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I would disagree.
I understand that I'm in the minority, but I play a lot of missions solo. You don't have the mouse icon indicating you've purchased the game, so I'll explain some of the more foundational aspects.
There are four classes, Gunner, Scout, Driller, and Engineer. A non-modded game has four player slots, by design you'll have one of each class in a full sized mission. The game won't force you to have one of each, but there's a host setting to prevent joining players from taking a double class. All four classes have a set of tools for dealing with bugs and moving around the cave. Scout wants to zip around and deal with high priority targets, Driller wants to clear terrain and deal with hoards of smaller bugs, Engi wants to set up a defensive posture or build platforms, and Gunner wants to kill everything. Somewhat oversimplified but you get the picture on a macro level.
The classes are designed to complement each other, and team play was one of the developer's goals when they designed the game. It's a fun coop hoard shooter about shooting bugs with friends or public randos.
For me, solo DRG becomes something different. It changes from a game about teamwork to a game about resource management. You're given a limited set of tools to complete your objective and your resources are limited by what you can carry. I've personally found that there's a lot of creativity and potential to explore solo that you just don't get with other players. The pace is slower, and you have a chance to slow down and just enjoy the beautiful caves the developers made for us to shoot bugs in.
I think it's absolutely worth playing solo, it's like getting two games with the same guns and abilities.
But it's more fun with friends and other players, for sure. I'd recommend trying to get out of your comfort zone and trying that! The game doesn't punish you for losses, so if it goes poorly, you're as well off as you were before.
At first, it's a very different experience from Multiplayer, with feelings of eerieness, loneliness, almost even a slight horror element. Once you've played for a bit though and know what the caves have to offer, it's just the satisfaction of being a one-man army raiding the planet for all it's worth.
In DRG there are no lobbies for general assignment play, you can join a mission at any time, and all rewards are duplicated equally across all players. (not shared) So if you collect 200 crafting material with 4 players, each player gets 200, not a share of 200. You have infinite revives in multiplayer, so you aren't wasting resources if you get downed, just stick near your team and play at a reasonable difficulty when starting. There is also ZERO need for voice comms in the game, and the vast majority of players do not use voice comms. 99% of communication is done via a laser pointer which has built in shouts for the dwarfs. The only chat you need to be aware of is the "r"eady check before starting events/stages.
The game is enjoyable solo, especially when learning the basics, but joining random lobbies or simply opening one yourself public at Hazard 3 or 4 is how you can really learn a lot about the game and progress through it more efficiently as well.