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Yes you're using it wrong.
The Autocannon excels at AOE, not single target damage; with the exception of Big Bertha builds which are OK for Elims.
It goes "boom boom boom boom"
Ergo it is the surperior main gun on gunner.
And it's AoE not single target.
There are a Variety of Ways to Build the Autocannon, from a more Tight, Focused Fire to a
Full AOE Spread, and a Choice of Balance In Between- Roughly a 1-4 Range with 1 being
the Tightest, and 4 being the Most Spread- and that's before any Overclocks are added on
Big Bertha will give the AC an even Tighter, Direct Damage Firing Blast Radius,
and Carpet Bomber will Spread the AOE out even more-
Making the Blast Radius Range from Tight to Wide Spread go from 0-5
Choose from there, and the other OCs will give you different options
I Myself go with Big Bertha, and the Tightest Blast Radius I Can- Even then there is a small AOE Radius with every Shot- Close Up You Hardly Notice It, everything gets Blown Apart, entire Waves of Grunts at a Time- Mid-Range the Shots still stay Tight, but have some slight Blast Spread, Pulverizing Praes, Wardens, any Larger Enemies, and still Blast Away Grunt Swarms- Mid-Air You get a Nice "Flak" Effect on Mactera- Long Range the Autocannon
starts Spreading Wide and getting Inaccurate, but still does Big Damage to anything it Hits-
I Compensate with the Burst Pistol for Pinpoint Accuracy at Mid and Long Range
And That is If you Want to have Tight, More Focused Shots, which the Minigun will still do better, but there is a difference in ROF and Rate of Damage between the Mini and the AC-
The Hurricane can be Built to do anything In Between the other 2 Weapons, and can be Very Accurate and Partially Track Enemies at Mid and Long Range, Yet you can also do Conctrated Barrages Close and Mid Range with AOE that often Spreads Wider that the AC save for
the Carpet Bomber
However you want to Build the Autocannon, I Highly Recommend at Least the Combo of Armor Break and Fear- You'll see Big Chunks of Chitin Fly Off Everything,- The Armor Break on the AC has never been Broken as Bad as it sometimes seems with Other Weapons, and with Fear added, you'll Scatter Entire Mobs of Grunts and the Glee of seeing Packs of 3-5 Praetorians Turn and Run as You then Mow them Down on their Rear Weakspots as they Flee
I Have Many Favorite Weapons, and I'd Rank Engineer as My "Main" Class,
but Engie's Grenade Launcher and Shotgun are my 2nd and 3rd Favorite Weapons in DRG- The Autocannon is #1- It's Mah Bay-Bee
Wont have it good without OCs though and compared to Lead storm OC on Minigun some damage of Autocannon is still aoe and spread is notable so for direct damage Minigun would be better.
Homebrew OC on Rocket launcher is direct damage with no spinup if you can handle guiding.
There are 3 OCs that really make it shine.
Big Bertha
Carpet Bomber
Neurotoxin Payload
I run Neuro, with all the fear/AOE mods. Fire and forget. Since the fear works on distance traveled, and the NTP slows the target down so the fear lasts longer. IF they come back, they are all but dead. it is great for web and acid spitters and phenomenal for Mactera swarms.
Ah yes, autocannon's terrible T1 mods including one that only increases total ammo by 40%. Imagine being merely the biggest ammo mod in the game.
You don't need accuracy if you have enough AoE radius. Unless you're trying to snipe things with it, which is just using it wrong. Revolver and Coilgun are better for sniping.
T1 has ammo cap mod. More ammo is never a bad thing.
Pick Lighter Barrel Assembly on T2 and you get to max fire rate in about 6 shots. Which is little compared to default 110 rounds in your drum, so stopping and restarting isn't a problem. But you can also go drum size on T1, which gets you to 220 rounds in a drum. If that's not enough for you, then no amount will be.
Plus it's actually decent against armored targets, since AoE damage leaks even through impenetrable armor.