the added bloom for each individual shot in a burst. i do not know why people keep claiming it works
not much of a case for taking experimental rounds
i just take led spray and offset it's spread with the T1 reduction mod, gives you good medium distance damage without ruining your ammo
if I want a range option I just take compact mags with damage mods
I suppose it's better than nothing so if it's your first burst pistol overclock you can use it until you get something better?
I like BRT for medium range, thus I also use Experimental Rounds over Lead Spray as well.
LS is great, but also very limiting; it turns a medium range gun into a very short ranged gun.
The other problem is that a lot of people use burst pistol for killing tough enemies at close range, and if they're doing that then lead spray is disgusting overpowered. It gives you more of a damage boost than experimental and its drawback doesn't matter. Stupid overclock.
Against Composites though its just rate of fire for weakspot reliance so it never felt nice for me.
Experimental Rounds OC lets you build a highly accurate burst weapon for long range, that deals more consistent more accurate damage to far away targets than the Bulldog and has no chargeup like the Coilgun.
Its perfect to bursting down Spitballers, Brood Nexus, Naedocyte Breeder, Far away cave leech, Krolok and sometimes Wardens when they spawn far away or start running.
You would realy only want to use Experimental Rounds OC when you have a primairy that can deal with most close range things but has a bad TTK for long range.
Autocannon with Carpetbomber/Splintering Shells, and most Hurricane builds it works well with.
Just make sure you get the Accuracy mod at T1.2, damage mod at T3.2*, and burst increase at T5.2. And you got yourself a realy accurate high burst weapon with little to no downsides.
*damage mod is needed to hit 4 player hazard 5 treshholds for killing enemies in a single clip.
Experimental Rounds BRT is just a consistent way of quickly getting rid of an imminent threat; Spitters, mactera, leeches, etc. Whip it out, delete something 40 meters away, then back to Primary. Precise, no wind-up, and can fire again immediately if needed.
https://steamcommunity.com/sharedfiles/filedetails/?id=3050002307
tl;dr
Experimental Rounds BRT - General purpose gun that works at all ranges.
Lead Spray BRT - When you want to kill a praetorian by unloading into its butt.
For me personally, I almost exclusively use Experimental Rounds BRT and Hellfire coilgun on the Gunner class, barring Volatile bullets bulldog on heat builds.
and it's Excellent, at Least for Me
Lead Spray has some more damage, but it causes really bad recoil- When you setup
the Burst Pistol right, it does near-top damage but is Very Accurate, at Any Range
I DO Use the Burst Pistol as both a Mid to Long Range Single Target Killer with Accuracy,
and also as a Good Sidearm up close when I need to Reload one of the 3 Primaries
The Burst Pistol in this way is ALMOST as good as some Primaries, Like Engie's SMG-
But all 3 of Gunner's Main Weapons Rock, so for Single or Wounded Targets,
or Mid to Long Range, I have an Accurate Burst Pistol for that, and other uses
In My Opinion, and the way I setup my Burst Pistol, it's actually one of the Best Sniper Weapons in DRG- Earlier On, I used to Rank The Burst Pistol as the 2nd Best after the M1000- Over Time I now Rank it Lower, as 4th behind the AI Assisted Deepcore AR, the M1000,
and the LOK-1, but still Damn Good, especially as an Option for Gunner, with the Bulldog,
the Subata, and even an Expert with the EPC being a bit behind. but close to the Burst Pistol, especially the Subata