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However, it can be useful when paired with the RJ250 Compoud OC. One of the best techs about the use of this OC is that you can "break" deadly falls by shooting the ground right before you hit. This is tricky to achieve, but with Disabled Inertia Inhibitor, it is much easier to achieve.
Aside from that, it comes down to personal preference.
PS: this is just what I know, if anybody else knows more, feel free to correct.
The reason it exists at all is because that's how a couple non-hitscan weapons worked prior to 2020, with no choice in disabling it. When they changed it so that projectiles behave the way they do now (without inertia), they wanted to add a way for the old physics to be accessible for any die-hard fans who'd mastered them and weren't happy with the change. They also made the mod available on some weapons/tools that never had those physics to begin with, cause why not.
It still throws me off every now & then where I keep forgetting to take inertia into account when throwing grenades because you don't have to when firing projectile weapons.
Everyone hated it. It sucked.
Imagine clicking your mouse, but you actually "clicked" leftwards by 500 pixels because you moved your ass on the chair left to be more comfy. It sucked.
It affected aiming Hyper Propellant. It sucked.
It made normal grenades hit more rocks and walls mid-combat. It sucked.
You couldn't precisely shoot platforms on the move. It sucked.
Everyone hated the change despite understanding what the devs were trying to do.
Then in Update 34 they moved the velocity effect into a mod known as Disabled Inertia Inhibitor.
===
As for actual uses for Diabled Inertia Inibitor:
1) Launching grenades/platforms farther.
2) With RJ250 and Platform Gun, it allows the player to aim straight down and the projectiles will hit where the player will land.
For 1, you typically don't need the extra range because most caves aren't that big. Platform Gun definitely doesn't need the range. (I'm pretty sure Shugo was advocating for Dash-Nuking with DII.)
For 2, this was the developer intention. DII also competes with other potentially useful mods in its tier so if you're good without it, then you are better without it. If you need DII to save yourself from falls... Skill issue. (This is more preference than anything, but other mods on the respective tiers for PGL and Platform Gun give statistical/mechanical benefits.)
...
Really DII is only good with RJ250 and/or Platform Gun if you want training wheels for being an Aerial Engie. But I personally suggest using RJ250 and Platform Gun for Aerial Engie without DII.
they added it as baseline for each gun in a previous update, then removed it because everyone hated it and thought it was unnecessary (it was) so as a lazy compromise they made it a T5 mod choice for each gun because "some people might like it" (they didn't)
don't use it, it's really bad
Then again, if they did that, I can just imagine the flood of Reddit posts complaining that the "final upgrade ruins the gun!!" because such people would be incapable of realizing they could just toggle the upgrade off without someone with 50,000 reddit karma points telling them they can.
It probably won't make any difference when doing a grenade jump, however.