Deep Rock Galactic
update soon?
its been 9 or so months since the last content update, are the devs just leaving this game on the backburner for their other games or are they also working on this still, because i feel like this is the longest drought of content so far i think.
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Showing 1-15 of 76 comments
Tyyne Mar 22 @ 3:46am 
S6 is after Rogue Core.
Alanoir Mar 22 @ 4:05am 
Originally posted by Tyyne:
S6 is after Rogue Core.
so basically all the way into next year? i'm looking at the roadmap and rouge core is set for the end of the year basically
please became more better
Tyyne Mar 22 @ 4:13am 
Originally posted by Alanoir:
Originally posted by Tyyne:
S6 is after Rogue Core.
so basically all the way into next year? i'm looking at the roadmap and rouge core is set for the end of the year basically
Yup. You can search the forum discussions about more info if you want to.
Lord Of War Mar 22 @ 4:43am 
You haven't gotten a single silver promotion yet. I doubt you have unlocked half of cosmetics either. That's your content to play for. Why/what else you expect another content update?
I have pretty similar time played as you and I've barely even scratched the surface on the season passes and overclocks... This is what 3000 hours of destiny does to a person😸
Frisky Mar 22 @ 5:33am 
Theres still like a year of waiting before the next update even begins development
Chibbity Mar 22 @ 5:36am 
The devs are still a small studio (and they want to stay small) they are working on a new game that is a spin off of DRG, once they launch that into early access; they will shift some of their focus back to DRG.

You have to keep in mind that DRG is ancient by videogame standards at this point, they can't just rest on their laurels; and milk this game for the next 10 years.
Last edited by Chibbity; Mar 22 @ 5:37am
I wouldn't exactly call them small anymore (new office, tons of financial profits, publishing branch).
I will however concede that they have a tendency to stay very faithful to the vision of their product(s), hence the relative lack of changes lately.

I also think they are definitely milking the "DRG" brand, using the name as a way of gaining players' trust thanks to the IP great reputation. Which isn't really surprising, by corporate standards.
Last edited by That Goddamn Scout™; Mar 22 @ 6:19am
sel Mar 22 @ 8:20am 
I wouldn't exactly call them small anymore (new office, tons of financial profits, publishing branch).
I will however concede that they have a tendency to stay very faithful to the vision of their product(s), hence the relative lack of changes lately.

I also think they are definitely milking the "DRG" brand, using the name as a way of gaining players' trust thanks to the IP great reputation. Which isn't really surprising, by corporate standards.
I would agree. They aren't an indie company anymore, and they havent been for a few years. They aren't triple A either, more like double A. An indie, small company, doesnt open their own publishing division.

And yes, "faithful" is a way to describe abandoning your entire game to make a new one, never releasing any balance patches to fix the plethora of issues and objectively bad OCs, and instead releasing DRG themed.... plastic 3d printed mugs??? A board game (what?)???

And to be clear, Its debatable if this is a live service game, they set the precedent that it IS by switching to a seasonal model, which is a textbook live service game monetization and content scheme mechanism. They don't owe us infinite updates, forever, but they did condition us to expect fairly frequent content drops in the form of seasons and the battlepass system.

And I would also agree with the whole "milking" the brand thing. It's not really surprising anymore. Make low quality products using an established IP, make bank solely off of brand recognition. Its how giant empires like Star Wars came to exist and be insanely profitable. Its THE easiest, lowest effort move, just license out the IP to someone, take a cut of the profits, you dont have to do manufacturing, shipping, the design process, you dont even need to have any input over the entire thing, if you dont want to.

3D printed DRG mugs was really the highlight of this concept. Its 55 Euro for a singular mug. made from 3d printed plastic.
You can go on the internet right now and find free 3d models of the mugs from the game, and print them yourself, paint them yourself, put a metal or food-safe plastic insert in the mug, and instantaneously, you have had fun making something, improved your skills with printing and painting, AND you got a 55 euro product for practically free (3D printer filament is extremely cheap, when you consider the amount you get and how long it lasts).
Google this: "Printing a DRG mug every week until I run out of plastic (or mugs) week 2! "
Its a reddit post of a guy doing EXACTLY what I just said. Its not some insane idea.

by the way I love this game, its just sad and frustrating that they *completely* jumped ship to make a different game, that will likely be stuck in early access for years before becoming worthy of playing. They have the resources to still work on this game, they are just unwilling to spend any of the millions they've made from this game.

But hey, at least we are still getting paid DLC armors to go along with our non-existant content updates.
Wait... Sel... Are you me?
Chibbity Mar 22 @ 8:52am 
Originally posted by sel:
I would agree. They aren't an indie company anymore, and they havent been for a few years. They aren't triple A either, more like double A. An indie, small company, doesnt open their own publishing division.

At Ghost Ship Games, we endeavour to create the games we’d love to play ourselves.
We are a small team of 44 people, focusing on staying agile, working smart, and getting stuff on screen with as little guff as possible.

44 people, not all of whom are developers of course.

GSG may be growing as a company, but the development side, the part of the team that actually creates games is still small; and they want to stay that way. Ie. "Staying agile." They aren't going to hire more developers to work on DRG and Rogue Core at the same time, nor do I think anyone really wants them to; if they know whats good for them.

They don't want to turn into a big lumbering giant of a company that can't pivot easily, and is a slave to profit margins to pay for all their overhead; yeah they made money on DRG and they aren't blowing it on over-sizing their company like a lot of foolish indie studios do. They are investing it in publishing titles for other up and coming indie developers who are struggling, which is both a smart business move; and a fairly noble cause.

All that aside, they aren't running a charity either, it's a business that exists to make money, if you didn't think there would be DRG merchandise once it got popular; than you're being a bit naive. If you thought that DRG would be their sole product for the next 10 years, and they wouldn't branch out to make another game; you're hopelessly naive.

Originally posted by sel:
3D printed DRG mugs was really the highlight of this concept. Its 55 Euro for a singular mug. made from 3d printed plastic.
You can go on the internet right now and find free 3d models of the mugs from the game, and print them yourself, paint them yourself, put a metal or food-safe plastic insert in the mug, and instantaneously, you have had fun making something, improved your skills with printing and painting, AND you got a 55 euro product for practically free (3D printer filament is extremely cheap, when you consider the amount you get and how long it lasts).

Sure, and I could also buy chickens and have free eggs for the rest of my life, have fun raising them, learn things about chickens; and master the skill of handling livestock.

I think I'll just go to the store and buy eggs in a carton though. Even though they charge a premium, and it's more expensive than doing it myself; I'm paying for convenience.

The ability to do something cheaper yourself, doesn't make someone selling the finished product for more "evil" or "malicious"; it's the entire fundamental concept of capitalism.

Originally posted by sel:
by the way I love this game, its just sad and frustrating that they *completely* jumped ship to make a different game, that will likely be stuck in early access for years before becoming worthy of playing.

Weird that you'd say that then? Since DRG was worth playing day 1 of Early Access, and there is no reason to think Rogue Core wouldn't be as well?
Last edited by Chibbity; Mar 22 @ 9:09am
Kyle Mar 22 @ 9:09am 
This game hits the sweet spot of content coming out. The goal isn't to be drowning in stuff to do, which some people have already talked about in the past. There is basically always something for you to grind for as it is.

More weapon unlocks aren't always a good thing. The current system is pretty flexible and has many weapon archetypes already. The more you add, the more you have to go back and change what already exists to balance around everything or you get power creep.

You don't like the cosmetic DLCs? Cool, you don't ever need to buy them to experience the new missions and weapons. That's already a drastic improvement over the majority of current live service games. One purchase and you're set. Not really milking anything. Anything else you buy is choosing to support the company.

Basically this discussion pops up every now and then, and it's always a toss up whether it's just trolling or people expecting here what "AAA" games have brought to the market. Phrases that come to mind are: "More does not equal better" and "If it isn't broken, don't fix it."

You always have the nuclear option. Take a break, play other games, and come back in a year. No purchase required and you will have new stuff.
Last edited by Kyle; Mar 22 @ 9:10am
Alanoir Mar 22 @ 9:13am 
Originally posted by Lord Of War:
You haven't gotten a single silver promotion yet. I doubt you have unlocked half of cosmetics either. That's your content to play for. Why/what else you expect another content update?


Originally posted by Lord Of War:
You haven't gotten a single silver promotion yet. I doubt you have unlocked half of cosmetics either. That's your content to play for. Why/what else you expect another content update?
i would not call grinding promotions and grinding cosmetics mindlessly as fun, but i have certainly played the game and its content to a suffecant degree, i've done just about everything this game has to offer outside of playing driller(that class does not interest me in the slightest and never will). i'm hoping for a new mission type or biome becuse lord knows i've done everything else in the game basically. new over clocks would be nice.
Chibbity Mar 22 @ 9:17am 
Originally posted by Alanoir:
i'm hoping for a new mission type or biome becuse lord knows i've done everything else in the game basically. new over clocks would be nice.

And those things are still on the table, DRG will see continued support from the developers for "as long as it makes sense to do so" in their own words; if people keep playing it they will keep adding to it when and where they can.

I'm not sure when you got into DRG, but it's important to remember it's like 6+ years old at this point (even older if you count the development that went on before it was public) it has seen a TON of additions over the years, the game you are playing now has 10x the content it did at launch; try the "Legacy" branch under Betas if you want to see the difference yourself.

Part of the reason they are making Rogue Core is that they are, after all this time, kind of sick of working on the same game; and they wanted to do something different. Developers are creative types after all, they don't want to just work on new content for the same game for the rest of their lives; no matter how successful it is.
Last edited by Chibbity; Mar 22 @ 9:20am
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