Deep Rock Galactic
when is disabled inertia inhibitor useful?
i'm struggling to realize why anyone would pick this upgrade since it makes it harder to aim if you're moving. do higher velocity projectiles (like grenades from the Deepcore GL) do more damage?
Originally posted by SCamp:
In the beginning, PGL and Platform Gun projectiles fired normally. Then GSG made player velocity add to projectile velocity into the weapon base for PGL/Platform Gun.

Everyone hated it. It sucked.

Imagine clicking your mouse, but you actually "clicked" leftwards by 500 pixels because you moved your ass on the chair left to be more comfy. It sucked.

It affected aiming Hyper Propellant. It sucked.

It made normal grenades hit more rocks and walls mid-combat. It sucked.

You couldn't precisely shoot platforms on the move. It sucked.

Everyone hated the change despite understanding what the devs were trying to do.

Then in Update 34 they moved the velocity effect into a mod known as Disabled Inertia Inhibitor.

===

As for actual uses for Diabled Inertia Inibitor:

1) Launching grenades/platforms farther.
2) With RJ250 and Platform Gun, it allows the player to aim straight down and the projectiles will hit where the player will land.

For 1, you typically don't need the extra range because most caves aren't that big. Platform Gun definitely doesn't need the range. (I'm pretty sure Shugo was advocating for Dash-Nuking with DII.)

For 2, this was the developer intention. DII also competes with other potentially useful mods in its tier so if you're good without it, then you are better without it. If you need DII to save yourself from falls... Skill issue. (This is more preference than anything, but other mods on the respective tiers for PGL and Platform Gun give statistical/mechanical benefits.)

...

Really DII is only good with RJ250 and/or Platform Gun if you want training wheels for being an Aerial Engie. But I personally suggest using RJ250 and Platform Gun for Aerial Engie without DII.
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It literally just makes it so your projectile is influenced by your movement direction and speed. Velocity of projectiles do not affect damage.

However, it can be useful when paired with the RJ250 Compoud OC. One of the best techs about the use of this OC is that you can "break" deadly falls by shooting the ground right before you hit. This is tricky to achieve, but with Disabled Inertia Inhibitor, it is much easier to achieve.

Aside from that, it comes down to personal preference.

PS: this is just what I know, if anybody else knows more, feel free to correct.
CCShad Feb 25 @ 6:27pm 
In terms of practicality, it has very little use, and will most likely make you less accurate.

The reason it exists at all is because that's how a couple non-hitscan weapons worked prior to 2020, with no choice in disabling it. When they changed it so that projectiles behave the way they do now (without inertia), they wanted to add a way for the old physics to be accessible for any die-hard fans who'd mastered them and weren't happy with the change. They also made the mod available on some weapons/tools that never had those physics to begin with, cause why not.
Last edited by CCShad; Feb 25 @ 6:32pm
Blargo Feb 25 @ 6:55pm 
Originally posted by CCShad:
In terms of practicality, it has very little use, and will most likely make you less accurate.

The reason it exists at all is because that's how a couple non-hitscan weapons worked prior to 2020, with no choice in disabling it. When they changed it so that projectiles behave the way they do now (without inertia), they wanted to add a way for the old physics to be accessible for any die-hard fans who'd mastered them and weren't happy with the change. They also made the mod available on some weapons/tools that never had those physics to begin with, cause why not.
I guess that must explain why grenades have inertia.

It still throws me off every now & then where I keep forgetting to take inertia into account when throwing grenades because you don't have to when firing projectile weapons.
The author of this thread has indicated that this post answers the original topic.
SCamp Feb 25 @ 7:15pm 
In the beginning, PGL and Platform Gun projectiles fired normally. Then GSG made player velocity add to projectile velocity into the weapon base for PGL/Platform Gun.

Everyone hated it. It sucked.

Imagine clicking your mouse, but you actually "clicked" leftwards by 500 pixels because you moved your ass on the chair left to be more comfy. It sucked.

It affected aiming Hyper Propellant. It sucked.

It made normal grenades hit more rocks and walls mid-combat. It sucked.

You couldn't precisely shoot platforms on the move. It sucked.

Everyone hated the change despite understanding what the devs were trying to do.

Then in Update 34 they moved the velocity effect into a mod known as Disabled Inertia Inhibitor.

===

As for actual uses for Diabled Inertia Inibitor:

1) Launching grenades/platforms farther.
2) With RJ250 and Platform Gun, it allows the player to aim straight down and the projectiles will hit where the player will land.

For 1, you typically don't need the extra range because most caves aren't that big. Platform Gun definitely doesn't need the range. (I'm pretty sure Shugo was advocating for Dash-Nuking with DII.)

For 2, this was the developer intention. DII also competes with other potentially useful mods in its tier so if you're good without it, then you are better without it. If you need DII to save yourself from falls... Skill issue. (This is more preference than anything, but other mods on the respective tiers for PGL and Platform Gun give statistical/mechanical benefits.)

...

Really DII is only good with RJ250 and/or Platform Gun if you want training wheels for being an Aerial Engie. But I personally suggest using RJ250 and Platform Gun for Aerial Engie without DII.
Last edited by SCamp; Feb 25 @ 7:18pm
never, it's not good for any PGL or platform gun build. it has no merits of its own worth describing and taking it means giving up on substantially better mods in each weapons' respective tiers
they added it as baseline for each gun in a previous update, then removed it because everyone hated it and thought it was unnecessary (it was) so as a lazy compromise they made it a T5 mod choice for each gun because "some people might like it" (they didn't)

don't use it, it's really bad
GIRL Feb 25 @ 7:34pm 
It's stupid and should've been made as a 6th "upgrade" tier all on its own, so people could toggle it on and off freely.

Then again, if they did that, I can just imagine the flood of Reddit posts complaining that the "final upgrade ruins the gun!!" because such people would be incapable of realizing they could just toggle the upgrade off without someone with 50,000 reddit karma points telling them they can.
Frisky Feb 25 @ 7:36pm 
Originally posted by kestrel:
don't use it, it's really bad
ah, so disabled inertia inhibitor is useful for RJ250 engie? ill try it then. grenade jumping in this game feels bad compared to rocket/explosive jumping in other games like tf2, sometimes you go flying and sometimes it barely pushes you off the ground. guess it's just a skill issue and I need practice but DII might help, thanks
Blargo Feb 27 @ 5:48am 
Originally posted by soulja boy:
ah, so disabled inertia inhibitor is useful for RJ250 engie? ill try it then. grenade jumping in this game feels bad compared to rocket/explosive jumping in other games like tf2, sometimes you go flying and sometimes it barely pushes you off the ground. guess it's just a skill issue and I need practice but DII might help, thanks
Clarification: It may be useful to prevent fall damage on the way down (I.E: firing at the ground right as you're about to land from a fall).
It probably won't make any difference when doing a grenade jump, however.
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Date Posted: Feb 25 @ 5:57pm
Posts: 9