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Except...they couldn't keep doing that, they've said as much several times; as I'm sure you're aware.
Those kinds of major additions are exactly the kind of "cards" they describe when they call the game a teetering house of playing cards, continuing to pile more and more on will only destabilize the entire structure.
DRG wasn't built wide enough at the base to build on forever, and yeah that's their fault somewhat for being short sighted, but it's not like they could have known how successful it'd be at that time; and now there is no going back.
Which is why we get Seasons now, because adding a few new enemies, overclocks, and cosmetics; is prolly all they can safely and easily add. Like, I get that's disappointing, no one wanted DRG to live forever and keep growing more than me, but that's not realistic; the game is "feature complete" and has been for a long time.
The fun part is that if they had never used the word "season", you wouldn't be here ranting about it.
i don't blame them for not designing their first ever game without considering future expansion, that's totally fine and makes sense. i blame them for a completely pointless revamp to their means of expansion that nobody was asking for. one that prioritized short-term disposable content instead of building upon the solid foundation the game already provided
the permanent non-themed seasonal additions we've gotten over the years like new enemies, new missions, new overclocks etc is within the scope of what we were getting from U30 to U34. those are the additions that stick around, that's what people will remember, and it's stuff that benefits both new and old players. there was no reason they couldn't have stuck to doing that for the rest of time
yes if they stuck to their old update format i wouldn't be complaining, thanks for making my point for me
if they did the exact same thing but kept calling them updates instead of seasons, you wouldn't have batted an eye.
The fact that you're so hellbent on thinking about seasonal content as something that isn't gonna stay, despite all of it still being in the game, is pretty telling.
why do you think my argument begins and ends at a simple change in terminology?
Both were part of the 5th anniversary announcements if I remember correctly. A coincidence but they were working on GSP for a while before the announcement. You don't just build up a publishing brand in a week.
Publishers don't have the power to do that. Embracer was being very hands off, as the devs themselves explicitly stated. Besides; now that Embracer has folded, according to your speculations, there's no more motive for them to work on other projects.
Or to put it simply; you're wrong.
Also, there is no "legal requirement" for public companies to make "maximum possible revenue".
Because if they publish their own games they don't have to give Coffee Stain a 20% cut of the sales.
The helmet you seem to be thinking of was part of the original supporter pack, not the second one.
I don't think DRG ever won either of those awards, certainly not Labor of Love. In fact it's a running joke that DRG keeps not winning the award despite seven long years of active development.
There is no man in a swivel chair behind a desk with their face ominously cloaked in shadow. That's not how the world works. GSG cannot be puppeted as a business.
You seem to have gotten some numbers mixed up here, and it's making this paragraph hard to follow.
It shares the name because it's the same company. It's not some ghost studio some corporate overlord put together completely separate from GSG.
There is no parent company. Embracer group no longer exists and Coffee Stain does not own GSG in any way, shape, or form. That's not how publishing works.
I mean, most of your problems come from a fundamental misunderstanding of how game development as a business works. There's no puppet master trying to control things behind the scenes. There's no greedy mastermind trying to milk DRG for profit.
What do you want them to say that hasn't already been said? They've been communicating very frequently, it's just that there's nothing DRG-related to communicate about at the moment.
God forbid the people at Ghost Ship devote time to supporting indie projects. DRG as an entity would not exist without Coffee Stain publishing it. Publishers are vital for indie developers, especially those on their first game, and Ghost Ship Publishing is making an effort to bring visibility towards projects they have faith in.
Your concerns are unfounded.
You keep using the word "corporate" like there's some shadow organization trying to exploit DRG. There is no such "corporate" here. If you're under the impression that GSG and all employees of are somehow slaves to The Company, then you need to do some more research on how businesses work. If you're well informed and still think this, then you never had faith in GSG in the first place.
What I'm saying is that the scope of the updates would have shrunk regardless, because they had to seasons or not.
Aside from that I guess we just have different opinions on the Seasonal content, personally I enjoyed it, after spending so long with base DRG; shaking up the status quo was refreshing for me.
I think it's a little unfair to call it disposable content though, since it does stick around for the most part; especially now that people can host specific seasons.
Because all your issues with the game seemingly concentrated on seasonal content.
Let's imagine for a second they never talked about seasons and kept on going with updates, but everything we have now *still* happened.
We would still have a free cosmetic pass and we would still have months of "increased thematic content spawn".
The season pass would then be called something like "employee overtime" or similar. Its whole system would remain unchanged, the UI would probably change a bit to be more in tone with some other stuff, but everything else would be the same.
New content would be dominating for a time before being toned down, as it is now. After that it would remain forever in the game just as well.
be honest now; would you still view it as "short-term disposable content" ?
I can very much understand not liking the seasonal structure for video games, especially with the bagage it has in the industry. But this is not what DRG gave us.
They're not making short-term and disposable contant, because it's still staying in the game. And the season pass isn't the paid argument.
Of course there is a business intent behind it. We're not naive and I think we can all recognize this.
Everyone out there playing video games know what a season pass is. It speaks to them immediately, for good or ill.
For the devs, it's also an opportunity to make themed DLC that people can buy to support the game, and thus make the studio keep working on their game.
But if the word "season" hadn't been used ever, I'm pretty sure you wouldn't feel the same about it. I think you have your own view on seasonal content, a negative one, and that it's shaping your entire argument but it feels like it's the form the update system took that prompted it and not its content itself.
There are discussions to be made about the content itself, about not liking it or not finding it fitting, but there's a solid argument that this was never prompted by the seasonal stuff and that it was going to happen regardless of it.
I really don't think the devs suddenly came up with rockpox just because of seasons. They came up with it and they put it into the game and that would have happened regardless of the business model of the game.
It did won indie game of the year once, and labor of love once. Every other time was just a nomination though.