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In general when it comes to most of my class builds, I tend to focus as much of my upgrades and OCs on damage as I can. I'm fine with increased spread and recoil, smaller magazine size, etc., so long as each bullet individually hits like a freight train.
and Scout Has To Juke A Lot More, But He Still Does Great
ANY Of His 6 Weapons Are Viable, In Any Combination, But I'd List My 'Classics' As-
-GK2 and Boomstick
-M1000 and Nuks
-Drak and Boomstick
With the Crossbow Being A Surprisingly Great Weapon (I Thought At First It Would Suck)
The GK2 and Crossbow Goes Well Toghether, With Again, Any Choice Of OCs Or the
3 Special Bolts- Personally, I'm Somewhat In the Minority and Use the Exploding Chemical Bolts and 'The Specialist' OC
What Seems Like a 'Bad' Pairing At First, Ammo Capacity Wise, Is the M1000 and Boomstick, But Once You're Good With Both, They're Quite Nice- I Call That Pairing My 'Big Game Hunter' Setup, As It Brought To Mind 'Old Style Rifles Only' Like European Hunters In 1800's Africa, and I Used It For Praes, Oppressors and Dreads On Elimination, But The Combo Kills Everything Smoothly
Lots Of Nice OC Choices, But BY FAR My Favorite Is The AISE For the GK2,
It Just Completely Changed the Way I Played Scout and Just Kicks Ass-
THAT IS Semi-'Easy' To Go With Though, and There Are Other Nice OCs For the GK2-
Same With All the Other OCs, So I Won't Get Into Any More- Find and Use What You Enjoy
Grenades, Go With Whatever, But I Always Use the IFG/Originals With Any Setup
The Big Help Is Solo With Bosco- I Use the IFGs To Concentrate a Mass Of Enemies and Then Rocket Blast Them- It's An Extra 'Explosive Attack' That I Always Miss and Forget I Don't Have When I Switch To Playing With a Team- There's Always That First Time I Toss An IFG, Then Click M2 On My Mouse 2-3 Times, Wondering Why a Rocket Isn't Killing Things,
Then I Go "Oh Yeah, No Bosco, DER"
DeepCore GK2
OC: AI Stability Engine 3,2,2,2,3
Jury-Rigger Boomstick
OC: Shaped Shells 1,1,2,1,3
With its ability to deal damage at long range without spread the GK2 excels at removing threats to your team from afar wile still packing the punch to deal with larger bugs. With the added armor break it makes dealing with Stingtales, Shellback and armor Mactara a breeze.
As for the boom stick, I use it to kill grunt groups. Super Blowthrough Rounds combo with the OC you will be killing 2 more more grunts per shot.
drop hipster for something like active stability system or minimal clips, build BCABB. you don't need to have a lot of ammo if you can just one-shot everything
alternatively run electric focus shots with ACBBA. just the electrocution on its own is enough to kill even trijaws with a focus to their weakspots, as well as every other special enemy scout should be focusing. EFS is much easier to use and lets you safely take comfort mods like ammo and mag size, and whilst you have to wait for your enemy to die to electrocution, you can mitigate this somewhat with the stun mod
outside of that: AISE GK2 is a potent generalist that is also very easy to use, whilst enabling aggressive playstyles due to a lack of movement-induced shot bloom. run BABAB for max DPS or AABAB for improved range
OFM and electric reload are also good on GK2 but are more niche
DRAK's only worthwhile build is thermal exhaust feedback with CBAAB (though i prefer CBACA for the armour break and consistent RoF)
it's hard to use but is capable of extremely high damage output when heat is managed correctly. it also ignites enemies
as for secondaries: boomstick is good with anything, boltshark is good with cryo bolts and pheromones and just ok outside of that. avoid zhukovs like the plague