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Zgłoś problem z tłumaczeniem
Without overclocks, I’d suggest shotgun w/ turret whip and the grenade launcher or the breach cutter- The LOKI and laser arent great without overclocks.
If you're confident in hitting weakpoints, M1000 with Hipster OC and blowthrough can do wonders to a horde, as can the GK2 with really any overclock (I personally like AI Stability).
Scout's pheromone grenades can take loads of pressure off you - lob it at priority targets in hordes or at hordes themselves and they'll be busy with eachother, leaving you to pick off the ones still targeting you, or blast the distracted horde with the Boomstick. Engineer's L.U.R.E. or Plasma Burster are good pressure-relieving throwables to take a horde off you quickly. Distracting the bugs is such an important thing in solo because you don't have teammates to draw some attention; for this very reason bugs can close distances fast in Hazard 5 if you're not careful, or lack the firepower to clear them.
I have a lot builds for solo engineer but when it comes to a more serious loadout I run:
2,3,1,2,2 light weight rounds stubby
3,1,2,2,1 overdrive booster shard diffractor
LUREs for grenades, gemini defender sentries with ammo and armor break
stubby electric arc is used to slow down hordes of enemies and set up damage bonus vs electrocuted targets on the shard diffractor overdrive for quickly killing larger enemies, LUREs are used to either buy time to set up my sentries in a tight spot or force enemies into killzones/away from my defensive point
Bosco will carry you no problem if you have difficulties ;)
Joke aside... I'm not sure about the Scout, but for Engie I use something close to what Frisky suggest ↓↓↓
I could add to the strategy with the Stubby Electric that it's pretty useful to electrify your platforms and slow down grunts or kill swarmers.
I will usually put a platform at the base of a resupply, turrets, etc.
from there you want to take shard diffractor as its long range and hitscan beam covers for the stubby's low range and inaccuracy. shard also has the T5A mod that does bonus damage to electrocuted enemies which is an obvious pairing for stubby
for build specifics, since youre alone its usually better to go with something more generic rather than trying to run a really niche loadout and relying on teammates to cover you for circumstances you can't handle (which is why i think solo play is boring)
solo scout isn't a good time no matter how you build it. he just isn't a waveclear class, he's not designed to take on hordes alone. if you absolutely insist on solo scout though, try electric reload GK2
So it's the Micro-Conductor Add-On overclock indeed.
I'm not really a build specialist like some of the players in here.
I don't know any names of the mods, OCs, etc.
No worries lol, MCAO is still a great recommendation, especially for solo. Another crazy-powerful Engi OC (in the same vein as MCAO) would be Turret EM Discharge.
Scout works perfectly fine in solo Haz5 if you don't build him like a traditional Scout. I have a DRAK/Crossbow build that clears crowds like you wouldn't believe.
For precision DPS, you take Quick Fire for the crossbow -- which one-hits Mactera, Spitters, and Slashers if you take the damage mod -- and pretend that it's your primary weapon. It's like a side-graded M1K Focus Shot.
When the real crowds show up, you bunch them together with a pheromone grenade then drop a couple of Chem Bolts into their ranks, then spray the cluster with OPA until you activate a chain reaction of Chem Bolt explosions that will quickly wipe out a huge number of basic ground troops.
The build is somewhat techy and high-maintenance, but once you understand how you're supposed to play it you'll start racking up hundreds of kills. AFAIK, the biggest thing that trips people up is that our secondary weapon plays the role that Scout's primary weapons normally play: precision DPS for high-value targets with flexible range.
Engeneer: I ususally go with the balanced oc that reduces your spread, and go out with a 22211 for a solid&balanced warthog biuld, and for the crowd control I use the Grenade launche (obviously) with a stable OC for more dmg and radius, and I go with a 22131 biuld. I recomend you using the plasma burst grenade, since it clears out easily
Scout is for me the squishiest class, and the easiest to overwelm, so heres the biuld.
he basic ones, the GK2deepcore and the shorty; For the GK2 I usually go with a 32211 (battle cooling my beloved) for a stable and reliable biuld, with the AI unstable OC of course; And for the shorty I usualy go with a Jumbo shells OC with a 12213. Use the feromones grenade so your life can be easier and I think youre good